DEV-1313: Add additional map types (#76)
* add helper to draw a ring of hazards * refactor tests to not be internal tests * add "hz_inner_wall" map * add "hz_rings" map * fix map registry * fix: edge case bugs in drawRing * remove println * add "hz_columns" * add "hz_rivers_bridges" map * WIP: implementing spiral hazards map * finish basic testing of 'hz_spiral' * include first turn * add "hz_hazards" map * remove incorrect author * add "hz_grow_box" map * add "hz_expand_box" map * add "hz_expand_scatter" map * remove debug * document the new "Range" method * - use rules.RulesetError instead of generic error - use a rules.Point for map rivers and bridgets map key * use rules.RulesetError instead of errors.New * provide more detail about boundar conditions * fix documentation (max can be == min) * add unit tests
This commit is contained in:
parent
aa38bcd0eb
commit
f0dc0bcb38
8 changed files with 1129 additions and 24 deletions
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@ -1,18 +1,19 @@
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package maps
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package maps_test
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import (
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/BattlesnakeOfficial/rules/maps"
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"github.com/stretchr/testify/require"
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)
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func TestEmptyMapInterface(t *testing.T) {
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var _ GameMap = EmptyMap{}
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var _ maps.GameMap = maps.EmptyMap{}
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}
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func TestEmptyMapSetupBoard(t *testing.T) {
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m := EmptyMap{}
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m := maps.EmptyMap{}
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settings := rules.Settings{}
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tests := []struct {
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@ -122,7 +123,7 @@ func TestEmptyMapSetupBoard(t *testing.T) {
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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nextBoardState := rules.NewBoardState(test.initialBoardState.Width, test.initialBoardState.Height)
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editor := NewBoardStateEditor(nextBoardState)
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editor := maps.NewBoardStateEditor(nextBoardState)
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settings := settings.WithRand(test.rand)
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err := m.SetupBoard(test.initialBoardState, settings, editor)
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@ -137,7 +138,7 @@ func TestEmptyMapSetupBoard(t *testing.T) {
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}
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func TestEmptyMapUpdateBoard(t *testing.T) {
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m := EmptyMap{}
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m := maps.EmptyMap{}
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initialBoardState := &rules.BoardState{
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Width: 2,
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Height: 2,
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@ -151,7 +152,7 @@ func TestEmptyMapUpdateBoard(t *testing.T) {
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}.WithRand(rules.MaxRand)
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nextBoardState := initialBoardState.Clone()
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err := m.UpdateBoard(initialBoardState.Clone(), settings, NewBoardStateEditor(nextBoardState))
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err := m.UpdateBoard(initialBoardState.Clone(), settings, maps.NewBoardStateEditor(nextBoardState))
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require.NoError(t, err)
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require.Equal(t, &rules.BoardState{
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671
maps/hazards.go
Normal file
671
maps/hazards.go
Normal file
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@ -0,0 +1,671 @@
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package maps
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import (
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"math"
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"github.com/BattlesnakeOfficial/rules"
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)
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type InnerBorderHazardsMap struct{}
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func init() {
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globalRegistry.RegisterMap("hz_inner_wall", InnerBorderHazardsMap{})
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globalRegistry.RegisterMap("hz_rings", ConcentricRingsHazardsMap{})
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globalRegistry.RegisterMap("hz_columns", ColumnsHazardsMap{})
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globalRegistry.RegisterMap("hz_rivers_bridges", RiverAndBridgesHazardsMap{})
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globalRegistry.RegisterMap("hz_spiral", SpiralHazardsMap{})
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globalRegistry.RegisterMap("hz_scatter", ScatterFillMap{})
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globalRegistry.RegisterMap("hz_grow_box", DirectionalExpandingBoxMap{})
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globalRegistry.RegisterMap("hz_expand_box", ExpandingBoxMap{})
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globalRegistry.RegisterMap("hz_expand_scatter", ExpandingScatterMap{})
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}
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func (m InnerBorderHazardsMap) ID() string {
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return "hz_inner_wall"
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}
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func (m InnerBorderHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_inner_wall",
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Description: "Creates a static map on turn 0 that is a 1-square wall of hazard that is inset 2 squares from the edge of the board",
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Author: "Battlesnake",
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}
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}
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func (m InnerBorderHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := (StandardMap{}).SetupBoard(lastBoardState, settings, editor); err != nil {
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return err
