Castle Wall Hazard Map (#101)
* castle_wall map Wall of hazards around the board with dangerous bridges. - add support for all standard board sizes - hazard placement for all board sizes * passage food placement for all board sizes * 4 snake starting positions for all maps * only one food can spawn on a bridge * support 8 snakes for all board sizes support 12 snakes on XLarge and XXLarge board sizes * max 2 food sm/med/lg and max 4 food on xlg/xxlg no food in the first 10 turns * sort generated hazard positions * remove 'uninteresting' castle wall map board sizes * refactor castle wall map to align with #103 * align map castle wall meta Name with ID * set MinPlayers to 1 for castle wall map * pass max snake/food and startPosition to priv func * fix castle wall food placement and refactor tests * avoid food spawn by snake heads on castle wall map - fixes forced food spawning infront of snake issue on large & xlarge maps with double walls
This commit is contained in:
parent
2668788683
commit
ba3b882e1b
3 changed files with 747 additions and 0 deletions
638
maps/castle_wall.go
Normal file
638
maps/castle_wall.go
Normal file
|
|
@ -0,0 +1,638 @@
|
||||||
|
package maps
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/BattlesnakeOfficial/rules"
|
||||||
|
)
|
||||||
|
|
||||||
|
func init() {
|
||||||
|
globalRegistry.RegisterMap("hz_castle_wall", CastleWallMediumHazardsMap{})
|
||||||
|
globalRegistry.RegisterMap("hz_castle_wall_lg", CastleWallLargeHazardsMap{})
|
||||||
|
globalRegistry.RegisterMap("hz_castle_wall_xl", CastleWallExtraLargeHazardsMap{})
|
||||||
|
}
|
||||||
|
|
||||||
|
func setupCastleWallBoard(maxPlayers uint, startingPositions []rules.Point, hazards []rules.Point, initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||||
|
rand := settings.GetRand(initialBoardState.Turn)
|
||||||
|
|
||||||
|
if len(initialBoardState.Snakes) > int(maxPlayers) {
|
||||||
|
return rules.ErrorTooManySnakes
|
||||||
|
}
|
||||||
|
|
||||||
|
// place snakes
|
||||||
|
rand.Shuffle(len(startingPositions), func(i int, j int) {
|
||||||
|
startingPositions[i], startingPositions[j] = startingPositions[j], startingPositions[i]
|
||||||
|
})
|
||||||
|
for index, snake := range initialBoardState.Snakes {
|
||||||
|
head := startingPositions[index]
|
||||||
|
editor.PlaceSnake(snake.ID, []rules.Point{head, head, head}, rules.SnakeMaxHealth)
|
||||||
|
}
|
||||||
|
|
||||||
|
// place hazards
|
||||||
|
for _, h := range hazards {
|
||||||
|
editor.AddHazard(h)
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func updateCastleWallBoard(maxFood int, food []rules.Point, lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||||
|
// no food spawning for first 10 turns
|
||||||
|
if lastBoardState.Turn < 10 {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// skip food spawn when max food present
|
||||||
|
if len(lastBoardState.Food) == maxFood {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
rand := settings.GetRand(lastBoardState.Turn)
|
||||||
|
|
||||||
|
rand.Shuffle(len(food), func(i int, j int) {
|
||||||
|
food[i], food[j] = food[j], food[i]
|
||||||
|
})
|
||||||
|
|
||||||
|
foodPlacementLoop:
|
||||||
|
for _, f := range food {
|
||||||
|
for _, snake := range lastBoardState.Snakes {
|
||||||
|
for i, point := range snake.Body {
|
||||||
|
if point.X == f.X && point.Y == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
|
||||||
|
// also avoid spawning food next to a snake head
|
||||||
|
if i == 0 {
|
||||||
|
if point.X+1 == f.X && point.Y == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
if point.X-1 == f.X && point.Y == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
if point.X == f.X && point.Y+1 == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
if point.X == f.X && point.Y-1 == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, existingFood := range lastBoardState.Food {
|
||||||
|
if existingFood.X == f.X && existingFood.Y == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
|
||||||
|
// also avoid spawning food in same passage as existing food
|
||||||
|
if existingFood.X+1 == f.X && existingFood.Y == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
if existingFood.X-1 == f.X && existingFood.Y == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
if existingFood.X == f.X && existingFood.Y+1 == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
if existingFood.X == f.X && existingFood.Y-1 == f.Y {
|
||||||
|
continue foodPlacementLoop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
editor.AddFood(f)
|
||||||
|
break
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
type CastleWallMediumHazardsMap struct{}
|
||||||
|
|
||||||
|
func (m CastleWallMediumHazardsMap) ID() string {
|
||||||
|
return "hz_castle_wall"
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m CastleWallMediumHazardsMap) Meta() Metadata {
|
||||||
|
return Metadata{
|
||||||
|
Name: "hz_castle_wall",
|
||||||
|
Description: "Wall of hazards around the board with dangerous bridges",
|
||||||
|
Author: "bcambl",
|
||||||
|
Version: 1,
|
||||||
|
MinPlayers: 1,
|
||||||
|
MaxPlayers: 8,
|
||||||
|
BoardSizes: FixedSizes(Dimensions{11, 11}),
|
||||||
|
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m CastleWallMediumHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||||
|
if !m.Meta().BoardSizes.IsAllowable(initialBoardState.Width, initialBoardState.Height) {
|
||||||
|
return rules.RulesetError("This map can only be played on a 11x11 board")
|
||||||
|
}
|
||||||
|
|
||||||
|
var startPositions []rules.Point
|
||||||
|
startPositions = append(startPositions, castleWallMediumStartPositions[0]...)
