Castle Wall Hazard Map (#101)
* castle_wall map Wall of hazards around the board with dangerous bridges. - add support for all standard board sizes - hazard placement for all board sizes * passage food placement for all board sizes * 4 snake starting positions for all maps * only one food can spawn on a bridge * support 8 snakes for all board sizes support 12 snakes on XLarge and XXLarge board sizes * max 2 food sm/med/lg and max 4 food on xlg/xxlg no food in the first 10 turns * sort generated hazard positions * remove 'uninteresting' castle wall map board sizes * refactor castle wall map to align with #103 * align map castle wall meta Name with ID * set MinPlayers to 1 for castle wall map * pass max snake/food and startPosition to priv func * fix castle wall food placement and refactor tests * avoid food spawn by snake heads on castle wall map - fixes forced food spawning infront of snake issue on large & xlarge maps with double walls
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3 changed files with 747 additions and 0 deletions
638
maps/castle_wall.go
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638
maps/castle_wall.go
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@ -0,0 +1,638 @@
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package maps
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import (
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"github.com/BattlesnakeOfficial/rules"
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)
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func init() {
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globalRegistry.RegisterMap("hz_castle_wall", CastleWallMediumHazardsMap{})
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globalRegistry.RegisterMap("hz_castle_wall_lg", CastleWallLargeHazardsMap{})
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globalRegistry.RegisterMap("hz_castle_wall_xl", CastleWallExtraLargeHazardsMap{})
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}
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func setupCastleWallBoard(maxPlayers uint, startingPositions []rules.Point, hazards []rules.Point, initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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rand := settings.GetRand(initialBoardState.Turn)
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if len(initialBoardState.Snakes) > int(maxPlayers) {
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return rules.ErrorTooManySnakes
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}
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// place snakes
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rand.Shuffle(len(startingPositions), func(i int, j int) {
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startingPositions[i], startingPositions[j] = startingPositions[j], startingPositions[i]
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})
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for index, snake := range initialBoardState.Snakes {
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head := startingPositions[index]
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editor.PlaceSnake(snake.ID, []rules.Point{head, head, head}, rules.SnakeMaxHealth)
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}
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// place hazards
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for _, h := range hazards {
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editor.AddHazard(h)
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}
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return nil
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}
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func updateCastleWallBoard(maxFood int, food []rules.Point, lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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// no food spawning for first 10 turns
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if lastBoardState.Turn < 10 {
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return nil
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}
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// skip food spawn when max food present
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if len(lastBoardState.Food) == maxFood {
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return nil
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}
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rand := settings.GetRand(lastBoardState.Turn)
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rand.Shuffle(len(food), func(i int, j int) {
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food[i], food[j] = food[j], food[i]
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})
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foodPlacementLoop:
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for _, f := range food {
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for _, snake := range lastBoardState.Snakes {
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for i, point := range snake.Body {
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if point.X == f.X && point.Y == f.Y {
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continue foodPlacementLoop
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}
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// also avoid spawning food next to a snake head
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if i == 0 {
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if point.X+1 == f.X && point.Y == f.Y {
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continue foodPlacementLoop
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}
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if point.X-1 == f.X && point.Y == f.Y {
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continue foodPlacementLoop
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}
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if point.X == f.X && point.Y+1 == f.Y {
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continue foodPlacementLoop
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}
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if point.X == f.X && point.Y-1 == f.Y {
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continue foodPlacementLoop
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}
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}
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}
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}
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for _, existingFood := range lastBoardState.Food {
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if existingFood.X == f.X && existingFood.Y == f.Y {
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continue foodPlacementLoop
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}
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// also avoid spawning food in same passage as existing food
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if existingFood.X+1 == f.X && existingFood.Y == f.Y {
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continue foodPlacementLoop
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}
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if existingFood.X-1 == f.X && existingFood.Y == f.Y {
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continue foodPlacementLoop
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}
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if existingFood.X == f.X && existingFood.Y+1 == f.Y {
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continue foodPlacementLoop
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}
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if existingFood.X == f.X && existingFood.Y-1 == f.Y {
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continue foodPlacementLoop
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}
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}
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editor.AddFood(f)
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break
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}
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return nil
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}
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type CastleWallMediumHazardsMap struct{}
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func (m CastleWallMediumHazardsMap) ID() string {
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return "hz_castle_wall"
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}
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func (m CastleWallMediumHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_castle_wall",
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Description: "Wall of hazards around the board with dangerous bridges",
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Author: "bcambl",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: FixedSizes(Dimensions{11, 11}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m CastleWallMediumHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if !m.Meta().BoardSizes.IsAllowable(initialBoardState.Width, initialBoardState.Height) {
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return rules.RulesetError("This map can only be played on a 11x11 board")
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}
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var startPositions []rules.Point
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startPositions = append(startPositions, castleWallMediumStartPositions[0]...)
