Always spawn food within two moves of each snake on known board sizes.
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2 changed files with 235 additions and 0 deletions
60
standard.go
60
standard.go
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@ -113,6 +113,66 @@ func (r *StandardRuleset) placeSnakesRandomly(b *BoardState) error {
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}
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func (r *StandardRuleset) placeFood(b *BoardState) error {
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if r.isKnownBoardSize(b) {
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return r.placeFoodFixed(b)
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}
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return r.placeFoodRandomly(b)
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}
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func (r *StandardRuleset) placeFoodFixed(b *BoardState) error {
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// Place 1 food within exactly 2 moves of each snake
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for i := 0; i < len(b.Snakes); i++ {
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snakeHead := b.Snakes[i].Body[0]
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possibleFoodLocations := []Point{
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Point{snakeHead.X - 1, snakeHead.Y - 1},
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Point{snakeHead.X - 1, snakeHead.Y + 1},
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Point{snakeHead.X + 1, snakeHead.Y - 1},
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Point{snakeHead.X + 1, snakeHead.Y + 1},
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}
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availableFoodLocations := []Point{}
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for _, p := range possibleFoodLocations {
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isOccupiedAlready := false
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for _, food := range b.Food {
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if food.X == p.X && food.Y == p.Y {
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isOccupiedAlready = true
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break
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}
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}
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if !isOccupiedAlready {
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availableFoodLocations = append(availableFoodLocations, p)
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}
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}
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if len(availableFoodLocations) <= 0 {
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return errors.New("not enough space to place food")
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}
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// Select randomly from available locations
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placedFood := availableFoodLocations[rand.Intn(len(availableFoodLocations))]
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b.Food = append(b.Food, placedFood)
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}
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// Finally, always place 1 food in center of board for dramatic purposes
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isCenterOccupied := true
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centerCoord := Point{(b.Width - 1) / 2, (b.Height - 1) / 2}
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unoccupiedPoints := r.getUnoccupiedPoints(b)
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for _, point := range unoccupiedPoints {
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if point == centerCoord {
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isCenterOccupied = false
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break
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}
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}
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if isCenterOccupied {
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return errors.New("not enough space to place food")
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}
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b.Food = append(b.Food, centerCoord)
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return nil
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}
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func (r *StandardRuleset) placeFoodRandomly(b *BoardState) error {
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return r.spawnFood(b, len(b.Snakes))
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}
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175
standard_test.go
175
standard_test.go
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@ -50,6 +50,7 @@ func TestCreateInitialBoardState(t *testing.T) {
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{2, 2, []string{"one", "two"}, 2, nil},
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{1, 1, []string{"one", "two"}, 2, errors.New("not enough space to place snake")},
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{1, 2, []string{"one", "two"}, 2, errors.New("not enough space to place snake")},
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{BoardSizeSmall, BoardSizeSmall, []string{"one", "two"}, 3, nil},
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}
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r := StandardRuleset{}
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@ -269,6 +270,50 @@ func TestPlaceFood(t *testing.T) {
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},
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200,
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},
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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Snakes: []Snake{
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{Body: []Point{{5, 1}}},
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{Body: []Point{{5, 3}}},
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{Body: []Point{{5, 5}}},
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},
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},
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4, // +1 because of fixed spawn locations
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},
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{
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&BoardState{
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Width: BoardSizeMedium,
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Height: BoardSizeMedium,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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{Body: []Point{{1, 5}}},
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{Body: []Point{{1, 9}}},
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{Body: []Point{{5, 1}}},
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{Body: []Point{{5, 9}}},
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{Body: []Point{{9, 1}}},
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{Body: []Point{{9, 5}}},
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{Body: []Point{{9, 9}}},
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},
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},
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9, // +1 because of fixed spawn locations
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},
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{
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&BoardState{
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Width: BoardSizeLarge,
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Height: BoardSizeLarge,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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{Body: []Point{{1, 9}}},
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{Body: []Point{{1, 17}}},
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{Body: []Point{{17, 1}}},
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{Body: []Point{{17, 9}}},
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{Body: []Point{{17, 17}}},
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},
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},
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7, // +1 because of fixed spawn locations
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},
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}
