DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

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@ -5,102 +5,13 @@ import (
"testing"
"github.com/BattlesnakeOfficial/rules"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func TestStandardRulesetSettings(t *testing.T) {
ruleset := rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
}
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestWrappedRulesetSettings(t *testing.T) {
ruleset := rules.WrappedRuleset{
StandardRuleset: rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
},
}
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestSoloRulesetSettings(t *testing.T) {
ruleset := rules.SoloRuleset{
StandardRuleset: rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
},
}
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestRoyaleRulesetSettings(t *testing.T) {
ruleset := rules.RoyaleRuleset{
ShrinkEveryNTurns: 12,
StandardRuleset: rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
},
}
assert.Equal(t, ruleset.ShrinkEveryNTurns, ruleset.Settings().RoyaleSettings.ShrinkEveryNTurns)
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestConstrictorRulesetSettings(t *testing.T) {
ruleset := rules.ConstrictorRuleset{
StandardRuleset: rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
},
}
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestRulesetBuilder(t *testing.T) {
// Test that a fresh instance can produce a Ruleset
require.NotNil(t, rules.NewRulesetBuilder().Ruleset())
require.Equal(t, rules.GameTypeStandard, rules.NewRulesetBuilder().Ruleset().Name(), "should default to standard game")
// test nil safety / defaults
require.NotNil(t, rules.NewRulesetBuilder().Ruleset())
require.NotNil(t, rules.NewRulesetBuilder().NamedRuleset(""))
require.Equal(t, rules.GameTypeStandard, rules.NewRulesetBuilder().NamedRuleset("").Name(), "should default to standard game")
// make sure it works okay for lots of game types
expectedResults := []struct {
@ -120,32 +31,23 @@ func TestRulesetBuilder(t *testing.T) {
rsb.WithParams(map[string]string{
// apply the standard rule params
rules.ParamGameType: expected.GameType,
rules.ParamFoodSpawnChance: "10",
rules.ParamMinimumFood: "5",
rules.ParamHazardDamagePerTurn: "12",
rules.ParamHazardMap: "test",
rules.ParamHazardMapAuthor: "tester",
})
require.NotNil(t, rsb.Ruleset())
require.Equal(t, expected.GameType, rsb.Ruleset().Name())
require.NotNil(t, rsb.NamedRuleset(expected.GameType))
require.Equal(t, expected.GameType, rsb.NamedRuleset(expected.GameType).Name())
// All the standard settings should always be copied over
require.Equal(t, 10, rsb.Ruleset().Settings().FoodSpawnChance)
require.Equal(t, 12, rsb.Ruleset().Settings().HazardDamagePerTurn)
require.Equal(t, 5, rsb.Ruleset().Settings().MinimumFood)
require.Equal(t, "test", rsb.Ruleset().Settings().HazardMap)
require.Equal(t, "tester", rsb.Ruleset().Settings().HazardMapAuthor)
require.Equal(t, 10, rsb.NamedRuleset(expected.GameType).Settings().Int(rules.ParamFoodSpawnChance, 0))
require.Equal(t, 12, rsb.NamedRuleset(expected.GameType).Settings().Int(rules.ParamHazardDamagePerTurn, 0))
require.Equal(t, 5, rsb.NamedRuleset(expected.GameType).Settings().Int(rules.ParamMinimumFood, 0))
})
}
}
func TestRulesetBuilderGameOver(t *testing.T) {
settings := rules.Settings{
RoyaleSettings: rules.RoyaleSettings{
ShrinkEveryNTurns: 12,
},
}
settings := rules.NewSettingsWithParams(rules.ParamShrinkEveryNTurns, "12")
moves := []rules.SnakeMove{
{ID: "1", Move: "up"},
}
@ -214,13 +116,11 @@ func TestRulesetBuilderGameOver(t *testing.T) {
for _, test := range tests {
t.Run(fmt.Sprintf("%v_%v", test.gameType, test.solo), func(t *testing.T) {
rsb := rules.NewRulesetBuilder().WithParams(map[string]string{
rules.ParamGameType: test.gameType,
}).WithSolo(test.solo)
rsb := rules.NewRulesetBuilder().WithSettings(settings).WithSolo(test.solo)
ruleset := rsb.Ruleset()
ruleset := rsb.NamedRuleset(test.gameType)
gameOver, _, err := ruleset.Execute(boardState, settings, moves)
gameOver, _, err := ruleset.Execute(boardState, moves)
require.NoError(t, err)
require.Equal(t, test.gameOver, gameOver)
@ -234,7 +134,7 @@ func TestStageFuncContract(t *testing.T) {
stage = func(bs *rules.BoardState, s rules.Settings, sm []rules.SnakeMove) (bool, error) {
return true, nil
}
ended, err := stage(nil, rules.NewRulesetBuilder().Ruleset().Settings(), nil)
ended, err := stage(nil, rules.NewRulesetBuilder().NamedRuleset("").Settings(), nil)
require.NoError(t, err)
require.True(t, ended)
}