Castle Wall Hazard Map (#101)

* castle_wall map

Wall of hazards around the board with dangerous bridges.

- add support for all standard board sizes
- hazard placement for all board sizes

* passage food placement for all board sizes

* 4 snake starting positions for all maps

* only one food can spawn on a bridge

* support 8 snakes for all board sizes

support 12 snakes on XLarge and XXLarge board sizes

* max 2 food sm/med/lg and max 4 food on xlg/xxlg

no food in the first 10 turns

* sort generated hazard positions

* remove 'uninteresting' castle wall map board sizes

* refactor castle wall map to align with #103

* align map castle wall meta Name with ID

* set MinPlayers to 1 for castle wall map

* pass max snake/food and startPosition to priv func

* fix castle wall food placement and refactor tests

* avoid food spawn by snake heads on castle wall map

- fixes forced food spawning infront of snake issue on large & xlarge maps with double walls
This commit is contained in:
Blayne Campbell 2022-08-26 10:11:19 -06:00 committed by GitHub
parent 2668788683
commit ba3b882e1b
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3 changed files with 747 additions and 0 deletions

638
maps/castle_wall.go Normal file
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package maps
import (
"github.com/BattlesnakeOfficial/rules"
)
func init() {
globalRegistry.RegisterMap("hz_castle_wall", CastleWallMediumHazardsMap{})
globalRegistry.RegisterMap("hz_castle_wall_lg", CastleWallLargeHazardsMap{})
globalRegistry.RegisterMap("hz_castle_wall_xl", CastleWallExtraLargeHazardsMap{})
}
func setupCastleWallBoard(maxPlayers uint, startingPositions []rules.Point, hazards []rules.Point, initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
rand := settings.GetRand(initialBoardState.Turn)
if len(initialBoardState.Snakes) > int(maxPlayers) {
return rules.ErrorTooManySnakes
}
// place snakes
rand.Shuffle(len(startingPositions), func(i int, j int) {
startingPositions[i], startingPositions[j] = startingPositions[j], startingPositions[i]
})
for index, snake := range initialBoardState.Snakes {
head := startingPositions[index]
editor.PlaceSnake(snake.ID, []rules.Point{head, head, head}, rules.SnakeMaxHealth)
}
// place hazards
for _, h := range hazards {
editor.AddHazard(h)
}
return nil
}
func updateCastleWallBoard(maxFood int, food []rules.Point, lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
// no food spawning for first 10 turns
if lastBoardState.Turn < 10 {
return nil
}
// skip food spawn when max food present
if len(lastBoardState.Food) == maxFood {
return nil
}
rand := settings.GetRand(lastBoardState.Turn)
rand.Shuffle(len(food), func(i int, j int) {
food[i], food[j] = food[j], food[i]
})
foodPlacementLoop:
