Change SnakeResponse.Latency to be a string. (#45)
Convert CLI Latency value from int to string, to match what the current game engine does.
This commit is contained in:
parent
c2c1c8df50
commit
d750b08317
1 changed files with 2 additions and 2 deletions
|
|
@ -37,7 +37,7 @@ type SnakeResponse struct {
|
||||||
Name string `json:"name"`
|
Name string `json:"name"`
|
||||||
Health int32 `json:"health"`
|
Health int32 `json:"health"`
|
||||||
Body []Coord `json:"body"`
|
Body []Coord `json:"body"`
|
||||||
Latency int32 `json:"latency"`
|
Latency string `json:"latency"`
|
||||||
Head Coord `json:"head"`
|
Head Coord `json:"head"`
|
||||||
Length int32 `json:"length"`
|
Length int32 `json:"length"`
|
||||||
Shout string `json:"shout"`
|
Shout string `json:"shout"`
|
||||||
|
|
@ -350,7 +350,7 @@ func snakeResponseFromSnake(snake rules.Snake) SnakeResponse {
|
||||||
Name: Battlesnakes[snake.ID].Name,
|
Name: Battlesnakes[snake.ID].Name,
|
||||||
Health: snake.Health,
|
Health: snake.Health,
|
||||||
Body: coordFromPointArray(snake.Body),
|
Body: coordFromPointArray(snake.Body),
|
||||||
Latency: 0,
|
Latency: "0",
|
||||||
Head: coordFromPoint(snake.Body[0]),
|
Head: coordFromPoint(snake.Body[0]),
|
||||||
Length: int32(len(snake.Body)),
|
Length: int32(len(snake.Body)),
|
||||||
Shout: "",
|
Shout: "",
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue