DEV 1247: Add a new map generator interface (#71)
* reorganize code * first draft of map generator interfaces * add explicit random interface to board helpers * implement standard map * rename Generator to GameMap * allow initializing snakes separately from placing them * add random number generator to Settings * updates to GameMap interface * add helpers for creating and updating BoardState with maps
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16 changed files with 916 additions and 160 deletions
64
maps/game_map_test.go
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64
maps/game_map_test.go
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package maps
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import (
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/stretchr/testify/require"
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)
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func TestBoardStateEditorInterface(t *testing.T) {
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var _ Editor = (*BoardStateEditor)(nil)
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}
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func TestBoardStateEditor(t *testing.T) {
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boardState := rules.NewBoardState(11, 11)
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boardState.Snakes = append(boardState.Snakes, rules.Snake{
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ID: "existing_snake",
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Health: 100,
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})
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editor := BoardStateEditor{BoardState: boardState}
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editor.AddFood(rules.Point{X: 1, Y: 3})
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editor.AddFood(rules.Point{X: 3, Y: 6})
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editor.AddFood(rules.Point{X: 3, Y: 7})
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editor.RemoveFood(rules.Point{X: 3, Y: 6})
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editor.AddHazard(rules.Point{X: 1, Y: 3})
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editor.AddHazard(rules.Point{X: 3, Y: 6})
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editor.AddHazard(rules.Point{X: 3, Y: 7})
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editor.RemoveHazard(rules.Point{X: 3, Y: 6})
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editor.PlaceSnake("existing_snake", []rules.Point{{X: 5, Y: 2}, {X: 5, Y: 1}, {X: 5, Y: 0}}, 99)
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editor.PlaceSnake("new_snake", []rules.Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 1, Y: 1}}, 98)
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require.Equal(t, &rules.BoardState{
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Width: 11,
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Height: 11,
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Food: []rules.Point{
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{X: 1, Y: 3},
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{X: 3, Y: 7},
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},
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Hazards: []rules.Point{
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{X: 1, Y: 3},
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{X: 3, Y: 7},
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},
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Snakes: []rules.Snake{
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{
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ID: "existing_snake",
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Health: 99,
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Body: []rules.Point{{X: 5, Y: 2}, {X: 5, Y: 1}, {X: 5, Y: 0}},
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},
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{
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ID: "new_snake",
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Health: 98,
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Body: []rules.Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 1, Y: 1}},
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},
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},
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}, boardState)
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editor.ClearFood()
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require.Equal(t, []rules.Point{}, boardState.Food)
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editor.ClearHazards()
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require.Equal(t, []rules.Point{}, boardState.Hazards)
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}
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