|
||||||
|
if len(initialBoardState.Snakes) >= 5 {
|
||||||
|
startPositions = append(startPositions, castleWallMediumStartPositions[1]...)
|
||||||
|
}
|
||||||
|
|
||||||
|
return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallMediumHazards, initialBoardState, settings, editor)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m CastleWallMediumHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||||
|
maxFood := 2
|
||||||
|
return updateCastleWallBoard(maxFood, castleWallMediumFood, lastBoardState, settings, editor)
|
||||||
|
}
|
||||||
|
|
||||||
|
var castleWallMediumStartPositions = [][]rules.Point{
|
||||||
|
{
|
||||||
|
{X: 1, Y: 1},
|
||||||
|
{X: 1, Y: 9},
|
||||||
|
{X: 9, Y: 1},
|
||||||
|
{X: 9, Y: 9},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{X: 1, Y: 5},
|
||||||
|
{X: 5, Y: 1},
|
||||||
|
{X: 5, Y: 9},
|
||||||
|
{X: 9, Y: 5},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
var castleWallMediumFood = []rules.Point{
|
||||||
|
{X: 2, Y: 5},
|
||||||
|
{X: 5, Y: 2},
|
||||||
|
{X: 5, Y: 8},
|
||||||
|
{X: 8, Y: 5},
|
||||||
|
}
|
||||||
|
|
||||||
|
var castleWallMediumHazards = []rules.Point{
|
||||||
|
{X: 2, Y: 2},
|
||||||
|
{X: 2, Y: 3},
|
||||||
|
{X: 2, Y: 4},
|
||||||
|
{X: 2, Y: 6},
|
||||||
|
{X: 2, Y: 7},
|
||||||
|
{X: 2, Y: 8},
|
||||||
|
{X: 3, Y: 2},
|
||||||
|
{X: 3, Y: 8},
|
||||||
|
{X: 4, Y: 2},
|
||||||
|
{X: 4, Y: 8},
|
||||||
|
{X: 6, Y: 2},
|
||||||
|
{X: 6, Y: 8},
|
||||||
|
{X: 7, Y: 2},
|
||||||
|
{X: 7, Y: 8},
|
||||||
|
{X: 8, Y: 2},
|
||||||
|
{X: 8, Y: 3},
|
||||||
|
{X: 8, Y: 4},
|
||||||
|
{X: 8, Y: 6},
|
||||||
|
{X: 8, Y: 7},
|
||||||
|
{X: 8, Y: 8},
|
||||||
|
// double hazards near passages:
|
||||||
|
{X: 2, Y: 4},
|
||||||
|
{X: 2, Y: 6},
|
||||||
|
{X: 4, Y: 2},
|
||||||
|
{X: 4, Y: 8},
|
||||||
|
{X: 6, Y: 2},
|
||||||
|
{X: 6, Y: 8},
|
||||||
|
{X: 8, Y: 4},
|
||||||
|
{X: 8, Y: 6},
|
||||||
|
}
|
||||||
|
|
||||||
|
type CastleWallLargeHazardsMap struct{}
|
||||||
|
|
||||||
|
func (m CastleWallLargeHazardsMap) ID() string {
|
||||||
|
return "hz_castle_wall_lg"
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m CastleWallLargeHazardsMap) Meta() Metadata {
|
||||||
|
return Metadata{
|
||||||
|
Name: "hz_castle_wall_lg",
|
||||||
|
Description: "Wall of hazards around the board with dangerous bridges",
|
||||||
|
Author: "bcambl",
|
||||||
|
Version: 1,
|
||||||
|
MinPlayers: 1,
|
||||||
|
MaxPlayers: 8,
|
||||||
|
BoardSizes: FixedSizes(Dimensions{19, 19}),
|
||||||
|
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m CastleWallLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||||
|
if !m.Meta().BoardSizes.IsAllowable(initialBoardState.Width, initialBoardState.Height) {
|
||||||
|
return rules.RulesetError("This map can only be played on a 19x19 board")
|
||||||
|
}
|
||||||
|
|
||||||
|
var startPositions []rules.Point
|
||||||
|
startPositions = append(startPositions, castleWallLargeStartPositions[0]...)
