Add error cases to standard move resolution.

This commit is contained in:
Brad Van Vugt 2020-01-05 21:03:54 -08:00
parent 73085679f6
commit 9c13dea6c0
2 changed files with 81 additions and 0 deletions

View file

@ -181,6 +181,13 @@ func (r *StandardRuleset) ResolveMoves(prevState *BoardState, moves []SnakeMove)
}
func (r *StandardRuleset) moveSnakes(b *BoardState, moves []SnakeMove) error {
if len(moves) < len(b.Snakes) {
return errors.New("not enough snake moves")
}
if len(moves) > len(b.Snakes) {
return errors.New("too many snake moves")
}
for _, move := range moves {
var snake *Snake
for i := 0; i < len(b.Snakes); i++ {
@ -188,6 +195,9 @@ func (r *StandardRuleset) moveSnakes(b *BoardState, moves []SnakeMove) error {
snake = &b.Snakes[i]
}
}
if snake == nil {
return errors.New("snake not found for move")
}
// Do not move eliminated snakes
if snake.EliminatedCause != NotEliminated {