DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

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@ -25,17 +25,24 @@ func SetupBoard(mapID string, settings rules.Settings, width, height int, snakeI
return boardState, nil
}
// UpdateBoard is a shortcut for looking up a map by ID and updating an existing board state with it.
func UpdateBoard(mapID string, previousBoardState *rules.BoardState, settings rules.Settings) (*rules.BoardState, error) {
gameMap, err := GetMap(mapID)
// PreUpdateBoard updates a board state with a map.
func PreUpdateBoard(gameMap GameMap, previousBoardState *rules.BoardState, settings rules.Settings) (*rules.BoardState, error) {
nextBoardState := previousBoardState.Clone()
editor := NewBoardStateEditor(nextBoardState)
err := gameMap.PreUpdateBoard(previousBoardState, settings, editor)
if err != nil {
return nil, err
}
return nextBoardState, nil
}
func PostUpdateBoard(gameMap GameMap, previousBoardState *rules.BoardState, settings rules.Settings) (*rules.BoardState, error) {
nextBoardState := previousBoardState.Clone()
editor := NewBoardStateEditor(nextBoardState)
err = gameMap.UpdateBoard(previousBoardState, settings, editor)
err := gameMap.PostUpdateBoard(previousBoardState, settings, editor)
if err != nil {
return nil, err
}
@ -77,7 +84,11 @@ func (m StubMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.
return nil
}
func (m StubMap) UpdateBoard(previousBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
func (m StubMap) PreUpdateBoard(previousBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m StubMap) PostUpdateBoard(previousBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if m.Error != nil {
return m.Error
}