DEV 1303: Add empty and royale maps and update game map interface (#72)

* move random generator into Settings

* add empty and royale maps

* place snakes on either cardinal or corner positions first
This commit is contained in:
Rob O'Dwyer 2022-05-17 15:45:56 -07:00 committed by GitHub
parent 6fa2da2f01
commit e94d758a9b
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 479 additions and 52 deletions

49
maps/empty.go Normal file
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package maps
import (
"github.com/BattlesnakeOfficial/rules"
)
type EmptyMap struct{}
func init() {
globalRegistry.RegisterMap("empty", EmptyMap{})
}
func (m EmptyMap) ID() string {
return "empty"
}
func (m EmptyMap) Meta() Metadata {
return Metadata{
Name: "Empty",
Description: "Default snake placement with no food",
Author: "Battlesnake",
}
}
func (m EmptyMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
rand := settings.GetRand(0)
snakeIDs := make([]string, 0, len(initialBoardState.Snakes))
for _, snake := range initialBoardState.Snakes {
snakeIDs = append(snakeIDs, snake.ID)
}
tempBoardState := rules.NewBoardState(initialBoardState.Width, initialBoardState.Height)
err := rules.PlaceSnakesAutomatically(rand, tempBoardState, snakeIDs)
if err != nil {
return err
}
// Copy snakes from temp board state
for _, snake := range tempBoardState.Snakes {
editor.PlaceSnake(snake.ID, snake.Body, snake.Health)
}
return nil
}
func (m EmptyMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}