Add parameters for food spawn chance and min food.
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c6d9ba12ab
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ca4b6c5dce
2 changed files with 88 additions and 20 deletions
18
standard.go
18
standard.go
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@ -6,15 +6,16 @@ import (
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"sort"
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)
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type StandardRuleset struct{}
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type StandardRuleset struct {
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FoodSpawnChance int32 // [0, 100]
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MinimumFood int32
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}
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const (
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BoardSizeSmall = 7
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BoardSizeMedium = 11
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BoardSizeLarge = 19
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FoodSpawnChance = 0.15
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SnakeMaxHealth = 100
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SnakeStartSize = 3
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@ -173,7 +174,7 @@ func (r *StandardRuleset) placeFoodFixed(b *BoardState) error {
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}
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func (r *StandardRuleset) placeFoodRandomly(b *BoardState) error {
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return r.spawnFood(b, len(b.Snakes))
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return r.spawnFood(b, int32(len(b.Snakes)))
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}
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func (r *StandardRuleset) isKnownBoardSize(b *BoardState) bool {
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@ -518,14 +519,17 @@ func (r *StandardRuleset) growSnake(snake *Snake) {
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}
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func (r *StandardRuleset) maybeSpawnFood(b *BoardState) error {
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if len(b.Food) == 0 || rand.Float32() <= FoodSpawnChance {
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numCurrentFood := int32(len(b.Food))
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if numCurrentFood < r.MinimumFood {
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return r.spawnFood(b, r.MinimumFood-numCurrentFood)
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} else if r.FoodSpawnChance > 0 && int32(rand.Intn(100)) < r.FoodSpawnChance {
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return r.spawnFood(b, 1)
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}
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return nil
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}
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func (r *StandardRuleset) spawnFood(b *BoardState, n int) error {
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for i := 0; i < n; i++ {
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func (r *StandardRuleset) spawnFood(b *BoardState, n int32) error {
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for i := int32(0); i < n; i++ {
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unoccupiedPoints := r.getUnoccupiedPoints(b, false)
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if len(unoccupiedPoints) > 0 {
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newFood := unoccupiedPoints[rand.Intn(len(unoccupiedPoints))]
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@ -1828,22 +1828,89 @@ func TestGetEvenUnoccupiedPoints(t *testing.T) {
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}
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}
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func TestMaybeSpawnFood(t *testing.T) {
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func TestMaybeSpawnFoodMinimum(t *testing.T) {
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tests := []struct {
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MinimumFood int32
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Food []Point
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ExpectedFood int
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}{
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// Use pre-tested seeds and results
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{0, []Point{}, 0},
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{1, []Point{}, 1},
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{9, []Point{}, 9},
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{7, []Point{{4, 5}, {4, 4}, {4, 1}}, 7},
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}
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for _, test := range tests {
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r := StandardRuleset{MinimumFood: test.MinimumFood}
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b := &BoardState{
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Height: 11,
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Width: 11,
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Snakes: []Snake{
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{Body: []Point{{1, 0}, {1, 1}}},
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{Body: []Point{{0, 1}, {0, 2}, {0, 3}}},
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},
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Food: test.Food,
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}
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err := r.maybeSpawnFood(b)
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require.NoError(t, err)
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require.Equal(t, test.ExpectedFood, len(b.Food))
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}
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}
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func TestMaybeSpawnFoodZeroChance(t *testing.T) {
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r := StandardRuleset{FoodSpawnChance: 0}
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b := &BoardState{
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Height: 11,
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Width: 11,
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Snakes: []Snake{
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{Body: []Point{{1, 0}, {1, 1}}},
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{Body: []Point{{0, 1}, {0, 2}, {0, 3}}},
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},
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Food: []Point{},
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}
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for i := 0; i < 1000; i++ {
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err := r.maybeSpawnFood(b)
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require.NoError(t, err)
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require.Equal(t, len(b.Food), 0)
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}
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}
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func TestMaybeSpawnFoodHundredChance(t *testing.T) {
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r := StandardRuleset{FoodSpawnChance: 100}
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b := &BoardState{
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Height: 11,
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Width: 11,
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Snakes: []Snake{
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{Body: []Point{{1, 0}, {1, 1}}},
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{Body: []Point{{0, 1}, {0, 2}, {0, 3}}},
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},
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Food: []Point{},
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}
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for i := 1; i <= 22; i++ {
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err := r.maybeSpawnFood(b)
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require.NoError(t, err)
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require.Equal(t, i, len(b.Food))
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}
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}
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func TestMaybeSpawnFoodHalfChance(t *testing.T) {
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tests := []struct {
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Seed int64
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Food []Point
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ExpectedFood []Point
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ExpectedFood int32
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}{
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// Use pre-tested seeds and results
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{123, []Point{}, []Point{{2, 3}}},
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{456, []Point{{4, 4}}, []Point{{4, 4}}},
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{789, []Point{{4, 4}}, []Point{{4, 4}}},
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{1024, []Point{}, []Point{{1, 2}}},
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{511, []Point{{4, 4}}, []Point{{4, 4}, {4, 1}}},
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{165, []Point{{4, 4}}, []Point{{4, 4}, {4, 2}}},
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{123, []Point{}, 1},
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{12345, []Point{}, 0},
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{456, []Point{{4, 4}}, 1},
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{789, []Point{{4, 4}}, 2},
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{511, []Point{{4, 4}}, 1},
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{165, []Point{{4, 4}}, 2},
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}
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r := StandardRuleset{}
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r := StandardRuleset{FoodSpawnChance: 50}
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for _, test := range tests {
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b := &BoardState{
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Height: 4,
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@ -1858,10 +1925,7 @@ func TestMaybeSpawnFood(t *testing.T) {
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rand.Seed(test.Seed)
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err := r.maybeSpawnFood(b)
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require.NoError(t, err)
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require.Equal(t, len(test.ExpectedFood), len(b.Food), "Seed %d", test.Seed)
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for i, e := range test.ExpectedFood {
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require.Equal(t, e, b.Food[i], "Seed %d", test.Seed)
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}
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require.Equal(t, test.ExpectedFood, int32(len(b.Food)), "Seed %d", test.Seed)
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}
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}
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