|
||||||
|
if len(initialBoardState.Snakes) >= 5 {
|
||||||
|
startPositions = append(startPositions, castleWallLargeStartPositions[1]...)
|
||||||
|
}
|
||||||
|
|
||||||
|
return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallLargeHazards, initialBoardState, settings, editor)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m CastleWallLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||||
|
maxFood := 2
|
||||||
|
return updateCastleWallBoard(maxFood, castleWallLargeFood, lastBoardState, settings, editor)
|
||||||
|
}
|
||||||
|
|
||||||
|
var castleWallLargeStartPositions = [][]rules.Point{
|
||||||
|
{
|
||||||
|
{X: 1, Y: 1},
|
||||||
|
{X: 1, Y: 17},
|
||||||
|
{X: 17, Y: 1},
|
||||||
|
{X: 17, Y: 17},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{X: 1, Y: 9},
|
||||||
|
{X: 9, Y: 1},
|
||||||
|
{X: 9, Y: 17},
|
||||||
|
{X: 17, Y: 9},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
var castleWallLargeFood = []rules.Point{
|
||||||
|
{X: 2, Y: 8},
|
||||||
|
{X: 2, Y: 10},
|
||||||
|
{X: 3, Y: 8},
|
||||||
|
{X: 3, Y: 10},
|
||||||
|
{X: 8, Y: 2},
|
||||||
|
{X: 8, Y: 3},
|
||||||
|
{X: 8, Y: 15},
|
||||||
|
{X: 8, Y: 16},
|
||||||
|
{X: 10, Y: 2},
|
||||||
|
{X: 10, Y: 3},
|
||||||
|
{X: 10, Y: 15},
|
||||||
|
{X: 10, Y: 16},
|
||||||
|
{X: 15, Y: 8},
|
||||||
|
{X: 15, Y: 10},
|
||||||
|
{X: 16, Y: 8},
|
||||||
|
{X: 16, Y: 10},
|
||||||
|
}
|
||||||
|
|
||||||
|
var castleWallLargeHazards = []rules.Point{
|
||||||
|
{X: 2, Y: 11},
|
||||||
|
{X: 2, Y: 12},
|
||||||
|
{X: 2, Y: 13},
|
||||||
|
{X: 2, Y: 14},
|
||||||
|
{X: 2, Y: 15},
|
||||||
|
{X: 2, Y: 16},
|
||||||
|
{X: 2, Y: 2},
|
||||||
|
{X: 2, Y: 3},
|
||||||
|
{X: 2, Y: 4},
|
||||||
|
{X: 2, Y: 5},
|
||||||
|
{X: 2, Y: 6},
|
||||||
|
{X: 2, Y: 7},
|
||||||
|
{X: 2, Y: 9},
|
||||||
|
{X: 3, Y: 11},
|
||||||
|
{X: 3, Y: 12},
|
||||||
|
{X: 3, Y: 13},
|
||||||
|
{X: 3, Y: 14},
|
||||||
|
{X: 3, Y: 15},
|
||||||
|
{X: 3, Y: 16},
|
||||||
|
{X: 3, Y: 2},
|
||||||
|
{X: 3, Y: 3},
|
||||||
|
{X: 3, Y: 4},
|
||||||
|
{X: 3, Y: 5},
|
||||||
|
{X: 3, Y: 6},
|
||||||
|
{X: 3, Y: 7},
|
||||||
|
{X: 3, Y: 9},
|
||||||
|
{X: 4, Y: 15},
|
||||||
|
{X: 4, Y: 16},
|
||||||
|
{X: 4, Y: 2},
|
||||||
|
{X: 4, Y: 3},
|
||||||
|
{X: 5, Y: 15},
|
||||||
|
{X: 5, Y: 16},
|
||||||
|
{X: 5, Y: 2},
|
||||||
|
{X: 5, Y: 3},
|
||||||
|
{X: 6, Y: 15},
|
||||||
|
{X: 6, Y: 16},
|
||||||
|
{X: 6, Y: 2},
|
||||||
|
{X: 6, Y: 3},
|
||||||
|
{X: 7, Y: 15},
|
||||||
|
{X: 7, Y: 16},
|
||||||
|
{X: 7, Y: 2},
|
||||||
|
{X: 7, Y: 3},
|
||||||
|
{X: 9, Y: 15},
|
||||||
|
{X: 9, Y: 16},
|
||||||
|
{X: 9, Y: 2},
|
||||||
|
{X: 9, Y: 3},
|
||||||
|
{X: 11, Y: 15},
|
||||||
|
{X: 11, Y: 16},
|
||||||
|
{X: 11, Y: 2},
|
||||||
|
{X: 11, Y: 3},
|
||||||
|
{X: 12, Y: 15},
|
||||||
|
{X: 12, Y: 16},
|
||||||
|
{X: 12, Y: 2},
|
||||||
|
{X: 12, Y: 3},
|
||||||
|
{X: 13, Y: 15},
|
||||||
|
{X: 13, Y: 16},
|
||||||
|
{X: 13, Y: 2},
|
||||||
|
{X: 13, Y: 3},
|
||||||
|
{X: 14, Y: 15},
|
||||||
|
{X: 14, Y: 16},
|
||||||
|
{X: 14, Y: 2},
|
||||||
|
{X: 14, Y: 3},
|
||||||
|
{X: 15, Y: 11},
|
||||||
|
{X: 15, Y: 12},
|
||||||
|
{X: 15, Y: 13},
|
||||||
|
{X: 15, Y: 14},
|
||||||
|
{X: 15, Y: 15},
|
||||||
|
{X: 15, Y: 16},
|
||||||
|
{X: 15, Y: 2},
|
||||||
|
{X: 15, Y: 3},
|
||||||
|
{X: 15, Y: 4},
|
||||||
|
{X: 15, Y: 5},
|
||||||
|
{X: 15, Y: 6},
|
||||||
|
{X: 15, Y: 7},
|
||||||
|
{X: 15, Y: 9},
|
||||||
|
{X: 16, Y: 11},
|
||||||
|
{X: 16, Y: 12},
|
||||||
|
{X: 16, Y: 13},
|
||||||
|
{X: 16, Y: 14},
|
||||||
|
{X: 16, Y: 15},
|
||||||
|
{X: 16, Y: 16},
|
||||||
|
{X: 16, Y: 2},
|
||||||
|
{X: 16, Y: 3},
|
||||||
|
{X: 16, Y: 4},
|
||||||
|
{X: 16, Y: 5},
|
||||||
|
{X: 16, Y: 6},
|
||||||
|
{X: 16, Y: 7},
|
||||||
|
{X: 16, Y: 9},
|
||||||
|
// double hazards near passages:
|
||||||
|
{X: 2, Y: 7},
|
||||||
|
{X: 2, Y: 9},
|
||||||
|
{X: 2, Y: 11},
|
||||||
|
{X: 3, Y: 7},
|
||||||
|
{X: 3, Y: 9},
|
||||||
|
{X: 3, Y: 11},
|
||||||
|
{X: 7, Y: 2},
|
||||||
|
{X: 7, Y: 3},
|
||||||
|
{X: 7, Y: 15},
|
||||||
|
{X: 7, Y: 16},
|
||||||
|
{X: 9, Y: 2},
|
||||||
|
{X: 9, Y: 3},
|
||||||
|
{X: 9, Y: 15},
|
||||||
|
{X: 9, Y: 16},
|
||||||
|
{X: 11, Y: 2},
|
||||||
|
{X: 11, Y: 3},
|
||||||
|
{X: 11, Y: 15},
|
||||||
|
{X: 11, Y: 16},
|
||||||
|
{X: 15, Y: 7},
|
||||||
|
{X: 15, Y: 9},
|
||||||
|
{X: 15, Y: 11},
|
||||||
|
{X: 16, Y: 7},
|
||||||
|
{X: 16, Y: 9},
|
||||||
|
{X: 16, Y: 11},
|
||||||
|
}
|
||||||
|
|
||||||
|
type CastleWallExtraLargeHazardsMap struct{}
|
||||||
|
|
||||||
|
func (m CastleWallExtraLargeHazardsMap) ID() string {
|
||||||
|
return "hz_castle_wall_xl"
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m CastleWallExtraLargeHazardsMap) Meta() Metadata {
|
||||||
|
return Metadata{
|
||||||
|
Name: "hz_castle_wall_xl",
|
||||||
|
Description: "Wall of hazards around the board with dangerous bridges",
|
||||||
|
Author: "bcambl",
|
||||||
|
Version: 1,
|
||||||
|
MinPlayers: 1,
|
||||||
|
MaxPlayers: 12,
|
||||||
|
BoardSizes: FixedSizes(Dimensions{25, 25}),
|
||||||
|
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m CastleWallExtraLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||||
|
if !m.Meta().BoardSizes.IsAllowable(initialBoardState.Width, initialBoardState.Height) {
|
||||||
|
return rules.RulesetError("This map can only be played on a 25x25 board")
|
||||||
|
}
|
||||||
|
|
||||||
|
var startPositions []rules.Point
|
||||||
|
startPositions = append(startPositions, castleWallExtraLargeStartPositions[0]...)
