Always spawn food within two moves of each snake on known board sizes.

This commit is contained in:
Brad Van Vugt 2020-07-21 13:43:28 -07:00
parent 70a8107a6f
commit d0400fcb18
2 changed files with 235 additions and 0 deletions

View file

@ -113,6 +113,66 @@ func (r *StandardRuleset) placeSnakesRandomly(b *BoardState) error {
}
func (r *StandardRuleset) placeFood(b *BoardState) error {
if r.isKnownBoardSize(b) {
return r.placeFoodFixed(b)
}
return r.placeFoodRandomly(b)
}
func (r *StandardRuleset) placeFoodFixed(b *BoardState) error {
// Place 1 food within exactly 2 moves of each snake
for i := 0; i < len(b.Snakes); i++ {
snakeHead := b.Snakes[i].Body[0]
possibleFoodLocations := []Point{
Point{snakeHead.X - 1, snakeHead.Y - 1},
Point{snakeHead.X - 1, snakeHead.Y + 1},
Point{snakeHead.X + 1, snakeHead.Y - 1},
Point{snakeHead.X + 1, snakeHead.Y + 1},
}
availableFoodLocations := []Point{}
for _, p := range possibleFoodLocations {
isOccupiedAlready := false
for _, food := range b.Food {
if food.X == p.X && food.Y == p.Y {
isOccupiedAlready = true
break
}
}
if !isOccupiedAlready {
availableFoodLocations = append(availableFoodLocations, p)
}
}
if len(availableFoodLocations) <= 0 {
return errors.New("not enough space to place food")
}
// Select randomly from available locations
placedFood := availableFoodLocations[rand.Intn(len(availableFoodLocations))]
b.Food = append(b.Food, placedFood)
}
// Finally, always place 1 food in center of board for dramatic purposes
isCenterOccupied := true
centerCoord := Point{(b.Width - 1) / 2, (b.Height - 1) / 2}
unoccupiedPoints := r.getUnoccupiedPoints(b)
for _, point := range unoccupiedPoints {
if point == centerCoord {
isCenterOccupied = false
break
}
}
if isCenterOccupied {
return errors.New("not enough space to place food")
}
b.Food = append(b.Food, centerCoord)
return nil
}
func (r *StandardRuleset) placeFoodRandomly(b *BoardState) error {
return r.spawnFood(b, len(b.Snakes))
}