DEV-1479 ensure snake elimination turn is set (#93)

* ensure snake elimination turn is set

- centralise elimination update logic to a single place to ensure consistency

* doc the method

* testing
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Torben 2022-07-21 14:26:56 -07:00 committed by GitHub
parent 663c377cc4
commit e1289af5fb
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6 changed files with 143 additions and 73 deletions

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@ -116,3 +116,34 @@ func TestSoloCreateNextBoardState(t *testing.T) {
gc.requireValidNextState(t, NewRulesetBuilder().PipelineRuleset(GameTypeSolo, NewPipeline(soloRulesetStages...)))
}
}
// Test a snake running right into the wall is properly eliminated
func TestSoloEliminationOutOfBounds(t *testing.T) {
r := SoloRuleset{}
// Using MaxRand is important because it ensures that the snakes are consistently placed in a way this test will work.
// Actually random placement could result in the assumptions made by this test being incorrect.
initialState, err := CreateDefaultBoardState(MaxRand, 2, 2, []string{"one"})
require.NoError(t, err)
_, next, err := r.Execute(
initialState,
r.Settings(),
[]SnakeMove{{ID: "one", Move: "right"}},
)
require.NoError(t, err)
require.NotNil(t, initialState)
ended, next, err := r.Execute(
next,
r.Settings(),
[]SnakeMove{{ID: "one", Move: "right"}},
)
require.NoError(t, err)
require.NotNil(t, initialState)
require.True(t, ended)
require.Equal(t, EliminatedByOutOfBounds, next.Snakes[0].EliminatedCause)
require.Equal(t, "", next.Snakes[0].EliminatedBy)
require.Equal(t, 1, next.Snakes[0].EliminatedOnTurn)
}