|
||||||
|
if len(initialBoardState.Snakes) >= 5 {
|
||||||
|
startPositions = append(startPositions, castleWallExtraLargeStartPositions[1]...)
|
||||||
|
}
|
||||||
|
// add positions 9-12 when required
|
||||||
|
if len(initialBoardState.Snakes) > 8 {
|
||||||
|
startPositions = append(startPositions, castleWallExtraLargeStartPositions[2]...)
|
||||||
|
}
|
||||||
|
|
||||||
|
return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallExtraLargeHazards, initialBoardState, settings, editor)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m CastleWallExtraLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||||
|
maxFood := 4
|
||||||
|
return updateCastleWallBoard(maxFood, castleWallExtraLargeFood, lastBoardState, settings, editor)
|
||||||
|
}
|
||||||
|
|
||||||
|
var castleWallExtraLargeStartPositions = [][]rules.Point{
|
||||||
|
{
|
||||||
|
{X: 1, Y: 5},
|
||||||
|
{X: 1, Y: 19},
|
||||||
|
{X: 23, Y: 5},
|
||||||
|
{X: 23, Y: 19},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{X: 5, Y: 1},
|
||||||
|
{X: 5, Y: 23},
|
||||||
|
{X: 19, Y: 1},
|
||||||
|
{X: 19, Y: 23},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{X: 1, Y: 12},
|
||||||
|
{X: 12, Y: 23},
|
||||||
|
{X: 12, Y: 1},
|
||||||
|
{X: 23, Y: 12},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
var castleWallExtraLargeFood = []rules.Point{
|
||||||
|
{X: 3, Y: 8},
|
||||||
|
{X: 3, Y: 12},
|
||||||
|
{X: 3, Y: 16},
|
||||||
|
{X: 4, Y: 8},
|
||||||
|
{X: 4, Y: 12},
|
||||||
|
{X: 4, Y: 16},
|
||||||
|
{X: 8, Y: 3},
|
||||||
|
{X: 8, Y: 4},
|
||||||
|
{X: 8, Y: 20},
|
||||||
|
{X: 8, Y: 21},
|
||||||
|
{X: 12, Y: 3},
|
||||||
|
{X: 12, Y: 4},
|
||||||
|
{X: 12, Y: 20},
|
||||||
|
{X: 12, Y: 21},
|
||||||
|
{X: 16, Y: 3},
|
||||||
|
{X: 16, Y: 4},
|
||||||
|
{X: 16, Y: 20},
|
||||||
|
{X: 16, Y: 21},
|
||||||
|
{X: 20, Y: 8},
|
||||||
|
{X: 20, Y: 12},
|
||||||
|
{X: 20, Y: 16},
|
||||||
|
{X: 21, Y: 8},
|
||||||
|
{X: 21, Y: 12},
|
||||||
|
{X: 21, Y: 16},
|
||||||
|
}
|
||||||
|
|
||||||
|
var castleWallExtraLargeHazards = []rules.Point{
|
||||||
|
{X: 3, Y: 10},
|
||||||
|
{X: 3, Y: 11},
|
||||||
|
{X: 3, Y: 13},
|
||||||
|
{X: 3, Y: 14},
|
||||||
|
{X: 3, Y: 15},
|
||||||
|
{X: 3, Y: 17},
|
||||||
|
{X: 3, Y: 18},
|
||||||
|
{X: 3, Y: 19},
|
||||||
|
{X: 3, Y: 20},
|
||||||
|
{X: 3, Y: 21},
|
||||||
|
{X: 3, Y: 3},
|
||||||
|
{X: 3, Y: 4},
|
||||||
|
{X: 3, Y: 5},
|
||||||
|
{X: 3, Y: 6},
|
||||||
|
{X: 3, Y: 7},
|
||||||
|
{X: 3, Y: 9},
|
||||||
|
{X: 4, Y: 10},
|
||||||
|
{X: 4, Y: 11},
|
||||||
|
{X: 4, Y: 13},
|
||||||
|
{X: 4, Y: 14},
|
||||||
|
{X: 4, Y: 15},
|
||||||
|
{X: 4, Y: 17},
|
||||||
|
{X: 4, Y: 18},
|
