fix for rivers and bridges snake start positions (#85)

* fix for rivers and bridges snake start positions

* update max player count, add unit test

* set player count to 12 (max for smallest size)

* fix: one of the 19x19 spawn points

* randomize snake placement at start positions

* randomly choose starts in quadrants

* fix: check that start positions are valid

* modify food placement to avoid hazards
This commit is contained in:
Torben 2022-06-28 14:41:01 -07:00 committed by GitHub
parent f58df66e69
commit 9d6b1147cd
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 298 additions and 25 deletions

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@ -565,20 +565,68 @@ Each river has one or two 1-square "bridges" over them`,
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 8,
MaxPlayers: 12,
BoardSizes: FixedSizes(Dimensions{11, 11}, Dimensions{19, 19}, Dimensions{25, 25}),
}
}
func (m RiverAndBridgesHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if err := (StandardMap{}).SetupBoard(lastBoardState, settings, editor); err != nil {
width := lastBoardState.Width
height := lastBoardState.Height
hazards, ok := riversAndBridgesHazards[rules.Point{X: width, Y: height}]
if !ok {
return rules.RulesetError("board size is not supported by this map")
}
startPositions, ok := riversAndBridgesStartPositions[rules.Point{X: width, Y: height}]
if !ok {
return rules.RulesetError("board size is not supported by this map")
}
numSnakes := len(lastBoardState.Snakes)
if numSnakes == 0 {
return rules.RulesetError("too few snakes - at least one snake must be present")
}
rand := settings.GetRand(0)
snakeIDs := make([]string, 0, len(lastBoardState.Snakes))
for _, snake := range lastBoardState.Snakes {
snakeIDs = append(snakeIDs, snake.ID)
}
tempBoardState := rules.NewBoardState(width, height)
tempBoardState.Snakes = make([]rules.Snake, len(snakeIDs))
for i := 0; i < len(snakeIDs); i++ {
tempBoardState.Snakes[i] = rules.Snake{
ID: snakeIDs[i],
Health: rules.SnakeMaxHealth,
}
}
err := rules.PlaceSnakesInQuadrants(rand, tempBoardState, startPositions)
if err != nil {
return err
}
hazards, ok := riversAndBridgesMaps[rules.Point{X: lastBoardState.Width, Y: lastBoardState.Height}]
if !ok {
return rules.RulesetError("Board size is not supported by this map")
err = rules.PlaceFoodFixed(rand, tempBoardState)
if err != nil {
return err
}
// Copy food from temp board state
for _, f := range tempBoardState.Food {
// skip the center food
if f.X == lastBoardState.Width/2 && f.Y == lastBoardState.Height/2 {
continue
}
editor.AddFood(f)
}
// Copy snakes from temp board state
for _, snake := range tempBoardState.Snakes {
editor.PlaceSnake(snake.ID, snake.Body, snake.Health)
}
for _, p := range hazards {
editor.AddHazard(p)
}
@ -587,10 +635,117 @@ func (m RiverAndBridgesHazardsMap) SetupBoard(lastBoardState *rules.BoardState,
}
func (m RiverAndBridgesHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
rand := settings.GetRand(lastBoardState.Turn)
foodNeeded := checkFoodNeedingPlacement(rand, settings, lastBoardState)
if foodNeeded > 0 {
pts := m.getUnoccupiedPoints(lastBoardState)
placeFoodRandomlyAtPositions(rand, lastBoardState, editor, foodNeeded, pts)
}
return nil
}
var riversAndBridgesMaps = map[rules.Point][]rules.Point{
func (m RiverAndBridgesHazardsMap) getUnoccupiedPoints(lastBoardState *rules.BoardState) []rules.Point {
unoccupiedPoints := rules.GetUnoccupiedPoints(lastBoardState, false)
var totallyUnoccupiedPoints []rules.Point
// we want to avoid placing food on hazards in this map
for _, p := range unoccupiedPoints {
isHazard := false
for _, h := range lastBoardState.Hazards {
if p == h {
isHazard = true
break
}
}
if !isHazard {
totallyUnoccupiedPoints = append(totallyUnoccupiedPoints, p)
}
}
return totallyUnoccupiedPoints
}
var riversAndBridgesStartPositions = map[rules.Point][][]rules.Point{
{X: 11, Y: 11}: {
{
{X: 1, Y: 1},
{X: 3, Y: 3},
{X: 1, Y: 3},
},
{
{X: 9, Y: 9},
{X: 7, Y: 7},
{X: 9, Y: 7},
},
{
{X: 1, Y: 9},
{X: 3, Y: 7},
{X: 3, Y: 9},
},
{
{X: 9, Y: 3},
{X: 9, Y: 1},
{X: 7, Y: 3},
},
},
{X: 19, Y: 19}: {
{
{X: 1, Y: 1},
{X: 5, Y: 1},
{X: 1, Y: 5},
{X: 5, Y: 5},
},
{
{X: 17, Y: 1},
{X: 17, Y: 5},
{X: 13, Y: 5},
{X: 13, Y: 1},
},
{
{X: 1, Y: 17},
{X: 5, Y: 17},
{X: 1, Y: 13},
{X: 5, Y: 13},
},
{
{X: 17, Y: 17},
{X: 17, Y: 13},
{X: 13, Y: 17},
{X: 13, Y: 13},
},
},
{X: 25, Y: 25}: {
{
{X: 1, Y: 1},
{X: 9, Y: 9},
{X: 9, Y: 1},
{X: 1, Y: 9},
},
{
{X: 23, Y: 23},
{X: 15, Y: 15},
{X: 23, Y: 15},
{X: 15, Y: 23},
},
{
{X: 15, Y: 1},
{X: 15, Y: 9},
{X: 23, Y: 9},
{X: 23, Y: 1},
},
{
{X: 9, Y: 23},
{X: 1, Y: 23},
{X: 9, Y: 15},
{X: 1, Y: 15},
},
},
}
var riversAndBridgesHazards = map[rules.Point][]rules.Point{
{X: 11, Y: 11}: {
{X: 5, Y: 10},
{X: 5, Y: 9},