for _, f := range food {
for _, snake := range lastBoardState.Snakes {
for i, point := range snake.Body {
if point.X == f.X && point.Y == f.Y {
continue foodPlacementLoop
}
// also avoid spawning food next to a snake head
if i == 0 {
if point.X+1 == f.X && point.Y == f.Y {
continue foodPlacementLoop
}
if point.X-1 == f.X && point.Y == f.Y {
continue foodPlacementLoop
}
if point.X == f.X && point.Y+1 == f.Y {
continue foodPlacementLoop
}
if point.X == f.X && point.Y-1 == f.Y {
continue foodPlacementLoop
}
}
}
}
for _, existingFood := range lastBoardState.Food {
if existingFood.X == f.X && existingFood.Y == f.Y {
continue foodPlacementLoop
}
// also avoid spawning food in same passage as existing food
if existingFood.X+1 == f.X && existingFood.Y == f.Y {
continue foodPlacementLoop
}
if existingFood.X-1 == f.X && existingFood.Y == f.Y {
continue foodPlacementLoop
}
if existingFood.X == f.X && existingFood.Y+1 == f.Y {
continue foodPlacementLoop
}
if existingFood.X == f.X && existingFood.Y-1 == f.Y {
continue foodPlacementLoop
}
}
editor.AddFood(f)
break
}
return nil
}
type CastleWallMediumHazardsMap struct{}
func (m CastleWallMediumHazardsMap) ID() string {
return "hz_castle_wall"
}
func (m CastleWallMediumHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_castle_wall",
Description: "Wall of hazards around the board with dangerous bridges",
Author: "bcambl",
Version: 1,
MinPlayers: 1,
MaxPlayers: 8,
BoardSizes: FixedSizes(Dimensions{11, 11}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m CastleWallMediumHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if !m.Meta().BoardSizes.IsAllowable(initialBoardState.Width, initialBoardState.Height) {
return rules.RulesetError("This map can only be played on a 11x11 board")
}
var startPositions []rules.Point
startPositions = append(startPositions, castleWallMediumStartPositions[0]...)
if len(initialBoardState.Snakes) >= 5 {
startPositions = append(startPositions, castleWallMediumStartPositions[1]...)
}
return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallMediumHazards, initialBoardState, settings, editor)
}
func (m CastleWallMediumHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
maxFood := 2
return updateCastleWallBoard(maxFood, castleWallMediumFood, lastBoardState, settings, editor)
}
var castleWallMediumStartPositions = [][]rules.Point{
{
{X: 1, Y: 1},
{X: 1, Y: 9},
{X: 9, Y: 1},
{X: 9, Y: 9},
},
{
{X: 1, Y: 5},
{X: 5, Y: 1},
{X: 5, Y: 9},
{X: 9, Y: 5},
},
}
var castleWallMediumFood = []rules.Point{
{X: 2, Y: 5},
{X: 5, Y: 2},
{X: 5, Y: 8},
{X: 8, Y: 5},
}
var castleWallMediumHazards = []rules.Point{
{X: 2, Y: 2},
{X: 2, Y: 3},
{X: 2, Y: 4},
{X: 2, Y: 6},
{X: 2, Y: 7},
{X: 2, Y: 8},
{X: 3, Y: 2},
{X: 3, Y: 8},
{X: 4, Y: 2},
{X: 4, Y: 8},