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if len(initialBoardState.Snakes) >= 5 {
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startPositions = append(startPositions, castleWallMediumStartPositions[1]...)
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}
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return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallMediumHazards, initialBoardState, settings, editor)
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}
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func (m CastleWallMediumHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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maxFood := 2
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return updateCastleWallBoard(maxFood, castleWallMediumFood, lastBoardState, settings, editor)
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}
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var castleWallMediumStartPositions = [][]rules.Point{
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{
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{X: 1, Y: 1},
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{X: 1, Y: 9},
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{X: 9, Y: 1},
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{X: 9, Y: 9},
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},
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{
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{X: 1, Y: 5},
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{X: 5, Y: 1},
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{X: 5, Y: 9},
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{X: 9, Y: 5},
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},
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}
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var castleWallMediumFood = []rules.Point{
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{X: 2, Y: 5},
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{X: 5, Y: 2},
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{X: 5, Y: 8},
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{X: 8, Y: 5},
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}
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var castleWallMediumHazards = []rules.Point{
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{X: 2, Y: 2},
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{X: 2, Y: 3},
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{X: 2, Y: 4},
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{X: 2, Y: 6},
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{X: 2, Y: 7},
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{X: 2, Y: 8},
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{X: 3, Y: 2},
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{X: 3, Y: 8},
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{X: 4, Y: 2},
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{X: 4, Y: 8},
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{X: 6, Y: 2},
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{X: 6, Y: 8},
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{X: 7, Y: 2},
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{X: 7, Y: 8},
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{X: 8, Y: 2},
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{X: 8, Y: 3},
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{X: 8, Y: 4},
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{X: 8, Y: 6},
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{X: 8, Y: 7},
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{X: 8, Y: 8},
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// double hazards near passages:
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{X: 2, Y: 4},
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{X: 2, Y: 6},
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{X: 4, Y: 2},
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{X: 4, Y: 8},
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{X: 6, Y: 2},
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{X: 6, Y: 8},
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{X: 8, Y: 4},
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{X: 8, Y: 6},
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}
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type CastleWallLargeHazardsMap struct{}
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func (m CastleWallLargeHazardsMap) ID() string {
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return "hz_castle_wall_lg"
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}
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func (m CastleWallLargeHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_castle_wall_lg",
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Description: "Wall of hazards around the board with dangerous bridges",
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Author: "bcambl",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: FixedSizes(Dimensions{19, 19}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m CastleWallLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if !m.Meta().BoardSizes.IsAllowable(initialBoardState.Width, initialBoardState.Height) {
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return rules.RulesetError("This map can only be played on a 19x19 board")
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}
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var startPositions []rules.Point
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startPositions = append(startPositions, castleWallLargeStartPositions[0]...)
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if len(initialBoardState.Snakes) >= 5 {
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startPositions = append(startPositions, castleWallLargeStartPositions[1]...)