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}
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// draw the initial, single ring of hazards
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hazards, err := drawRing(lastBoardState.Width, lastBoardState.Height, 2, 2)
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if err != nil {
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return err
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}
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for _, p := range hazards {
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editor.AddHazard(p)
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}
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return nil
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}
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func (m InnerBorderHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
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}
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type ConcentricRingsHazardsMap struct{}
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func (m ConcentricRingsHazardsMap) ID() string {
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return "hz_rings"
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}
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func (m ConcentricRingsHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_rings",
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Description: "Creates a static map where there are rings of hazard sauce starting from the center with a 1 square space between the rings that has no sauce",
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Author: "Battlesnake",
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}
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}
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func (m ConcentricRingsHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := (StandardMap{}).SetupBoard(lastBoardState, settings, editor); err != nil {
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return err
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}
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// draw concentric rings of hazards
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for offset := 2; offset < lastBoardState.Width/2; offset += 2 {
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hazards, err := drawRing(lastBoardState.Width, lastBoardState.Height, offset, offset)
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if err != nil {
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return err
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}
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for _, p := range hazards {
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editor.AddHazard(p)
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}
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}
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return nil
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}
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func (m ConcentricRingsHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
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}
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type ColumnsHazardsMap struct{}
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func (m ColumnsHazardsMap) ID() string {
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return "hz_columns"
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}
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func (m ColumnsHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_columns",
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Description: "Creates a static map on turn 0 that fills in odd squares, i.e. (1,1), (1,3), (3,3) ... with hazard sauce",
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Author: "Battlesnake",
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}
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}
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func (m ColumnsHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := (StandardMap{}).SetupBoard(lastBoardState, settings, editor); err != nil {
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return err
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}
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for x := 0; x < lastBoardState.Width; x++ {
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for y := 0; y < lastBoardState.Height; y++ {
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if x%2 == 1 && y%2 == 1 {
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editor.AddHazard(rules.Point{X: x, Y: y})
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}
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}
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}
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return nil
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}
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func (m ColumnsHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
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}
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type SpiralHazardsMap struct{}
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func (m SpiralHazardsMap) ID() string {
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return "hz_spiral"
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}
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func (m SpiralHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_spiral",
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Description: `Generates a dynamic hazard map that grows in a spiral pattern clockwise from a random point on
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the map. Each 2 turns a new hazard square is added to the map`,
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Author: "altersaddle",
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}
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}
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func (m SpiralHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return (StandardMap{}).SetupBoard(lastBoardState, settings, editor)
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}
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func (m SpiralHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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err := StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
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if err != nil {
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return err
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}
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currentTurn := lastBoardState.Turn + 1
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spawnEveryNTurns := 3
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// no-op if we're not on a turn that spawns hazards