{X: 6, Y: 2},
{X: 6, Y: 8},
{X: 7, Y: 2},
{X: 7, Y: 8},
{X: 8, Y: 2},
{X: 8, Y: 3},
{X: 8, Y: 4},
{X: 8, Y: 6},
{X: 8, Y: 7},
{X: 8, Y: 8},
// double hazards near passages:
{X: 2, Y: 4},
{X: 2, Y: 6},
{X: 4, Y: 2},
{X: 4, Y: 8},
{X: 6, Y: 2},
{X: 6, Y: 8},
{X: 8, Y: 4},
{X: 8, Y: 6},
}
type CastleWallLargeHazardsMap struct{}
func (m CastleWallLargeHazardsMap) ID() string {
return "hz_castle_wall_lg"
}
func (m CastleWallLargeHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_castle_wall_lg",
Description: "Wall of hazards around the board with dangerous bridges",
Author: "bcambl",
Version: 1,
MinPlayers: 1,
MaxPlayers: 8,
BoardSizes: FixedSizes(Dimensions{19, 19}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m CastleWallLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if !m.Meta().BoardSizes.IsAllowable(initialBoardState.Width, initialBoardState.Height) {
return rules.RulesetError("This map can only be played on a 19x19 board")
}
var startPositions []rules.Point
startPositions = append(startPositions, castleWallLargeStartPositions[0]...)
if len(initialBoardState.Snakes) >= 5 {
startPositions = append(startPositions, castleWallLargeStartPositions[1]...)
}
return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallLargeHazards, initialBoardState, settings, editor)
}
func (m CastleWallLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
maxFood := 2
return updateCastleWallBoard(maxFood, castleWallLargeFood, lastBoardState, settings, editor)
}
var castleWallLargeStartPositions = [][]rules.Point{
{
{X: 1, Y: 1},
{X: 1, Y: 17},
{X: 17, Y: 1},
{X: 17, Y: 17},
},
{
{X: 1, Y: 9},
{X: 9, Y: 1},
{X: 9, Y: 17},
{X: 17, Y: 9},
},
}
var castleWallLargeFood = []rules.Point{
{X: 2, Y: 8},
{X: 2, Y: 10},
{X: 3, Y: 8},
{X: 3, Y: 10},
{X: 8, Y: 2},
{X: 8, Y: 3},
{X: 8, Y: 15},
{X: 8, Y: 16},
{X: 10, Y: 2},
{X: 10, Y: 3},
{X: 10, Y: 15},
{X: 10, Y: 16},
{X: 15, Y: 8},
{X: 15, Y: 10},
{X: 16, Y: 8},
{X: 16, Y: 10},
}
var castleWallLargeHazards = []rules.Point{
{X: 2, Y: 11},
{X: 2, Y: 12},
{X: 2, Y: 13},
{X: 2, Y: 14},
{X: 2, Y: 15},
{X: 2, Y: 16},
{X: 2, Y: 2},
{X: 2, Y: 3},
{X: 2, Y: 4},
{X: 2, Y: 5},
{X: 2, Y: 6},
{X: 2, Y: 7},
{X: 2, Y: 9},
{X: 3, Y: 11},
{X: 3, Y: 12},
{X: 3, Y: 13},
{X: 3, Y: 14},
{X: 3, Y: 15},
{X: 3, Y: 16},
{X: 3, Y: 2},
{X: 3, Y: 3},
{X: 3, Y: 4},
{X: 3, Y: 5},
{X: 3, Y: 6},
{X: 3, Y: 7},
{X: 3, Y: 9},
{X: 4, Y: 15},
{X: 4, Y: 16},
{X: 4, Y: 2},
{X: 4, Y: 3},
{X: 5, Y: 15},
{X: 5, Y: 16},
{X: 5, Y: 2},
{X: 5, Y: 3},
{X: 6, Y: 15},
{X: 6, Y: 16},
{X: 6, Y: 2},
{X: 6, Y: 3},
{X: 7, Y: 15},
{X: 7, Y: 16},
{X: 7, Y: 2},
{X: 7, Y: 3},
{X: 9, Y: 15},
{X: 9, Y: 16},
{X: 9, Y: 2},
{X: 9, Y: 3},
{X: 11, Y: 15},
{X: 11, Y: 16},
{X: 11, Y: 2},
{X: 11, Y: 3},
{X: 12, Y: 15},
{X: 12, Y: 16},
{X: 12, Y: 2},