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}
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return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallLargeHazards, initialBoardState, settings, editor)
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}
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func (m CastleWallLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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maxFood := 2
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return updateCastleWallBoard(maxFood, castleWallLargeFood, lastBoardState, settings, editor)
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}
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var castleWallLargeStartPositions = [][]rules.Point{
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{
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{X: 1, Y: 1},
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{X: 1, Y: 17},
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{X: 17, Y: 1},
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{X: 17, Y: 17},
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},
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{
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{X: 1, Y: 9},
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{X: 9, Y: 1},
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{X: 9, Y: 17},
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{X: 17, Y: 9},
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},
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}
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var castleWallLargeFood = []rules.Point{
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{X: 2, Y: 8},
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{X: 2, Y: 10},
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{X: 3, Y: 8},
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{X: 3, Y: 10},
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{X: 8, Y: 2},
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{X: 8, Y: 3},
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{X: 8, Y: 15},
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{X: 8, Y: 16},
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{X: 10, Y: 2},
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{X: 10, Y: 3},
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{X: 10, Y: 15},
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{X: 10, Y: 16},
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{X: 15, Y: 8},
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{X: 15, Y: 10},
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{X: 16, Y: 8},
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{X: 16, Y: 10},
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}
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var castleWallLargeHazards = []rules.Point{
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{X: 2, Y: 11},
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{X: 2, Y: 12},
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{X: 2, Y: 13},
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{X: 2, Y: 14},
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{X: 2, Y: 15},
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{X: 2, Y: 16},
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{X: 2, Y: 2},
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{X: 2, Y: 3},
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{X: 2, Y: 4},
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{X: 2, Y: 5},
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{X: 2, Y: 6},
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{X: 2, Y: 7},
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{X: 2, Y: 9},
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{X: 3, Y: 11},
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{X: 3, Y: 12},
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{X: 3, Y: 13},
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{X: 3, Y: 14},
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{X: 3, Y: 15},
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{X: 3, Y: 16},
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{X: 3, Y: 2},
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{X: 3, Y: 3},
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{X: 3, Y: 4},
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{X: 3, Y: 5},
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{X: 3, Y: 6},
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{X: 3, Y: 7},
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{X: 3, Y: 9},
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{X: 4, Y: 15},
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{X: 4, Y: 16},
