DEV 1247: Add a new map generator interface (#71)
* reorganize code * first draft of map generator interfaces * add explicit random interface to board helpers * implement standard map * rename Generator to GameMap * allow initializing snakes separately from placing them * add random number generator to Settings * updates to GameMap interface * add helpers for creating and updating BoardState with maps
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16 changed files with 916 additions and 160 deletions
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@ -231,7 +231,7 @@ func initializeBoardFromArgs(ruleset rules.Ruleset, snakeStates map[string]Snake
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for _, snakeState := range snakeStates {
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snakeIds = append(snakeIds, snakeState.ID)
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}
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state, err := rules.CreateDefaultBoardState(Width, Height, snakeIds)
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state, err := rules.CreateDefaultBoardState(rules.GlobalRand, Width, Height, snakeIds)
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if err != nil {
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log.Panic("[PANIC]: Error Initializing Board State")
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}
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