{X: 12, Y: 3},
{X: 13, Y: 15},
{X: 13, Y: 16},
{X: 13, Y: 2},
{X: 13, Y: 3},
{X: 14, Y: 15},
{X: 14, Y: 16},
{X: 14, Y: 2},
{X: 14, Y: 3},
{X: 15, Y: 11},
{X: 15, Y: 12},
{X: 15, Y: 13},
{X: 15, Y: 14},
{X: 15, Y: 15},
{X: 15, Y: 16},
{X: 15, Y: 2},
{X: 15, Y: 3},
{X: 15, Y: 4},
{X: 15, Y: 5},
{X: 15, Y: 6},
{X: 15, Y: 7},
{X: 15, Y: 9},
{X: 16, Y: 11},
{X: 16, Y: 12},
{X: 16, Y: 13},
{X: 16, Y: 14},
{X: 16, Y: 15},
{X: 16, Y: 16},
{X: 16, Y: 2},
{X: 16, Y: 3},
{X: 16, Y: 4},
{X: 16, Y: 5},
{X: 16, Y: 6},
{X: 16, Y: 7},
{X: 16, Y: 9},
// double hazards near passages:
{X: 2, Y: 7},
{X: 2, Y: 9},
{X: 2, Y: 11},
{X: 3, Y: 7},
{X: 3, Y: 9},
{X: 3, Y: 11},
{X: 7, Y: 2},
{X: 7, Y: 3},
{X: 7, Y: 15},
{X: 7, Y: 16},
{X: 9, Y: 2},
{X: 9, Y: 3},
{X: 9, Y: 15},
{X: 9, Y: 16},
{X: 11, Y: 2},
{X: 11, Y: 3},
{X: 11, Y: 15},
{X: 11, Y: 16},
{X: 15, Y: 7},
{X: 15, Y: 9},
{X: 15, Y: 11},
{X: 16, Y: 7},
{X: 16, Y: 9},
{X: 16, Y: 11},
}
type CastleWallExtraLargeHazardsMap struct{}
func (m CastleWallExtraLargeHazardsMap) ID() string {
return "hz_castle_wall_xl"
}
func (m CastleWallExtraLargeHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_castle_wall_xl",
Description: "Wall of hazards around the board with dangerous bridges",
Author: "bcambl",
Version: 1,
MinPlayers: 1,
MaxPlayers: 12,
BoardSizes: FixedSizes(Dimensions{25, 25}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m CastleWallExtraLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if !m.Meta().BoardSizes.IsAllowable(initialBoardState.Width, initialBoardState.Height) {
return rules.RulesetError("This map can only be played on a 25x25 board")
}
var startPositions []rules.Point
startPositions = append(startPositions, castleWallExtraLargeStartPositions[0]...)
if len(initialBoardState.Snakes) >= 5 {
startPositions = append(startPositions, castleWallExtraLargeStartPositions[1]...)
}
// add positions 9-12 when required
if len(initialBoardState.Snakes) > 8 {
startPositions = append(startPositions, castleWallExtraLargeStartPositions[2]...)
}
return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallExtraLargeHazards, initialBoardState, settings, editor)
}
func (m CastleWallExtraLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
maxFood := 4
return updateCastleWallBoard(maxFood, castleWallExtraLargeFood, lastBoardState, settings, editor)
}
var castleWallExtraLargeStartPositions = [][]rules.Point{
{
{X: 1, Y: 5},
{X: 1, Y: 19},
{X: 23, Y: 5},
{X: 23, Y: 19},
},
{
{X: 5, Y: 1},
{X: 5, Y: 23},
{X: 19, Y: 1},
{X: 19, Y: 23},
},
{
{X: 1, Y: 12},
{X: 12, Y: 23},
{X: 12, Y: 1},
{X: 23, Y: 12},
},
}
var castleWallExtraLargeFood = []rules.Point{
{X: 3, Y: 8},
{X: 3, Y: 12},
{X: 3, Y: 16},
{X: 4, Y: 8},
{X: 4, Y: 12},
{X: 4, Y: 16},
{X: 8, Y: 3},
{X: 8, Y: 4},