||||||
|
{X: 4, Y: 19},
|
||||||
|
{X: 4, Y: 20},
|
||||||
|
{X: 4, Y: 21},
|
||||||
|
{X: 4, Y: 3},
|
||||||
|
{X: 4, Y: 4},
|
||||||
|
{X: 4, Y: 5},
|
||||||
|
{X: 4, Y: 6},
|
||||||
|
{X: 4, Y: 7},
|
||||||
|
{X: 4, Y: 9},
|
||||||
|
{X: 5, Y: 20},
|
||||||
|
{X: 5, Y: 21},
|
||||||
|
{X: 5, Y: 3},
|
||||||
|
{X: 5, Y: 4},
|
||||||
|
{X: 6, Y: 20},
|
||||||
|
{X: 6, Y: 21},
|
||||||
|
{X: 6, Y: 3},
|
||||||
|
{X: 6, Y: 4},
|
||||||
|
{X: 7, Y: 20},
|
||||||
|
{X: 7, Y: 21},
|
||||||
|
{X: 7, Y: 3},
|
||||||
|
{X: 7, Y: 4},
|
||||||
|
{X: 9, Y: 20},
|
||||||
|
{X: 9, Y: 21},
|
||||||
|
{X: 9, Y: 3},
|
||||||
|
{X: 9, Y: 4},
|
||||||
|
{X: 10, Y: 20},
|
||||||
|
{X: 10, Y: 21},
|
||||||
|
{X: 10, Y: 3},
|
||||||
|
{X: 10, Y: 4},
|
||||||
|
{X: 11, Y: 20},
|
||||||
|
{X: 11, Y: 21},
|
||||||
|
{X: 11, Y: 3},
|
||||||
|
{X: 11, Y: 4},
|
||||||
|
{X: 13, Y: 20},
|
||||||
|
{X: 13, Y: 21},
|
||||||
|
{X: 13, Y: 3},
|
||||||
|
{X: 13, Y: 4},
|
||||||
|
{X: 14, Y: 20},
|
||||||
|
{X: 14, Y: 21},
|
||||||
|
{X: 14, Y: 3},
|
||||||
|
{X: 14, Y: 4},
|
||||||
|
{X: 15, Y: 20},
|
||||||
|
{X: 15, Y: 21},
|
||||||
|
{X: 15, Y: 3},
|
||||||
|
{X: 15, Y: 4},
|
||||||
|
{X: 17, Y: 20},
|
||||||
|
{X: 17, Y: 21},
|
||||||
|
{X: 17, Y: 3},
|
||||||
|
{X: 17, Y: 4},
|
||||||
|
{X: 18, Y: 20},
|
||||||
|
{X: 18, Y: 21},
|
||||||
|
{X: 18, Y: 3},
|
||||||
|
{X: 18, Y: 4},
|
||||||
|
{X: 19, Y: 20},
|
||||||
|
{X: 19, Y: 21},
|
||||||
|
{X: 19, Y: 3},
|
||||||
|
{X: 19, Y: 4},
|
||||||
|
{X: 20, Y: 10},
|
||||||
|
{X: 20, Y: 11},
|
||||||
|
{X: 20, Y: 13},
|
||||||
|
{X: 20, Y: 14},
|
||||||
|
{X: 20, Y: 15},
|
||||||
|
{X: 20, Y: 17},
|
||||||
|
{X: 20, Y: 18},
|
||||||
|
{X: 20, Y: 19},
|
||||||
|
{X: 20, Y: 20},
|
||||||
|
{X: 20, Y: 21},
|
||||||
|
{X: 20, Y: 3},
|
||||||
|
{X: 20, Y: 4},
|
||||||
|
{X: 20, Y: 5},
|
||||||
|
{X: 20, Y: 6},
|
||||||
|
{X: 20, Y: 7},
|
||||||
|
{X: 20, Y: 9},
|
||||||
|
{X: 21, Y: 10},
|
||||||
|
{X: 21, Y: 11},
|
||||||
|
{X: 21, Y: 13},
|
||||||
|
{X: 21, Y: 14},
|
||||||
|
{X: 21, Y: 15},
|
||||||
|
{X: 21, Y: 17},
|
||||||
|
{X: 21, Y: 18},
|
||||||
|
{X: 21, Y: 19},
|
||||||
|
{X: 21, Y: 20},
|
||||||
|
{X: 21, Y: 21},
|
||||||
|
{X: 21, Y: 3},
|
||||||
|
{X: 21, Y: 4},
|
||||||
|
{X: 21, Y: 5},
|
||||||
|
{X: 21, Y: 6},
|
||||||
|
{X: 21, Y: 7},
|
||||||
|
{X: 21, Y: 9},
|
||||||
|
// double hazards near passages:
|
||||||
|
{X: 3, Y: 7},
|
||||||
|
{X: 3, Y: 9},
|
||||||
|
{X: 3, Y: 11},
|
||||||
|
{X: 3, Y: 13},
|
||||||
|
{X: 3, Y: 15},
|
||||||
|
{X: 3, Y: 17},
|
||||||
|
{X: 4, Y: 7},
|
||||||
|
{X: 4, Y: 9},
|
||||||
|
{X: 4, Y: 11},
|
||||||
|
{X: 4, Y: 13},
|
||||||
|
{X: 4, Y: 15},
|
||||||
|
{X: 4, Y: 17},
|
||||||
|
{X: 7, Y: 3},
|
||||||
|
{X: 7, Y: 4},
|
||||||
|
{X: 7, Y: 20},
|
||||||
|
{X: 7, Y: 21},
|
||||||
|
{X: 9, Y: 3},
|
||||||
|
{X: 9, Y: 4},
|
||||||
|
{X: 9, Y: 20},
|
||||||
|
{X: 9, Y: 21},
|
||||||
|
{X: 11, Y: 3},
|
||||||
|
{X: 11, Y: 4},
|
||||||
|
{X: 11, Y: 20},
|
||||||
|
{X: 11, Y: 21},
|
||||||
|
{X: 13, Y: 3},
|
||||||
|
{X: 13, Y: 4},
|
||||||
|
{X: 13, Y: 20},
|
||||||
|
{X: 13, Y: 21},
|
||||||
|
{X: 15, Y: 3},
|
||||||
|
{X: 15, Y: 4},
|
||||||
|
{X: 15, Y: 20},
|
||||||
|
{X: 15, Y: 21},
|
||||||
|
{X: 17, Y: 3},
|
||||||
|
{X: 17, Y: 4},
|
||||||
|
{X: 17, Y: 20},
|
||||||
|
{X: 17, Y: 21},
|
||||||
|
{X: 20, Y: 7},
|
||||||
|
{X: 20, Y: 9},
|
||||||
|
{X: 20, Y: 11},
|
||||||
|
{X: 20, Y: 13},
|
||||||
|
{X: 20, Y: 15},
|
||||||
|
{X: 20, Y: 17},
|
||||||
|
{X: 21, Y: 7},
|
||||||
|
{X: 21, Y: 9},
|
||||||
|
{X: 21, Y: 11},
|
||||||
|
{X: 21, Y: 13},
|
||||||
|
{X: 21, Y: 15},
|
||||||
|
{X: 21, Y: 17},
|
||||||
|
}
|
||||||
67
maps/castle_wall_internal_test.go
Normal file
67
maps/castle_wall_internal_test.go
Normal file
|
|
@ -0,0 +1,67 @@
|
||||||
|
package maps
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"testing"
|
||||||
|
|
||||||
|
"github.com/BattlesnakeOfficial/rules"
|
||||||
|
|
||||||
|
"github.com/stretchr/testify/require"
|
||||||
|
)
|
||||||
|
|
||||||
|
func TestCastleWallMaps(t *testing.T) {
|
||||||
|
|
||||||
|
tests := []struct {
|
||||||
|
gameMap GameMap
|
||||||
|
startPositions [][]rules.Point
|
||||||
|
}{
|
||||||
|
{
|
||||||
|
gameMap: CastleWallMediumHazardsMap{},
|
||||||
|
startPositions: castleWallMediumStartPositions,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
gameMap: CastleWallLargeHazardsMap{},
|
||||||
|
startPositions: castleWallLargeStartPositions,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
gameMap: CastleWallExtraLargeHazardsMap{},
|
||||||
|
startPositions: castleWallExtraLargeStartPositions,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, test := range tests {
|
||||||
|
t.Run(test.gameMap.ID(), func(t *testing.T) {
|
||||||
|
m := test.gameMap
|
||||||
|
settings := rules.Settings{}
|
||||||
|
sizes := test.gameMap.Meta().BoardSizes
|
||||||
|
for _, s := range sizes {
|
||||||
|
initialState := rules.NewBoardState(int(s.Width), int(s.Height))
|
||||||
|
startPositions := test.startPositions
|
||||||
|
for i := 0; i < int(test.gameMap.Meta().MaxPlayers); i++ {
|
||||||
|
initialState.Snakes = append(initialState.Snakes, rules.Snake{ID: fmt.Sprint(i), Body: []rules.Point{}})
|
||||||
|
}
|
||||||
|
nextState := rules.NewBoardState(int(s.Width), int(s.Height))
|
||||||
|
