DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

View file

@ -57,7 +57,11 @@ func (m StandardMap) SetupBoard(initialBoardState *rules.BoardState, settings ru
return nil
}
func (m StandardMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
func (m StandardMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m StandardMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
rand := settings.GetRand(lastBoardState.Turn)
foodNeeded := checkFoodNeedingPlacement(rand, settings, lastBoardState)
@ -69,8 +73,8 @@ func (m StandardMap) UpdateBoard(lastBoardState *rules.BoardState, settings rule
}
func checkFoodNeedingPlacement(rand rules.Rand, settings rules.Settings, state *rules.BoardState) int {
minFood := int(settings.MinimumFood)
foodSpawnChance := int(settings.FoodSpawnChance)
minFood := settings.Int(rules.ParamMinimumFood, 0)
foodSpawnChance := settings.Int(rules.ParamFoodSpawnChance, 0)
numCurrentFood := len(state.Food)
if numCurrentFood < minFood {