"Feast" -> "Maze". Fix backfill bug. (#26)
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d7ee7b97fb
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e01a1bf505
3 changed files with 86 additions and 13 deletions
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@ -2,11 +2,11 @@ package rules
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import ()
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type FeastRuleset struct {
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type MazeRuleset struct {
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StandardRuleset
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}
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func (r *FeastRuleset) CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error) {
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func (r *MazeRuleset) CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error) {
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initialBoardState, err := r.StandardRuleset.CreateInitialBoardState(width, height, snakeIDs)
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if err != nil {
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return nil, err
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@ -20,7 +20,7 @@ func (r *FeastRuleset) CreateInitialBoardState(width int32, height int32, snakeI
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return initialBoardState, nil
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}
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func (r *FeastRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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func (r *MazeRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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nextState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
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if err != nil {
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return nil, err
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@ -34,7 +34,7 @@ func (r *FeastRuleset) CreateNextBoardState(prevState *BoardState, moves []Snake
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return nextState, nil
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}
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func (r *FeastRuleset) fillBoardWithFood(b *BoardState) error {
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func (r *MazeRuleset) fillBoardWithFood(b *BoardState) error {
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unoccupiedPoints := r.getUnoccupiedPoints(b, true)
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b.Food = append(b.Food, unoccupiedPoints...)
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return nil
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@ -6,11 +6,11 @@ import (
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"github.com/stretchr/testify/require"
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)
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func TestFeastRulesetInterface(t *testing.T) {
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var _ Ruleset = (*FeastRuleset)(nil)
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func TestMazeRulesetInterface(t *testing.T) {
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var _ Ruleset = (*MazeRuleset)(nil)
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}
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func TestFeastCreateInitialBoardState(t *testing.T) {
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func TestMazeCreateInitialBoardState(t *testing.T) {
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tests := []struct {
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Height int32
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Width int32
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@ -27,7 +27,7 @@ func TestFeastCreateInitialBoardState(t *testing.T) {
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{11, 11, []string{"one", "two", "three", "four", "five"}, 116, nil},
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}
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r := FeastRuleset{}
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r := MazeRuleset{}
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for testNum, test := range tests {
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state, err := r.CreateInitialBoardState(test.Width, test.Height, test.IDs)
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require.Equal(t, test.Err, err)
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@ -46,11 +46,10 @@ func TestFeastCreateInitialBoardState(t *testing.T) {
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}
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}
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func TestFeastCreateNextBoardState(t *testing.T) {
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func TestMazeCreateNextBoardState(t *testing.T) {
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tests := []struct {
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prevState *BoardState
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moves []SnakeMove
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expectedError error
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expectedState *BoardState
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}{
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{
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@ -75,7 +74,6 @@ func TestFeastCreateNextBoardState(t *testing.T) {
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{ID: "one", Move: MoveDown},
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{ID: "two", Move: MoveUp},
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},
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nil,
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&BoardState{
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Width: 3,
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Height: 3,
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@ -94,12 +92,84 @@ func TestFeastCreateNextBoardState(t *testing.T) {
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Food: []Point{{0, 2}, {1, 1}, {2, 0}},
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},
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},
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// Ensure food is spawning in front of snakes
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{
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 0}, {1, 0}, {1, 0}},
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Health: 75,
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},
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},
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Food: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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},
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 0}, {1, 0}},
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Health: 74,
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},
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},
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Food: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
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},
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},
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// Ensure eliminated snakes are immediately replace with food
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{
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 0}, {2, 0}, {2, 0}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{2, 2}, {1, 2}, {0, 2}},
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Health: 100,
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},
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},
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Food: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveLeft},
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{ID: "two", Move: MoveDown},
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},
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{0, 0}, {1, 0}, {2, 0}},
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Health: 99,
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},
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{
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ID: "two",
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Body: []Point{{2, 3}, {2, 2}, {1, 2}},
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Health: 99,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{0, 1}, {0, 2}, {1, 1}, {1, 2}, {2, 1}, {2, 2}},
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},
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},
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}
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r := FeastRuleset{}
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r := MazeRuleset{}
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for _, test := range tests {
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nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
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require.Equal(t, test.expectedError, err)
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require.NoError(t, err)
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require.Equal(t, test.expectedState, nextState)
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}
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}
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@ -548,6 +548,9 @@ func (r *StandardRuleset) getUnoccupiedPoints(b *BoardState, includePossibleMove
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pointIsOccupied[p.X][p.Y] = true
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}
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for _, snake := range b.Snakes {
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if snake.EliminatedCause != NotEliminated {
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continue
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}
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for i, p := range snake.Body {
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if _, xExists := pointIsOccupied[p.X]; !xExists {
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pointIsOccupied[p.X] = map[int32]bool{}
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