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if currentTurn < spawnEveryNTurns || currentTurn%spawnEveryNTurns != 0 {
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return nil
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}
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rand := settings.GetRand(0)
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spawnArea := 0.3 // Center spiral in the middle 0.6 of the board
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// randomly choose a location between the start point and the edge of the board
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spawnOffsetX := int(math.Floor(float64(lastBoardState.Width) * spawnArea))
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maxX := lastBoardState.Width - 1 - spawnOffsetX
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startX := rand.Range(spawnOffsetX, maxX)
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spawnOffsetY := int(math.Floor(float64(lastBoardState.Height) * spawnArea))
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maxY := lastBoardState.Height - 1 - spawnOffsetY
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startY := rand.Range(spawnOffsetY, maxY)
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if currentTurn == spawnEveryNTurns {
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editor.AddHazard(rules.Point{X: startX, Y: startY})
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return nil
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}
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// determine number of rings in spiral
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numRings := maxInt(startX, startY, lastBoardState.Width-startX, lastBoardState.Height-startY)
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turnCtr := spawnEveryNTurns
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for ring := 0; ring < numRings; ring++ {
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offset := ring + 1
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x := startX - ring
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y := startY + offset
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numSquaresInRing := 8 * offset
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for i := 0; i < numSquaresInRing; i++ {
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turnCtr += spawnEveryNTurns
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if turnCtr > currentTurn {
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break
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}
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if turnCtr == currentTurn && isOnBoard(lastBoardState.Width, lastBoardState.Height, x, y) {
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editor.AddHazard(rules.Point{X: x, Y: y})
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}
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// move the "cursor"
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if y == startY+offset && x < startX+offset {
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// top line, move right
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x += 1
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} else if x == startX+offset && y > startY-offset {
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// right side, go down
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y -= 1
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} else if y == startY-offset && x > startX-offset {
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// bottom line, move left
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x -= 1
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} else if x == startX-offset && y < startY+offset {
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y += 1
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}
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}
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}
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return nil
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}
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type ScatterFillMap struct{}
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func (m ScatterFillMap) ID() string {
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return "hz_scatter"
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}
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func (m ScatterFillMap) Meta() Metadata {
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return Metadata{
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Name: "hz_scatter",
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Description: `Fills the entire board with hazard squares that are set to appear on regular turn schedule. Each square is picked at random.`,
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}
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}
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func (m ScatterFillMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return (StandardMap{}).SetupBoard(lastBoardState, settings, editor)
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}
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func (m ScatterFillMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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err := StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
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if err != nil {
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return err
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}
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currentTurn := lastBoardState.Turn + 1
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spawnEveryNTurns := 2
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// no-op if we're not on a turn that spawns hazards
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if currentTurn < spawnEveryNTurns || currentTurn%spawnEveryNTurns != 0 {
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return nil
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}
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positions := make([]rules.Point, 0, lastBoardState.Width*lastBoardState.Height)
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for x := 0; x < lastBoardState.Width; x++ {
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for y := 0; y < lastBoardState.Height; y++ {
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positions = append(positions, rules.Point{X: x, Y: y})
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}
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}
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rand := settings.GetRand(0)
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rand.Shuffle(len(positions), func(i, j int) {
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positions[i], positions[j] = positions[j], positions[i]
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})
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editor.AddHazard(positions[(currentTurn-2)/2])
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return nil
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}
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type DirectionalExpandingBoxMap struct{}
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func (m DirectionalExpandingBoxMap) ID() string {
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return "hz_grow_box"
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}
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func (m DirectionalExpandingBoxMap) Meta() Metadata {
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return Metadata{
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Name: "hz_grow_box",
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Description: `Creates an area of hazard that expands from a point with one random side growing on a turn schedule.`,
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}
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}
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func (m DirectionalExpandingBoxMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return (StandardMap{}).SetupBoard(lastBoardState, settings, editor)
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}
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func (m DirectionalExpandingBoxMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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err := StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
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if err != nil {
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return err
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}
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currentTurn := lastBoardState.Turn + 1
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startTurn := 1
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spawnEveryNTurns := 15
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// no-op if we're not on a turn that spawns hazards
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if (currentTurn-startTurn)%spawnEveryNTurns != 0 {
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return nil
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}
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// no-op if we have spawned the entire board already
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if len(lastBoardState.Hazards) == lastBoardState.Width*lastBoardState.Height {
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return nil
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}
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rand := settings.GetRand(0)
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startX := rand.Range(2, lastBoardState.Width-2)
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startY := rand.Range(2, lastBoardState.Height-2)
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if currentTurn == 1 {
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editor.AddHazard(rules.Point{X: startX, Y: startY})
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return nil
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}
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topLeft := rules.Point{X: startX, Y: startY}
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bottomRight := rules.Point{X: startX, Y: startY}
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// var growthDirection string
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maxTurns := (currentTurn - startTurn) / spawnEveryNTurns
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for i := 0; i < maxTurns; i++ {
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directions := []string{}
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if topLeft.X > 0 {
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directions = append(directions, "left")
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}
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if topLeft.Y < lastBoardState.Height-1 {
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directions = append(directions, "up")
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}
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if bottomRight.X < lastBoardState.Width-1 {
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directions = append(directions, "right")
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}
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if bottomRight.Y > 0 {
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directions = append(directions, "down")
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}
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if len(directions) == 0 {
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return nil
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}
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choice := rand.Intn(len(directions))
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growthDirection := directions[choice]
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addHazards := i == maxTurns-1
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if growthDirection == "left" {
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x := topLeft.X - 1
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if addHazards {
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for y := bottomRight.Y; y < topLeft.Y+1; y++ {
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editor.AddHazard(rules.Point{X: x, Y: y})
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}
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}
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topLeft.X = x
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} else if growthDirection == "right" {
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x := bottomRight.X + 1
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if addHazards {
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for y := bottomRight.Y; y < topLeft.Y+1; y++ {
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editor.AddHazard(rules.Point{X: x, Y: y})
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}
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}
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bottomRight.X = x
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} else if growthDirection == "up" {
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y := topLeft.Y + 1
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if addHazards {
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for x := topLeft.X; x < bottomRight.X+1; x++ {
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editor.AddHazard(rules.Point{X: x, Y: y})
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}
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}
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topLeft.Y = y
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} else if growthDirection == "down" {
