DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
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639362ef46
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50 changed files with 1349 additions and 1610 deletions
19
solo.go
19
solo.go
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@ -9,25 +9,6 @@ var soloRulesetStages = []string{
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StageEliminationStandard,
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}
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type SoloRuleset struct {
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StandardRuleset
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}
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func (r *SoloRuleset) Name() string { return GameTypeSolo }
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func (r SoloRuleset) Execute(bs *BoardState, s Settings, sm []SnakeMove) (bool, *BoardState, error) {
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return NewPipeline(soloRulesetStages...).Execute(bs, s, sm)
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}
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func (r *SoloRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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_, nextState, err := r.Execute(prevState, r.Settings(), moves)
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return nextState, err
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}
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func (r *SoloRuleset) IsGameOver(b *BoardState) (bool, error) {
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return GameOverSolo(b, r.Settings(), nil)
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}
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func GameOverSolo(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
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for i := 0; i < len(b.Snakes); i++ {
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if b.Snakes[i].EliminatedCause == NotEliminated {
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