Add error cases to standard move resolution.
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2 changed files with 81 additions and 0 deletions
10
standard.go
10
standard.go
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@ -181,6 +181,13 @@ func (r *StandardRuleset) ResolveMoves(prevState *BoardState, moves []SnakeMove)
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}
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func (r *StandardRuleset) moveSnakes(b *BoardState, moves []SnakeMove) error {
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if len(moves) < len(b.Snakes) {
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return errors.New("not enough snake moves")
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}
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if len(moves) > len(b.Snakes) {
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return errors.New("too many snake moves")
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}
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for _, move := range moves {
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var snake *Snake
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for i := 0; i < len(b.Snakes); i++ {
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@ -188,6 +195,9 @@ func (r *StandardRuleset) moveSnakes(b *BoardState, moves []SnakeMove) error {
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snake = &b.Snakes[i]
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}
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}
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if snake == nil {
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return errors.New("snake not found for move")
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}
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// Do not move eliminated snakes
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if snake.EliminatedCause != NotEliminated {
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