DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

19
solo.go
View file

@ -9,25 +9,6 @@ var soloRulesetStages = []string{
StageEliminationStandard,
}
type SoloRuleset struct {
StandardRuleset
}
func (r *SoloRuleset) Name() string { return GameTypeSolo }
func (r SoloRuleset) Execute(bs *BoardState, s Settings, sm []SnakeMove) (bool, *BoardState, error) {
return NewPipeline(soloRulesetStages...).Execute(bs, s, sm)
}
func (r *SoloRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
_, nextState, err := r.Execute(prevState, r.Settings(), moves)
return nextState, err
}
func (r *SoloRuleset) IsGameOver(b *BoardState) (bool, error) {
return GameOverSolo(b, r.Settings(), nil)
}
func GameOverSolo(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
for i := 0; i < len(b.Snakes); i++ {
if b.Snakes[i].EliminatedCause == NotEliminated {