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{X: 4, Y: 2},
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{X: 4, Y: 3},
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{X: 5, Y: 15},
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{X: 5, Y: 16},
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{X: 5, Y: 2},
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{X: 5, Y: 3},
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{X: 6, Y: 15},
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{X: 6, Y: 16},
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{X: 6, Y: 2},
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{X: 6, Y: 3},
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{X: 7, Y: 15},
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{X: 7, Y: 16},
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{X: 7, Y: 2},
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{X: 7, Y: 3},
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{X: 9, Y: 15},
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{X: 9, Y: 16},
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{X: 9, Y: 2},
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{X: 9, Y: 3},
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{X: 11, Y: 15},
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{X: 11, Y: 16},
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{X: 11, Y: 2},
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{X: 11, Y: 3},
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{X: 12, Y: 15},
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{X: 12, Y: 16},
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{X: 12, Y: 2},
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{X: 12, Y: 3},
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{X: 13, Y: 15},
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{X: 13, Y: 16},
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{X: 13, Y: 2},
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{X: 13, Y: 3},
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{X: 14, Y: 15},
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{X: 14, Y: 16},
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{X: 14, Y: 2},
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{X: 14, Y: 3},
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{X: 15, Y: 11},
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{X: 15, Y: 12},
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{X: 15, Y: 13},
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{X: 15, Y: 14},
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{X: 15, Y: 15},
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{X: 15, Y: 16},
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{X: 15, Y: 2},
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{X: 15, Y: 3},
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{X: 15, Y: 4},
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{X: 15, Y: 5},
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{X: 15, Y: 6},
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{X: 15, Y: 7},
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{X: 15, Y: 9},
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{X: 16, Y: 11},
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{X: 16, Y: 12},
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{X: 16, Y: 13},
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{X: 16, Y: 14},
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{X: 16, Y: 15},
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{X: 16, Y: 16},
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{X: 16, Y: 2},
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{X: 16, Y: 3},
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{X: 16, Y: 4},
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{X: 16, Y: 5},
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{X: 16, Y: 6},
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{X: 16, Y: 7},
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{X: 16, Y: 9},
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// double hazards near passages:
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{X: 2, Y: 7},
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{X: 2, Y: 9},
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{X: 2, Y: 11},
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{X: 3, Y: 7},
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{X: 3, Y: 9},
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{X: 3, Y: 11},
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{X: 7, Y: 2},
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{X: 7, Y: 3},
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{X: 7, Y: 15},
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{X: 7, Y: 16},