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y := bottomRight.Y - 1
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if addHazards {
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for x := topLeft.X; x < bottomRight.X+1; x++ {
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editor.AddHazard(rules.Point{X: x, Y: y})
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}
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}
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bottomRight.Y = y
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}
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}
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return nil
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}
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type ExpandingBoxMap struct{}
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func (m ExpandingBoxMap) ID() string {
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return "hz_expand_box"
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}
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func (m ExpandingBoxMap) Meta() Metadata {
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return Metadata{
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Name: "hz_expand_box",
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Description: `Generates an area of hazard that expands from a random point on the board outward in concentric rings on a periodic turn schedule.`,
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}
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}
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func (m ExpandingBoxMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return (StandardMap{}).SetupBoard(lastBoardState, settings, editor)
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}
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func (m ExpandingBoxMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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err := StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
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if err != nil {
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return err
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}
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currentTurn := lastBoardState.Turn + 1
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startTurn := 1 // first hazard appears on turn 1
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spawnEveryNTurns := 20
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// no-op if we're not on a turn that spawns hazards
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if (currentTurn-startTurn)%spawnEveryNTurns != 0 {
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return nil
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}
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// no-op if we have spawned the entire board already
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if len(lastBoardState.Hazards) == lastBoardState.Width*lastBoardState.Height {
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return nil
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}
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rand := settings.GetRand(0)
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startX := rand.Range(2, lastBoardState.Width-2)
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startY := rand.Range(2, lastBoardState.Width-2)
|
||||
|
||||
if currentTurn == startTurn {
|
||||
editor.AddHazard(rules.Point{X: startX, Y: startY})
|
||||
return nil
|
||||
}
|
||||
|
||||
// determine number of rings in spiral
|
||||
numRings := maxInt(startX, startY, lastBoardState.Width-startX, lastBoardState.Height-startY)
|
||||
|
||||
// no-op when iterations exceed the max rings
|
||||
if currentTurn/spawnEveryNTurns > numRings {
|
||||
return nil
|
||||
}
|
||||
|
||||
ring := currentTurn/spawnEveryNTurns - 1
|
||||
offset := ring + 1
|
||||
|
||||
for x := startX - offset; x < startX+offset+1; x++ {
|
||||
for y := startY - offset; y < startY+offset+1; y++ {
|
||||
if isOnBoard(lastBoardState.Width, lastBoardState.Height, x, y) {
|
||||
if ((x == startX-offset || x == startX+offset) && y >= startY-offset && y <= startY+offset) || ((y == startY-offset || y == startY+offset) && x >= startX-offset && x <= startX+offset) {
|
||||
editor.AddHazard(rules.Point{X: x, Y: y})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
type ExpandingScatterMap struct{}
|
||||
|
||||
func (m ExpandingScatterMap) ID() string {
|
||||
return "hz_expand_scatter"
|
||||
}
|
||||
|
||||
func (m ExpandingScatterMap) Meta() Metadata {
|
||||
return Metadata{
|
||||
Name: "hz_expand_scatter",
|
||||
Description: `Builds an expanding hazard area that grows from a central point in rings that are randomly filled in on a regular turn schedule.`,
|
||||
}
|
||||
}
|
||||
|
||||
func (m ExpandingScatterMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
return (StandardMap{}).SetupBoard(lastBoardState, settings, editor)
|
||||
}
|
||||
|
||||
func (m ExpandingScatterMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
err := StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
currentTurn := lastBoardState.Turn + 1
|
||||
startTurn := 1 // first hazard appears on turn 1
|
||||
spawnEveryNTurns := 2
|
||||
|
||||
// no-op if we're not on a turn that spawns hazards
|
||||
if (currentTurn-startTurn)%spawnEveryNTurns != 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// no-op if we have spawned the entire board already
|
||||
if len(lastBoardState.Hazards) == lastBoardState.Width*lastBoardState.Height {
|
||||
return nil
|
||||
}
|
||||
|
||||
rand := settings.GetRand(0)
|
||||
|
||||
startX := rand.Range(1, lastBoardState.Width-1)
|
||||
startY := rand.Range(1, lastBoardState.Width-1)
|
||||
|
||||
if currentTurn == startTurn {
|
||||
editor.AddHazard(rules.Point{X: startX, Y: startY})
|
||||
return nil
|
||||
}
|
||||
|
||||
// determine number of rings in spiral
|
||||
numRings := maxInt(startX, startY, lastBoardState.Width-startX, lastBoardState.Height-startY)
|
||||
|
||||
allPositions := []rules.Point{}
|
||||
for ring := 0; ring < numRings; ring++ {
|
||||
offset := ring + 1
|
||||
positions := []rules.Point{}
|
||||
for x := startX - offset; x < startX+offset+1; x++ {
|
||||
for y := startY - offset; y < startY+offset+1; y++ {
|
||||
if isOnBoard(lastBoardState.Width, lastBoardState.Height, x, y) {
|
||||
if ((x == startX-offset || x == startX+offset) && y >= startY-offset && y <= startY+offset) || ((y == startY-offset || y == startY+offset) && x >= startX-offset && x <= startX+offset) {
|
||||
positions = append(positions, rules.Point{X: x, Y: y})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// shuffle the positions so they are added scattered/randomly
|
||||
rand.Shuffle(len(positions), func(i, j int) {
|
||||
positions[i], positions[j] = positions[j], positions[i]
|
||||
})
|
||||
allPositions = append(allPositions, positions...)