{X: 8, Y: 20},
{X: 8, Y: 21},
{X: 12, Y: 3},
{X: 12, Y: 4},
{X: 12, Y: 20},
{X: 12, Y: 21},
{X: 16, Y: 3},
{X: 16, Y: 4},
{X: 16, Y: 20},
{X: 16, Y: 21},
{X: 20, Y: 8},
{X: 20, Y: 12},
{X: 20, Y: 16},
{X: 21, Y: 8},
{X: 21, Y: 12},
{X: 21, Y: 16},
}
var castleWallExtraLargeHazards = []rules.Point{
{X: 3, Y: 10},
{X: 3, Y: 11},
{X: 3, Y: 13},
{X: 3, Y: 14},
{X: 3, Y: 15},
{X: 3, Y: 17},
{X: 3, Y: 18},
{X: 3, Y: 19},
{X: 3, Y: 20},
{X: 3, Y: 21},
{X: 3, Y: 3},
{X: 3, Y: 4},
{X: 3, Y: 5},
{X: 3, Y: 6},
{X: 3, Y: 7},
{X: 3, Y: 9},
{X: 4, Y: 10},
{X: 4, Y: 11},
{X: 4, Y: 13},
{X: 4, Y: 14},
{X: 4, Y: 15},
{X: 4, Y: 17},
{X: 4, Y: 18},
{X: 4, Y: 19},
{X: 4, Y: 20},
{X: 4, Y: 21},
{X: 4, Y: 3},
{X: 4, Y: 4},
{X: 4, Y: 5},
{X: 4, Y: 6},
{X: 4, Y: 7},
{X: 4, Y: 9},
{X: 5, Y: 20},
{X: 5, Y: 21},
{X: 5, Y: 3},
{X: 5, Y: 4},
{X: 6, Y: 20},
{X: 6, Y: 21},
{X: 6, Y: 3},
{X: 6, Y: 4},
{X: 7, Y: 20},
{X: 7, Y: 21},
{X: 7, Y: 3},
{X: 7, Y: 4},
{X: 9, Y: 20},
{X: 9, Y: 21},
{X: 9, Y: 3},
{X: 9, Y: 4},
{X: 10, Y: 20},
{X: 10, Y: 21},
{X: 10, Y: 3},
{X: 10, Y: 4},
{X: 11, Y: 20},
{X: 11, Y: 21},
{X: 11, Y: 3},
{X: 11, Y: 4},
{X: 13, Y: 20},
{X: 13, Y: 21},
{X: 13, Y: 3},
{X: 13, Y: 4},
{X: 14, Y: 20},
{X: 14, Y: 21},
{X: 14, Y: 3},
{X: 14, Y: 4},
{X: 15, Y: 20},
{X: 15, Y: 21},
{X: 15, Y: 3},
{X: 15, Y: 4},
{X: 17, Y: 20},
{X: 17, Y: 21},
{X: 17, Y: 3},
{X: 17, Y: 4},
{X: 18, Y: 20},
{X: 18, Y: 21},
{X: 18, Y: 3},
{X: 18, Y: 4},
{X: 19, Y: 20},
{X: 19, Y: 21},
{X: 19, Y: 3},
{X: 19, Y: 4},
{X: 20, Y: 10},
{X: 20, Y: 11},
{X: 20, Y: 13},
{X: 20, Y: 14},
{X: 20, Y: 15},
{X: 20, Y: 17},
{X: 20, Y: 18},
{X: 20, Y: 19},
{X: 20, Y: 20},
{X: 20, Y: 21},
{X: 20, Y: 3},
{X: 20, Y: 4},
{X: 20, Y: 5},
{X: 20, Y: 6},
{X: 20, Y: 7},
{X: 20, Y: 9},
{X: 21, Y: 10},
{X: 21, Y: 11},
{X: 21, Y: 13},
{X: 21, Y: 14},
{X: 21, Y: 15},
{X: 21, Y: 17},
{X: 21, Y: 18},
{X: 21, Y: 19},
{X: 21, Y: 20},
{X: 21, Y: 21},
{X: 21, Y: 3},
{X: 21, Y: 4},
{X: 21, Y: 5},
{X: 21, Y: 6},
{X: 21, Y: 7},
{X: 21, Y: 9},
// double hazards near passages:
{X: 3, Y: 7},
{X: 3, Y: 9},
{X: 3, Y: 11},
{X: 3, Y: 13},
{X: 3, Y: 15},
{X: 3, Y: 17},
{X: 4, Y: 7},
{X: 4, Y: 9},
{X: 4, Y: 11},
{X: 4, Y: 13},
{X: 4, Y: 15},
{X: 4, Y: 17},
{X: 7, Y: 3},
{X: 7, Y: 4},
{X: 7, Y: 20},
{X: 7, Y: 21},
{X: 9, Y: 3},
{X: 9, Y: 4},
{X: 9, Y: 20},
{X: 9, Y: 21},
{X: 11, Y: 3},
{X: 11, Y: 4},
{X: 11, Y: 20},
{X: 11, Y: 21},
{X: 13, Y: 3},
{X: 13, Y: 4},
{X: 13, Y: 20},
{X: 13, Y: 21},
{X: 15, Y: 3},
{X: 15, Y: 4},
{X: 15, Y: 20},
{X: 15, Y: 21},
{X: 17, Y: 3},
{X: 17, Y: 4},
{X: 17, Y: 20},
{X: 17, Y: 21},
{X: 20, Y: 7},
{X: 20, Y: 9},
{X: 20, Y: 11},
{X: 20, Y: 13},
{X: 20, Y: 15},
{X: 20, Y: 17},
{X: 21, Y: 7},
{X: 21, Y: 9},
{X: 21, Y: 11},
{X: 21, Y: 13},
{X: 21, Y: 15},
{X: 21, Y: 17},
}