New "feast" game mode (alpha)

This commit is contained in:
bvanvugt 2020-12-07 18:11:00 -08:00
parent ca4b6c5dce
commit d7ee7b97fb
2 changed files with 146 additions and 0 deletions

41
feast.go Normal file
View file

@ -0,0 +1,41 @@
package rules
import ()
type FeastRuleset struct {
StandardRuleset
}
func (r *FeastRuleset) CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error) {
initialBoardState, err := r.StandardRuleset.CreateInitialBoardState(width, height, snakeIDs)
if err != nil {
return nil, err
}
err = r.fillBoardWithFood(initialBoardState)
if err != nil {
return nil, err
}
return initialBoardState, nil
}
func (r *FeastRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
nextState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
if err != nil {
return nil, err
}
err = r.fillBoardWithFood(nextState)
if err != nil {
return nil, err
}
return nextState, nil
}
func (r *FeastRuleset) fillBoardWithFood(b *BoardState) error {
unoccupiedPoints := r.getUnoccupiedPoints(b, true)
b.Food = append(b.Food, unoccupiedPoints...)
return nil
}