|
||||
}
|
||||
|
||||
chosenPos := currentTurn/spawnEveryNTurns - 1
|
||||
editor.AddHazard(allPositions[chosenPos])
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
type RiverAndBridgesHazardsMap struct{}
|
||||
|
||||
func (m RiverAndBridgesHazardsMap) ID() string {
|
||||
return "hz_rivers_bridges"
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesHazardsMap) Meta() Metadata {
|
||||
return Metadata{
|
||||
Name: "hz_rivers_bridges",
|
||||
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
|
||||
Each river has one or two 1-square "bridges" over them`,
|
||||
Author: "Battlesnake",
|
||||
}
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
if err := (StandardMap{}).SetupBoard(lastBoardState, settings, editor); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
hazards, ok := riversAndBridgesMaps[rules.Point{X: lastBoardState.Width, Y: lastBoardState.Height}]
|
||||
if !ok {
|
||||
return rules.RulesetError("Board size is not supported by this map")
|
||||
}
|
||||
for _, p := range hazards {
|
||||
editor.AddHazard(p)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
return StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
|
||||
}
|
||||
|
||||
var riversAndBridgesMaps = map[rules.Point][]rules.Point{
|
||||
{X: 11, Y: 11}: {
|
||||
{X: 5, Y: 10},
|
||||
{X: 5, Y: 9},
|
||||
{X: 5, Y: 7},
|
||||
{X: 5, Y: 6},
|
||||
{X: 5, Y: 5},
|
||||
{X: 5, Y: 4},
|
||||
{X: 5, Y: 3},
|
||||
{X: 5, Y: 0},
|
||||
{X: 5, Y: 1},
|
||||
{X: 6, Y: 5},
|
||||
{X: 7, Y: 5},
|
||||
{X: 9, Y: 5},
|
||||
{X: 10, Y: 5},
|
||||
{X: 4, Y: 5},
|
||||
{X: 3, Y: 5},
|
||||
{X: 1, Y: 5},
|
||||
{X: 0, Y: 5},
|
||||
},
|
||||
{X: 19, Y: 19}: {
|
||||
{X: 9, Y: 0},
|
||||
{X: 9, Y: 1},
|
||||
{X: 9, Y: 2},
|
||||
{X: 9, Y: 5},
|
||||
{X: 9, Y: 6},
|
||||
{X: 9, Y: 7},
|
||||
{X: 9, Y: 9},
|
||||
{X: 9, Y: 8},
|
||||
{X: 9, Y: 10},
|
||||
{X: 9, Y: 12},
|
||||
{X: 9, Y: 11},
|
||||
{X: 9, Y: 13},
|
||||
{X: 9, Y: 14},
|
||||
{X: 9, Y: 16},
|
||||
{X: 9, Y: 17},
|
||||
{X: 9, Y: 18},
|
||||
{X: 0, Y: 9},
|
||||
{X: 2, Y: 9},
|
||||
{X: 1, Y: 9},
|
||||
{X: 3, Y: 9},
|
||||
{X: 5, Y: 9},
|
||||
{X: 6, Y: 9},
|
||||
{X: 7, Y: 9},
|
||||
{X: 8, Y: 9},
|
||||
{X: 10, Y: 9},
|
||||
{X: 13, Y: 9},
|
||||
{X: 12, Y: 9},
|
||||
{X: 11, Y: 9},
|
||||
{X: 15, Y: 9},
|
||||
{X: 16, Y: 9},
|
||||
{X: 17, Y: 9},
|
||||
{X: 18, Y: 9},
|
||||
{X: 9, Y: 4},
|
||||
{X: 8, Y: 10},
|
||||
{X: 8, Y: 8},
|
||||
{X: 10, Y: 8},
|
||||
{X: 10, Y: 10},
|
||||
},
|
||||
{X: 25, Y: 25}: {
|
||||
{X: 12, Y: 24},
|
||||
{X: 12, Y: 21},
|
||||
{X: 12, Y: 20},
|
||||
{X: 12, Y: 19},
|
||||
{X: 12, Y: 18},
|
||||
{X: 12, Y: 15},
|
||||
{X: 12, Y: 14},
|
||||
{X: 12, Y: 13},
|
||||
{X: 12, Y: 12},
|
||||
{X: 12, Y: 11},
|
||||
{X: 12, Y: 10},
|
||||
{X: 12, Y: 9},
|
||||
{X: 12, Y: 5},
|
||||
{X: 12, Y: 4},
|
||||
{X: 12, Y: 3},
|
||||
{X: 12, Y: 0},
|
||||
{X: 0, Y: 12},
|
||||
{X: 3, Y: 12},
|
||||
{X: 4, Y: 12},
|
||||
{X: 5, Y: 12},
|
||||
{X: 6, Y: 12},