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{X: 9, Y: 2},
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{X: 9, Y: 3},
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{X: 9, Y: 15},
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{X: 9, Y: 16},
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{X: 11, Y: 2},
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{X: 11, Y: 3},
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{X: 11, Y: 15},
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{X: 11, Y: 16},
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{X: 15, Y: 7},
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{X: 15, Y: 9},
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{X: 15, Y: 11},
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{X: 16, Y: 7},
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{X: 16, Y: 9},
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{X: 16, Y: 11},
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}
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type CastleWallExtraLargeHazardsMap struct{}
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func (m CastleWallExtraLargeHazardsMap) ID() string {
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return "hz_castle_wall_xl"
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}
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func (m CastleWallExtraLargeHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_castle_wall_xl",
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Description: "Wall of hazards around the board with dangerous bridges",
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Author: "bcambl",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 12,
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BoardSizes: FixedSizes(Dimensions{25, 25}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m CastleWallExtraLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if !m.Meta().BoardSizes.IsAllowable(initialBoardState.Width, initialBoardState.Height) {
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return rules.RulesetError("This map can only be played on a 25x25 board")
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}
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var startPositions []rules.Point
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startPositions = append(startPositions, castleWallExtraLargeStartPositions[0]...)
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if len(initialBoardState.Snakes) >= 5 {
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startPositions = append(startPositions, castleWallExtraLargeStartPositions[1]...)
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}
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// add positions 9-12 when required
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if len(initialBoardState.Snakes) > 8 {
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startPositions = append(startPositions, castleWallExtraLargeStartPositions[2]...)
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}
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return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallExtraLargeHazards, initialBoardState, settings, editor)
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}
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func (m CastleWallExtraLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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maxFood := 4
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return updateCastleWallBoard(maxFood, castleWallExtraLargeFood, lastBoardState, settings, editor)
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}
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var castleWallExtraLargeStartPositions = [][]rules.Point{
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{
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{X: 1, Y: 5},
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{X: 1, Y: 19},
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{X: 23, Y: 5},
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{X: 23, Y: 19},
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},
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{
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{X: 5, Y: 1},
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{X: 5, Y: 23},
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{X: 19, Y: 1},
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{X: 19, Y: 23},
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},
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{
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{X: 1, Y: 12},
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{X: 12, Y: 23},