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r := StandardRuleset{}
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@ -286,6 +331,136 @@ func TestPlaceFood(t *testing.T) {
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}
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}
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func TestPlaceFoodFixed(t *testing.T) {
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tests := []struct {
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BoardState *BoardState
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}{
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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Snakes: []Snake{
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{Body: []Point{{1, 3}}},
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},
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},
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},
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{
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&BoardState{
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Width: BoardSizeMedium,
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Height: BoardSizeMedium,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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{Body: []Point{{1, 5}}},
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{Body: []Point{{9, 5}}},
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{Body: []Point{{9, 9}}},
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},
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},
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},
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{
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&BoardState{
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Width: BoardSizeLarge,
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Height: BoardSizeLarge,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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{Body: []Point{{1, 9}}},
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{Body: []Point{{1, 17}}},
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{Body: []Point{{9, 1}}},
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{Body: []Point{{9, 17}}},
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{Body: []Point{{17, 1}}},
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{Body: []Point{{17, 9}}},
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{Body: []Point{{17, 17}}},
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},
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},
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},
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}
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r := StandardRuleset{}
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for _, test := range tests {
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require.Len(t, test.BoardState.Food, 0)
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err := r.placeFoodFixed(test.BoardState)
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require.NoError(t, err)
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require.Equal(t, len(test.BoardState.Snakes)+1, len(test.BoardState.Food))
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// Make sure every snake has food within 2 moves of it
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for _, snake := range test.BoardState.Snakes {
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head := snake.Body[0]
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bottomLeft := Point{head.X - 1, head.Y - 1}
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topLeft := Point{head.X - 1, head.Y + 1}
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bottomRight := Point{head.X + 1, head.Y - 1}
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topRight := Point{head.X + 1, head.Y + 1}
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foundFoodInTwoMoves := false
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for _, food := range test.BoardState.Food {
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if food == bottomLeft || food == topLeft || food == bottomRight || food == topRight {
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foundFoodInTwoMoves = true
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break
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}
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}
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require.True(t, foundFoodInTwoMoves)
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}
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// Make sure one food exists in center of board
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foundFoodInCenter := false
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midPoint := Point{(test.BoardState.Width - 1) / 2, (test.BoardState.Height - 1) / 2}
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for _, food := range test.BoardState.Food {
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if food == midPoint {
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foundFoodInCenter = true
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break
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}
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}
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require.True(t, foundFoodInCenter)
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}
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}
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func TestPlaceFoodFixedNoRoom(t *testing.T) {
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r := StandardRuleset{}
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boardState := &BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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},
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Food: []Point{},
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}
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err := r.placeFoodFixed(boardState)
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require.Error(t, err)
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boardState = &BoardState{
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Width: 7,
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Height: 7,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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},
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Food: []Point{},
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}
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err = r.placeFoodFixed(boardState)
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require.NoError(t, err)
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boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
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require.Equal(t, 1, len(boardState.Food))
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err = r.placeFoodFixed(boardState)
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require.NoError(t, err)
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boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
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require.Equal(t, 2, len(boardState.Food))
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err = r.placeFoodFixed(boardState)
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require.NoError(t, err)
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boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
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require.Equal(t, 3, len(boardState.Food))
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err = r.placeFoodFixed(boardState)
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require.NoError(t, err)
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boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
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require.Equal(t, 4, len(boardState.Food))
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// And now there should be no more room.
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err = r.placeFoodFixed(boardState)
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require.Error(t, err)
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}
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func TestCreateNextBoardState(t *testing.T) {
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tests := []struct {
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prevState *BoardState
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