add turn to BoardState and remove it from RoyaleRuleset (#52)

This commit is contained in:
Rob O'Dwyer 2021-08-27 13:28:12 -07:00 committed by GitHub
parent 17556e15c1
commit e9f408cdbb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 31 additions and 27 deletions

View file

@ -89,6 +89,7 @@ func TestRoyaleHazards(t *testing.T) {
for _, test := range tests {
b := &BoardState{
Turn: test.Turn,
Width: test.Width,
Height: test.Height,
}
@ -97,7 +98,6 @@ func TestRoyaleHazards(t *testing.T) {
HazardDamagePerTurn: 1,
},
Seed: seed,
Turn: test.Turn,
ShrinkEveryNTurns: test.ShrinkEveryNTurns,
}
@ -127,46 +127,49 @@ func TestRoyalDamageNextTurn(t *testing.T) {
r := RoyaleRuleset{StandardRuleset: StandardRuleset{HazardDamagePerTurn: 30}, Seed: seed, ShrinkEveryNTurns: 10}
m := []SnakeMove{{ID: "one", Move: "down"}}
r.Turn = 10
err := r.populateHazards(base, r.Turn-1)
require.NoError(t, err)
next, err := r.CreateNextBoardState(base, m)
stateAfterTurn := func(prevState *BoardState, turn int32) *BoardState {
nextState := prevState.Clone()
nextState.Turn = turn - 1
err := r.populateHazards(nextState, turn)
require.NoError(t, err)
nextState.Turn = turn
return nextState
}
prevState := stateAfterTurn(base, 9)
next, err := r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(99), next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 10, len(next.Hazards)) // X = 0
r.Turn = 20
err = r.populateHazards(base, r.Turn-1)
require.NoError(t, err)
next, err = r.CreateNextBoardState(base, m)
prevState = stateAfterTurn(base, 19)
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(99), next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards)) // X = 9
r.Turn = 21
err = r.populateHazards(base, r.Turn-1)
require.NoError(t, err)
next, err = r.CreateNextBoardState(base, m)
prevState = stateAfterTurn(base, 20)
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(69), next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards))
base.Snakes[0].Health = 15
next, err = r.CreateNextBoardState(base, m)
prevState.Snakes[0].Health = 15
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, EliminatedByOutOfHealth, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(0), next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards))
base.Food = append(base.Food, Point{9, 0})
next, err = r.CreateNextBoardState(base, m)
prevState.Food = append(prevState.Food, Point{9, 0})
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)