DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
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parent
639362ef46
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82e1999126
50 changed files with 1349 additions and 1610 deletions
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@ -33,8 +33,12 @@ func (m SinkholesMap) SetupBoard(initialBoardState *rules.BoardState, settings r
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return (StandardMap{}).SetupBoard(initialBoardState, settings, editor)
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}
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func (m SinkholesMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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err := StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
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func (m SinkholesMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m SinkholesMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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err := StandardMap{}.PostUpdateBoard(lastBoardState, settings, editor)
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if err != nil {
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return err
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}
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@ -42,8 +46,9 @@ func (m SinkholesMap) UpdateBoard(lastBoardState *rules.BoardState, settings rul
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currentTurn := lastBoardState.Turn
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startTurn := 1
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spawnEveryNTurns := 10
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if settings.RoyaleSettings.ShrinkEveryNTurns > 0 {
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spawnEveryNTurns = settings.RoyaleSettings.ShrinkEveryNTurns
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shrinkEveryNTurns := settings.Int(rules.ParamShrinkEveryNTurns, 0)
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if shrinkEveryNTurns > 0 {
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spawnEveryNTurns = shrinkEveryNTurns
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}
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maxRings := 5
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if lastBoardState.Width == 7 {
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