DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

View file

@ -82,11 +82,10 @@ func TestUpdateBoard(t *testing.T) {
},
}
previousBoardState := &rules.BoardState{
Turn: 0,
Food: []rules.Point{{X: 0, Y: 1}},
Hazards: []rules.Point{{X: 3, Y: 4}},
Snakes: []rules.Snake{
previousBoardState := rules.NewBoardState(5, 5).
WithFood([]rules.Point{{X: 0, Y: 1}}).
WithHazards([]rules.Point{{X: 3, Y: 4}}).
WithSnakes([]rules.Snake{
{
ID: "1",
Health: 100,
@ -96,11 +95,9 @@ func TestUpdateBoard(t *testing.T) {
{X: 6, Y: 2},
},
},
},
}
})
maps.TestMap(testMap.ID(), testMap, func() {
boardState, err := maps.UpdateBoard(testMap.ID(), previousBoardState, rules.Settings{})
boardState, err := maps.PostUpdateBoard(testMap, previousBoardState, rules.Settings{})
require.NoError(t, err)