editor := NewBoardStateEditor(nextState)
|
||||||
|
err := m.SetupBoard(initialState, settings, editor)
|
||||||
|
require.NoError(t, err)
|
||||||
|
for _, s := range nextState.Snakes {
|
||||||
|
require.Len(t, s.Body, rules.SnakeStartSize, "Placed snakes should have the right length")
|
||||||
|
require.Equal(t, s.Health, rules.SnakeMaxHealth, "Placed snakes should have the right health")
|
||||||
|
require.NotEmpty(t, s.ID, "Snake ID shouldn't be empty (should get copied when placed)")
|
||||||
|
|
||||||
|
// Check that the snake is placed at one of the specified start positions
|
||||||
|
validStart := false
|
||||||
|
for _, q := range startPositions {
|
||||||
|
for i := 0; i < len(q); i++ {
|
||||||
|
if q[i].X == s.Body[0].X && q[i].Y == s.Body[0].Y {
|
||||||
|
validStart = true
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
require.True(t, validStart, "Snake must be placed in one of the specified start positions")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
42
maps/castle_wall_test.go
Normal file
42
maps/castle_wall_test.go
Normal file
|
|
@ -0,0 +1,42 @@
|
||||||
|
package maps_test
|
||||||
|
|
||||||
|
import (
|
||||||
|
"testing"
|
||||||
|
|
||||||
|
"github.com/BattlesnakeOfficial/rules"
|
||||||
|
"github.com/BattlesnakeOfficial/rules/maps"
|
||||||
|
"github.com/stretchr/testify/require"
|
||||||
|
)
|
||||||
|
|
||||||
|
func TestCastleWallHazardsMap(t *testing.T) {
|
||||||
|
// check error handling
|
||||||
|
m := maps.CastleWallMediumHazardsMap{}
|
||||||
|
settings := rules.Settings{}
|
||||||
|
|
||||||
|
// check error for unsupported board sizes
|
||||||
|
state := rules.NewBoardState(7, 7)
|
||||||
|
editor := maps.NewBoardStateEditor(state)
|
||||||
|
err := m.SetupBoard(state, settings, editor)
|
||||||
|
require.Error(t, err)
|
||||||
|
|
||||||
|
tests := []struct {
|
||||||
|
Map maps.GameMap
|
||||||
|
Width uint
|
||||||
|
Height uint
|
||||||
|
}{
|
||||||
|
{maps.CastleWallMediumHazardsMap{}, 11, 11},
|
||||||
|
{maps.CastleWallLargeHazardsMap{}, 19, 19},
|
||||||
|
{maps.CastleWallExtraLargeHazardsMap{}, 25, 25},
|
||||||
|
}
|
||||||
|
|
||||||
|
// check all the supported sizes
|
||||||
|
for _, test := range tests {
|
||||||
|
state = rules.NewBoardState(int(test.Width), int(test.Height))
|
||||||
|
state.Snakes = append(state.Snakes, rules.Snake{ID: "1", Body: []rules.Point{}})
|
||||||
|
editor = maps.NewBoardStateEditor(state)
|
||||||
|
require.Empty(t, state.Hazards)
|
||||||
|
err = test.Map.SetupBoard(state, settings, editor)
|
||||||
|
require.NoError(t, err)
|
||||||
|
require.NotEmpty(t, state.Hazards)
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue