DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
parent
639362ef46
commit
82e1999126
50 changed files with 1349 additions and 1610 deletions
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@ -29,65 +29,29 @@ func TestStandardMapSetupBoard(t *testing.T) {
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"empty 7x7",
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rules.NewBoardState(7, 7),
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rules.MinRand,
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&rules.BoardState{
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Width: 7,
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Height: 7,
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Snakes: []rules.Snake{},
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Food: []rules.Point{{X: 3, Y: 3}},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(7, 7).WithFood([]rules.Point{{X: 3, Y: 3}}),
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nil,
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},
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{
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"not enough room for snakes 7x7",
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&rules.BoardState{
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Width: 7,
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Height: 7,
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Snakes: generateSnakes(17),
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Food: []rules.Point{},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(7, 7).WithSnakes(generateSnakes(17)),
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rules.MinRand,
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nil,
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rules.ErrorTooManySnakes,
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},
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{
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"not enough room for snakes 5x5",
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&rules.BoardState{
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Width: 5,
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Height: 5,
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Snakes: generateSnakes(14),
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Food: []rules.Point{},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(5, 5).WithSnakes(generateSnakes(14)),
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rules.MinRand,
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nil,
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rules.ErrorTooManySnakes,
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},
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{
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"full 11x11 min",
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&rules.BoardState{
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Width: 11,
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Height: 11,
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Snakes: generateSnakes(8),
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Food: []rules.Point{},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(11, 11).WithSnakes(generateSnakes(8)),
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rules.MinRand,
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&rules.BoardState{
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Width: 11,
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Height: 11,
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Snakes: []rules.Snake{
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{ID: "1", Body: []rules.Point{{X: 1, Y: 1}, {X: 1, Y: 1}, {X: 1, Y: 1}}, Health: 100},
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{ID: "2", Body: []rules.Point{{X: 1, Y: 9}, {X: 1, Y: 9}, {X: 1, Y: 9}}, Health: 100},
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{ID: "3", Body: []rules.Point{{X: 9, Y: 1}, {X: 9, Y: 1}, {X: 9, Y: 1}}, Health: 100},
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{ID: "4", Body: []rules.Point{{X: 9, Y: 9}, {X: 9, Y: 9}, {X: 9, Y: 9}}, Health: 100},
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{ID: "5", Body: []rules.Point{{X: 1, Y: 5}, {X: 1, Y: 5}, {X: 1, Y: 5}}, Health: 100},
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{ID: "6", Body: []rules.Point{{X: 5, Y: 1}, {X: 5, Y: 1}, {X: 5, Y: 1}}, Health: 100},
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{ID: "7", Body: []rules.Point{{X: 5, Y: 9}, {X: 5, Y: 9}, {X: 5, Y: 9}}, Health: 100},
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{ID: "8", Body: []rules.Point{{X: 9, Y: 5}, {X: 9, Y: 5}, {X: 9, Y: 5}}, Health: 100},
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},
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Food: []rules.Point{
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rules.NewBoardState(11, 11).
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WithFood([]rules.Point{
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{X: 0, Y: 2},
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{X: 0, Y: 8},
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{X: 8, Y: 0},
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@ -97,35 +61,25 @@ func TestStandardMapSetupBoard(t *testing.T) {
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{X: 4, Y: 10},
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{X: 10, Y: 4},
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{X: 5, Y: 5},
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},
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Hazards: []rules.Point{},
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},
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}).
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WithSnakes([]rules.Snake{
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{ID: "1", Body: []rules.Point{{X: 1, Y: 1}, {X: 1, Y: 1}, {X: 1, Y: 1}}, Health: 100},
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{ID: "2", Body: []rules.Point{{X: 1, Y: 9}, {X: 1, Y: 9}, {X: 1, Y: 9}}, Health: 100},
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{ID: "3", Body: []rules.Point{{X: 9, Y: 1}, {X: 9, Y: 1}, {X: 9, Y: 1}}, Health: 100},
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{ID: "4", Body: []rules.Point{{X: 9, Y: 9}, {X: 9, Y: 9}, {X: 9, Y: 9}}, Health: 100},
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{ID: "5", Body: []rules.Point{{X: 1, Y: 5}, {X: 1, Y: 5}, {X: 1, Y: 5}}, Health: 100},
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{ID: "6", Body: []rules.Point{{X: 5, Y: 1}, {X: 5, Y: 1}, {X: 5, Y: 1}}, Health: 100},
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{ID: "7", Body: []rules.Point{{X: 5, Y: 9}, {X: 5, Y: 9}, {X: 5, Y: 9}}, Health: 100},
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{ID: "8", Body: []rules.Point{{X: 9, Y: 5}, {X: 9, Y: 5}, {X: 9, Y: 5}}, Health: 100},
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}),
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nil,
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},
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{
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"full 11x11 max",
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&rules.BoardState{
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Width: 11,
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Height: 11,
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Snakes: generateSnakes(8),
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Food: []rules.Point{},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(11, 11).WithSnakes(generateSnakes(8)),
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rules.MaxRand,
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&rules.BoardState{
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Width: 11,
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Height: 11,
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Snakes: []rules.Snake{
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{ID: "1", Body: []rules.Point{{X: 5, Y: 1}, {X: 5, Y: 1}, {X: 5, Y: 1}}, Health: 100},
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{ID: "2", Body: []rules.Point{{X: 5, Y: 9}, {X: 5, Y: 9}, {X: 5, Y: 9}}, Health: 100},
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{ID: "3", Body: []rules.Point{{X: 9, Y: 5}, {X: 9, Y: 5}, {X: 9, Y: 5}}, Health: 100},
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{ID: "4", Body: []rules.Point{{X: 1, Y: 5}, {X: 1, Y: 5}, {X: 1, Y: 5}}, Health: 100},
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{ID: "5", Body: []rules.Point{{X: 1, Y: 9}, {X: 1, Y: 9}, {X: 1, Y: 9}}, Health: 100},
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{ID: "6", Body: []rules.Point{{X: 9, Y: 1}, {X: 9, Y: 1}, {X: 9, Y: 1}}, Health: 100},
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{ID: "7", Body: []rules.Point{{X: 9, Y: 9}, {X: 9, Y: 9}, {X: 9, Y: 9}}, Health: 100},
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{ID: "8", Body: []rules.Point{{X: 1, Y: 1}, {X: 1, Y: 1}, {X: 1, Y: 1}}, Health: 100},
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},
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Food: []rules.Point{
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rules.NewBoardState(11, 11).
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WithFood([]rules.Point{
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{X: 6, Y: 0},
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{X: 6, Y: 10},
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{X: 10, Y: 6},
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@ -135,9 +89,17 @@ func TestStandardMapSetupBoard(t *testing.T) {
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{X: 10, Y: 8},
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{X: 2, Y: 0},
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{X: 5, Y: 5},
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},
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Hazards: []rules.Point{},
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},
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}).
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WithSnakes([]rules.Snake{
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{ID: "1", Body: []rules.Point{{X: 5, Y: 1}, {X: 5, Y: 1}, {X: 5, Y: 1}}, Health: 100},
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{ID: "2", Body: []rules.Point{{X: 5, Y: 9}, {X: 5, Y: 9}, {X: 5, Y: 9}}, Health: 100},
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{ID: "3", Body: []rules.Point{{X: 9, Y: 5}, {X: 9, Y: 5}, {X: 9, Y: 5}}, Health: 100},
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{ID: "4", Body: []rules.Point{{X: 1, Y: 5}, {X: 1, Y: 5}, {X: 1, Y: 5}}, Health: 100},
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{ID: "5", Body: []rules.Point{{X: 1, Y: 9}, {X: 1, Y: 9}, {X: 1, Y: 9}}, Health: 100},
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{ID: "6", Body: []rules.Point{{X: 9, Y: 1}, {X: 9, Y: 1}, {X: 9, Y: 1}}, Health: 100},
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{ID: "7", Body: []rules.Point{{X: 9, Y: 9}, {X: 9, Y: 9}, {X: 9, Y: 9}}, Health: 100},
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{ID: "8", Body: []rules.Point{{X: 1, Y: 1}, {X: 1, Y: 1}, {X: 1, Y: 1}}, Health: 100},
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}),
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nil,
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},
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}
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@ -172,132 +134,51 @@ func TestStandardMapUpdateBoard(t *testing.T) {
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{
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"empty no food",
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rules.NewBoardState(2, 2),
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rules.Settings{
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FoodSpawnChance: 0,
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MinimumFood: 0,
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},
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rules.NewSettingsWithParams(rules.ParamFoodSpawnChance, "0", rules.ParamMinimumFood, "0"),
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rules.MinRand,
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(2, 2),
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},
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{
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"empty MinimumFood",
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rules.NewBoardState(2, 2),
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rules.Settings{
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FoodSpawnChance: 0,
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MinimumFood: 2,
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},
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rules.NewSettingsWithParams(rules.ParamFoodSpawnChance, "0", rules.ParamMinimumFood, "2"),
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rules.MinRand,
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{{X: 0, Y: 0}, {X: 0, Y: 1}},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(2, 2).WithFood([]rules.Point{{X: 0, Y: 0}, {X: 0, Y: 1}}),
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},
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{
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"not empty MinimumFood",
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{{X: 0, Y: 1}},
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Hazards: []rules.Point{},
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},
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rules.Settings{
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FoodSpawnChance: 0,
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MinimumFood: 2,
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},
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rules.NewBoardState(2, 2).WithFood([]rules.Point{{X: 0, Y: 1}}),
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rules.NewSettingsWithParams(rules.ParamFoodSpawnChance, "0", rules.ParamMinimumFood, "2"),
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rules.MinRand,
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{{X: 0, Y: 1}, {X: 0, Y: 0}},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(2, 2).WithFood([]rules.Point{{X: 0, Y: 1}, {X: 0, Y: 0}}),
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},
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{
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"empty FoodSpawnChance inactive",
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rules.NewBoardState(2, 2),
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rules.Settings{
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FoodSpawnChance: 50,
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MinimumFood: 0,
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},
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rules.NewSettingsWithParams(rules.ParamFoodSpawnChance, "50", rules.ParamMinimumFood, "0"),
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rules.MinRand,
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(2, 2),
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},
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{
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"empty FoodSpawnChance active",
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rules.NewBoardState(2, 2),
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rules.Settings{
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FoodSpawnChance: 50,
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MinimumFood: 0,
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},
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rules.NewSettingsWithParams(rules.ParamFoodSpawnChance, "50", rules.ParamMinimumFood, "0"),
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rules.MaxRand,
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{{X: 0, Y: 1}},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(2, 2).WithFood([]rules.Point{{X: 0, Y: 1}}),
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},
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{
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"not empty FoodSpawnChance active",
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{{X: 0, Y: 0}},
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Hazards: []rules.Point{},
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},
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rules.Settings{
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FoodSpawnChance: 50,
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MinimumFood: 0,
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},
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rules.NewBoardState(2, 2).WithFood([]rules.Point{{X: 0, Y: 0}}),
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rules.NewSettingsWithParams(rules.ParamFoodSpawnChance, "50", rules.ParamMinimumFood, "0"),
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rules.MaxRand,
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{{X: 0, Y: 0}, {X: 1, Y: 0}},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(2, 2).WithFood([]rules.Point{{X: 0, Y: 0}, {X: 1, Y: 0}}),
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},
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{
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"not empty FoodSpawnChance no room",
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 1, Y: 0}, {X: 1, Y: 1}},
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Hazards: []rules.Point{},
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},
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rules.Settings{
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FoodSpawnChance: 50,
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MinimumFood: 0,
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},
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rules.NewBoardState(2, 2).WithFood([]rules.Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 1, Y: 0}, {X: 1, Y: 1}}),
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rules.NewSettingsWithParams(rules.ParamFoodSpawnChance, "50", rules.ParamMinimumFood, "0"),
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rules.MaxRand,
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&rules.BoardState{
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Width: 2,
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Height: 2,
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Snakes: []rules.Snake{},
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Food: []rules.Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 1, Y: 0}, {X: 1, Y: 1}},
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Hazards: []rules.Point{},
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},
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rules.NewBoardState(2, 2).WithFood([]rules.Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 1, Y: 0}, {X: 1, Y: 1}}),
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},
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}
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for _, test := range tests {
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@ -306,7 +187,7 @@ func TestStandardMapUpdateBoard(t *testing.T) {
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settings := test.settings.WithRand(test.rand)
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editor := maps.NewBoardStateEditor(nextBoardState)
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err := m.UpdateBoard(test.initialBoardState.Clone(), settings, editor)
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err := m.PostUpdateBoard(test.initialBoardState.Clone(), settings, editor)
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require.NoError(t, err)
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require.Equal(t, test.expected, nextBoardState)
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