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{X: 12, Y: 1},
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{X: 23, Y: 12},
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},
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}
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var castleWallExtraLargeFood = []rules.Point{
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{X: 3, Y: 8},
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{X: 3, Y: 12},
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{X: 3, Y: 16},
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{X: 4, Y: 8},
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{X: 4, Y: 12},
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{X: 4, Y: 16},
|
||||
{X: 8, Y: 3},
|
||||
{X: 8, Y: 4},
|
||||
{X: 8, Y: 20},
|
||||
{X: 8, Y: 21},
|
||||
{X: 12, Y: 3},
|
||||
{X: 12, Y: 4},
|
||||
{X: 12, Y: 20},
|
||||
{X: 12, Y: 21},
|
||||
{X: 16, Y: 3},
|
||||
{X: 16, Y: 4},
|
||||
{X: 16, Y: 20},
|
||||
{X: 16, Y: 21},
|
||||
{X: 20, Y: 8},
|
||||
{X: 20, Y: 12},
|
||||
{X: 20, Y: 16},
|
||||
{X: 21, Y: 8},
|
||||
{X: 21, Y: 12},
|
||||
{X: 21, Y: 16},
|
||||
}
|
||||
|
||||
var castleWallExtraLargeHazards = []rules.Point{
|
||||
{X: 3, Y: 10},
|
||||
{X: 3, Y: 11},
|
||||
{X: 3, Y: 13},
|
||||
{X: 3, Y: 14},
|
||||
{X: 3, Y: 15},
|
||||
{X: 3, Y: 17},
|
||||
{X: 3, Y: 18},
|
||||
{X: 3, Y: 19},
|
||||
{X: 3, Y: 20},
|
||||
{X: 3, Y: 21},
|
||||
{X: 3, Y: 3},
|
||||
{X: 3, Y: 4},
|
||||
{X: 3, Y: 5},
|
||||
{X: 3, Y: 6},
|
||||
{X: 3, Y: 7},
|
||||
{X: 3, Y: 9},
|
||||
{X: 4, Y: 10},
|
||||
{X: 4, Y: 11},
|
||||
{X: 4, Y: 13},
|
||||
{X: 4, Y: 14},
|
||||
{X: 4, Y: 15},
|
||||
{X: 4, Y: 17},
|
||||
{X: 4, Y: 18},
|
||||
{X: 4, Y: 19},
|
||||
{X: 4, Y: 20},
|
||||
{X: 4, Y: 21},
|
||||
{X: 4, Y: 3},
|
||||
{X: 4, Y: 4},
|
||||
{X: 4, Y: 5},
|
||||
{X: 4, Y: 6},
|
||||
{X: 4, Y: 7},
|
||||
{X: 4, Y: 9},
|
||||
{X: 5, Y: 20},
|
||||
{X: 5, Y: 21},
|
||||
{X: 5, Y: 3},
|
||||
{X: 5, Y: 4},
|
||||
{X: 6, Y: 20},
|
||||
{X: 6, Y: 21},
|
||||
{X: 6, Y: 3},
|
||||
{X: 6, Y: 4},
|
||||
{X: 7, Y: 20},
|
||||
{X: 7, Y: 21},
|
||||
{X: 7, Y: 3},
|
||||
{X: 7, Y: 4},
|
||||
{X: 9, Y: 20},
|
||||
{X: 9, Y: 21},
|
||||
{X: 9, Y: 3},
|
||||
{X: 9, Y: 4},
|
||||
{X: 10, Y: 20},
|
||||
{X: 10, Y: 21},
|
||||
{X: 10, Y: 3},
|
||||
{X: 10, Y: 4},
|
||||
{X: 11, Y: 20},
|
||||
{X: 11, Y: 21},
|
||||
{X: 11, Y: 3},
|
||||
{X: 11, Y: 4},
|
||||
{X: 13, Y: 20},
|
||||
{X: 13, Y: 21},
|
||||
{X: 13, Y: 3},
|
||||
{X: 13, Y: 4},
|
||||
{X: 14, Y: 20},
|
||||
{X: 14, Y: 21},
|
||||
{X: 14, Y: 3},
|
||||
{X: 14, Y: 4},
|
||||
{X: 15, Y: 20},
|
||||
{X: 15, Y: 21},
|
||||
{X: 15, Y: 3},
|
||||
{X: 15, Y: 4},
|
||||
{X: 17, Y: 20},
|
||||
{X: 17, Y: 21},
|
||||
{X: 17, Y: 3},
|
||||
{X: 17, Y: 4},
|
||||
{X: 18, Y: 20},
|
||||
{X: 18, Y: 21},
|
||||
{X: 18, Y: 3},
|
||||
{X: 18, Y: 4},
|
||||
{X: 19, Y: 20},
|
||||
{X: 19, Y: 21},
|
||||
{X: 19, Y: 3},
|
||||
{X: 19, Y: 4},
|
||||
{X: 20, Y: 10},
|
||||
{X: 20, Y: 11},
|
||||
{X: 20, Y: 13},
|
||||
{X: 20, Y: 14},
|
||||
{X: 20, Y: 15},
|
||||
{X: 20, Y: 17},
|
||||
{X: 20, Y: 18},
|
||||
{X: 20, Y: 19},
|
||||
{X: 20, Y: 20},
|
||||
{X: 20, Y: 21},
|
||||
{X: 20, Y: 3},
|
||||
{X: 20, Y: 4},
|
||||
{X: 20, Y: 5},
|
||||
{X: 20, Y: 6},
|
||||
{X: 20, Y: 7},
|
||||
{X: 20, Y: 9},
|
||||
{X: 21, Y: 10},
|
||||
{X: 21, Y: 11},
|
||||
{X: 21, Y: 13},
|
||||
{X: 21, Y: 14},
|
||||
{X: 21, Y: 15},
|
||||
{X: 21, Y: 17},
|
||||
{X: 21, Y: 18},
|
||||
{X: 21, Y: 19},
|
||||
{X: 21, Y: 20},
|
||||
{X: 21, Y: 21},
|
||||
{X: 21, Y: 3},
|
||||
{X: 21, Y: 4},
|
||||
{X: 21, Y: 5},
|
||||
{X: 21, Y: 6},
|
||||
{X: 21, Y: 7},
|
||||
{X: 21, Y: 9},
|
||||
// double hazards near passages:
|
||||
{X: 3, Y: 7},
|
||||
{X: 3, Y: 9},
|
||||
{X: 3, Y: 11},
|
||||
{X: 3, Y: 13},
|
||||
{X: 3, Y: 15},
|
||||
{X: 3, Y: 17},
|
||||
{X: 4, Y: 7},
|
||||
{X: 4, Y: 9},
|
||||
{X: 4, Y: 11},
|
||||
{X: 4, Y: 13},
|
||||
{X: 4, Y: 15},
|
||||
{X: 4, Y: 17},
|
||||
{X: 7, Y: 3},
|
||||
{X: 7, Y: 4},
|
||||
{X: 7, Y: 20},
|
||||
{X: 7, Y: 21},
|
||||
{X: 9, Y: 3},
|
||||
{X: 9, Y: 4},
|
||||
{X: 9, Y: 20},
|
||||
{X: 9, Y: 21},
|
||||
{X: 11, Y: 3},
|
||||
{X: 11, Y: 4},
|
||||
{X: 11, Y: 20},
|
||||
{X: 11, Y: 21},
|
||||
{X: 13, Y: 3},
|
||||
{X: 13, Y: 4},
|
||||
{X: 13, Y: 20},
|
||||
{X: 13, Y: 21},
|
||||
{X: 15, Y: 3},
|
||||
{X: 15, Y: 4},
|
||||
{X: 15, Y: 20},
|
||||
{X: 15, Y: 21},
|
||||
{X: 17, Y: 3},
|
||||
{X: 17, Y: 4},
|
||||
{X: 17, Y: 20},
|
||||
{X: 17, Y: 21},
|
||||
{X: 20, Y: 7},
|
||||
{X: 20, Y: 9},
|
||||
{X: 20, Y: 11},
|
||||
{X: 20, Y: 13},
|
||||
{X: 20, Y: 15},
|
||||
{X: 20, Y: 17},
|
||||
{X: 21, Y: 7},
|
||||
{X: 21, Y: 9},
|
||||
{X: 21, Y: 11},
|
||||
{X: 21, Y: 13},
|
||||
{X: 21, Y: 15},
|
||||
{X: 21, Y: 17},
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue