DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
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parent
639362ef46
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50 changed files with 1349 additions and 1610 deletions
154
wrapped_test.go
154
wrapped_test.go
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@ -7,15 +7,19 @@ import (
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"github.com/stretchr/testify/require"
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)
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func getWrappedRuleset(settings Settings) Ruleset {
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return NewRulesetBuilder().WithSettings(settings).NamedRuleset(GameTypeWrapped)
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}
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func TestLeft(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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},
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}
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@ -26,17 +30,18 @@ func TestLeft(t *testing.T) {
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{ID: "topRight", Move: "left"},
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}
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r := WrappedRuleset{}
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r := getWrappedRuleset(Settings{})
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{10, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{9, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{10, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{9, 10}}},
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 9, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 9, Y: 10}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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@ -51,10 +56,10 @@ func TestRight(t *testing.T) {
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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},
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}
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@ -65,17 +70,18 @@ func TestRight(t *testing.T) {
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{ID: "topRight", Move: "right"},
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}
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r := WrappedRuleset{}
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r := getWrappedRuleset(Settings{})
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{1, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{0, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{1, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{0, 10}}},
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 1, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 1, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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@ -90,10 +96,10 @@ func TestUp(t *testing.T) {
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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},
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}
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@ -104,17 +110,18 @@ func TestUp(t *testing.T) {
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{ID: "topRight", Move: "up"},
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}
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r := WrappedRuleset{}
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r := getWrappedRuleset(Settings{})
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 1}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 1}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 1}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 1}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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@ -129,10 +136,10 @@ func TestDown(t *testing.T) {
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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},
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}
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@ -143,17 +150,18 @@ func TestDown(t *testing.T) {
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{ID: "topRight", Move: "down"},
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}
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r := WrappedRuleset{}
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r := getWrappedRuleset(Settings{})
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 10}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 9}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 9}}},
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 9}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 9}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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@ -168,14 +176,14 @@ func TestEdgeCrossingCollision(t *testing.T) {
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "left", Health: 10, Body: []Point{{0, 5}}},
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{ID: "left", Health: 10, Body: []Point{{X: 0, Y: 5}}},
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{ID: "rightEdge", Health: 10, Body: []Point{
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{10, 1},
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{10, 2},
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{10, 3},
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{10, 4},
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{10, 5},
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{10, 6},
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{X: 10, Y: 1},
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{X: 10, Y: 2},
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{X: 10, Y: 3},
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{X: 10, Y: 4},
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{X: 10, Y: 5},
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{X: 10, Y: 6},
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}},
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},
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}
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@ -185,21 +193,22 @@ func TestEdgeCrossingCollision(t *testing.T) {
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{ID: "rightEdge", Move: "down"},
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}
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r := WrappedRuleset{}
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r := getWrappedRuleset(Settings{})
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "left", Health: 0, Body: []Point{{10, 5}}, EliminatedCause: EliminatedByCollision, EliminatedBy: "rightEdge"},
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{ID: "left", Health: 0, Body: []Point{{X: 10, Y: 5}}, EliminatedCause: EliminatedByCollision, EliminatedBy: "rightEdge"},
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{ID: "rightEdge", Health: 10, Body: []Point{
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{10, 0},
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{10, 1},
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{10, 2},
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{10, 3},
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{10, 4},
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{10, 5},
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{X: 10, Y: 0},
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{X: 10, Y: 1},
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{X: 10, Y: 2},
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{X: 10, Y: 3},
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{X: 10, Y: 4},
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{X: 10, Y: 5},
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}},
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}
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for i, snake := range nextBoardState.Snakes {
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@ -215,11 +224,11 @@ func TestEdgeCrossingEating(t *testing.T) {
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "left", Health: 10, Body: []Point{{0, 5}, {1, 5}}},
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{ID: "other", Health: 10, Body: []Point{{5, 5}}},
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{ID: "left", Health: 10, Body: []Point{{X: 0, Y: 5}, {X: 1, Y: 5}}},
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{ID: "other", Health: 10, Body: []Point{{X: 5, Y: 5}}},
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},
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Food: []Point{
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{10, 5},
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{X: 10, Y: 5},
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},
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}
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@ -228,15 +237,16 @@ func TestEdgeCrossingEating(t *testing.T) {
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{ID: "other", Move: "left"},
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}
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r := WrappedRuleset{}
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r := getWrappedRuleset(Settings{})
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "left", Health: 100, Body: []Point{{10, 5}, {0, 5}, {0, 5}}},
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{ID: "other", Health: 9, Body: []Point{{4, 5}}},
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{ID: "left", Health: 100, Body: []Point{{X: 10, Y: 5}, {X: 0, Y: 5}, {X: 0, Y: 5}}},
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{ID: "other", Health: 9, Body: []Point{{X: 4, Y: 5}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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@ -271,12 +281,12 @@ var wrappedCaseMoveAndWrap = gameTestCase{
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{0, 0}, {1, 0}},
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Body: []Point{{X: 0, Y: 0}, {X: 1, Y: 0}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 4}, {3, 3}},
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Body: []Point{{X: 3, Y: 4}, {X: 3, Y: 3}},
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Health: 100,
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},
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{
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@ -301,12 +311,12 @@ var wrappedCaseMoveAndWrap = gameTestCase{
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{9, 0}, {0, 0}},
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Body: []Point{{X: 9, Y: 0}, {X: 0, Y: 0}},
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Health: 99,
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},
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{
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ID: "two",
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Body: []Point{{3, 5}, {3, 4}},
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Body: []Point{{X: 3, Y: 5}, {X: 3, Y: 4}},
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Health: 99,
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},
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{
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@ -330,14 +340,10 @@ func TestWrappedCreateNextBoardState(t *testing.T) {
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standardMoveAndCollideMAD,
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wrappedCaseMoveAndWrap,
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}
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r := WrappedRuleset{}
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rb := NewRulesetBuilder().WithParams(map[string]string{
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ParamGameType: GameTypeWrapped,
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})
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r := getWrappedRuleset(Settings{})
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for _, gc := range cases {
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gc.requireValidNextState(t, &r)
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// also test a RulesBuilder constructed instance
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gc.requireValidNextState(t, rb.Ruleset())
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// test a RulesBuilder constructed instance
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gc.requireValidNextState(t, r)
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// also test a pipeline with the same settings
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gc.requireValidNextState(t, NewRulesetBuilder().PipelineRuleset(GameTypeWrapped, NewPipeline(wrappedRulesetStages...)))
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}
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