DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

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@ -33,8 +33,12 @@ func (m SinkholesMap) SetupBoard(initialBoardState *rules.BoardState, settings r
return (StandardMap{}).SetupBoard(initialBoardState, settings, editor)
}
func (m SinkholesMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
err := StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
func (m SinkholesMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m SinkholesMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
err := StandardMap{}.PostUpdateBoard(lastBoardState, settings, editor)
if err != nil {
return err
}
@ -42,8 +46,9 @@ func (m SinkholesMap) UpdateBoard(lastBoardState *rules.BoardState, settings rul
currentTurn := lastBoardState.Turn
startTurn := 1
spawnEveryNTurns := 10
if settings.RoyaleSettings.ShrinkEveryNTurns > 0 {
spawnEveryNTurns = settings.RoyaleSettings.ShrinkEveryNTurns
shrinkEveryNTurns := settings.Int(rules.ParamShrinkEveryNTurns, 0)
if shrinkEveryNTurns > 0 {
spawnEveryNTurns = shrinkEveryNTurns
}
maxRings := 5
if lastBoardState.Width == 7 {