|
||||
{X: 9, Y: 12},
|
||||
{X: 10, Y: 12},
|
||||
{X: 11, Y: 12},
|
||||
{X: 13, Y: 12},
|
||||
{X: 14, Y: 12},
|
||||
{X: 15, Y: 12},
|
||||
{X: 18, Y: 12},
|
||||
{X: 20, Y: 12},
|
||||
{X: 19, Y: 12},
|
||||
{X: 21, Y: 12},
|
||||
{X: 24, Y: 12},
|
||||
{X: 11, Y: 14},
|
||||
{X: 10, Y: 13},
|
||||
{X: 11, Y: 13},
|
||||
{X: 10, Y: 11},
|
||||
{X: 11, Y: 11},
|
||||
{X: 11, Y: 10},
|
||||
{X: 13, Y: 10},
|
||||
{X: 14, Y: 11},
|
||||
{X: 13, Y: 11},
|
||||
{X: 13, Y: 13},
|
||||
{X: 14, Y: 13},
|
||||
{X: 13, Y: 14},
|
||||
{X: 12, Y: 6},
|
||||
{X: 12, Y: 2},
|
||||
{X: 2, Y: 12},
|
||||
{X: 22, Y: 12},
|
||||
{X: 12, Y: 22},
|
||||
{X: 16, Y: 12},
|
||||
{X: 12, Y: 8},
|
||||
{X: 8, Y: 12},
|
||||
{X: 12, Y: 16},
|
||||
},
|
||||
}
|
||||
217
maps/hazards_test.go
Normal file
217
maps/hazards_test.go
Normal file
|
|
@ -0,0 +1,217 @@
|
|||
package maps_test
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"testing"
|
||||
|
||||
"github.com/BattlesnakeOfficial/rules"
|
||||
"github.com/BattlesnakeOfficial/rules/maps"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
func TestInnerBorderHazardsMap(t *testing.T) {
|
||||
|
||||
tests := []struct {
|
||||
boardSize int
|
||||
expectedHazards int
|
||||
}{
|
||||
{11, 32},
|
||||
{19, 64},
|
||||
{25, 88},
|
||||
}
|
||||
|
||||
for _, tc := range tests {
|
||||
|
||||
t.Run(fmt.Sprintf("%dx%d", tc.boardSize, tc.boardSize), func(t *testing.T) {
|
||||
m := maps.InnerBorderHazardsMap{}
|
||||
state := rules.NewBoardState(tc.boardSize, tc.boardSize)
|
||||
settings := rules.Settings{}
|
||||
|
||||
// ensure the ring of hazards is added to the board at setup
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
require.Empty(t, state.Hazards)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
require.Len(t, state.Hazards, tc.expectedHazards)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestConcentricRingsHazardsMap(t *testing.T) {
|
||||
|
||||
tests := []struct {
|
||||
boardSize int
|
||||
expectedHazards int
|
||||
}{
|
||||
{11, 48},
|
||||
}
|
||||
|
||||
for _, tc := range tests {
|
||||
|
||||
t.Run(fmt.Sprintf("%dx%d", tc.boardSize, tc.boardSize), func(t *testing.T) {
|
||||
m := maps.ConcentricRingsHazardsMap{}
|
||||
state := rules.NewBoardState(tc.boardSize, tc.boardSize)
|
||||
settings := rules.Settings{}
|
||||
|
||||
// ensure the ring of hazards is added to the board at setup
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
require.Empty(t, state.Hazards)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
require.Len(t, state.Hazards, tc.expectedHazards)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestColumnsHazardsMap(t *testing.T) {
|
||||
m := maps.ColumnsHazardsMap{}
|
||||
state := rules.NewBoardState(11, 11)
|
||||
settings := rules.Settings{}
|
||||
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
require.Empty(t, state.Hazards)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
require.Len(t, state.Hazards, 25)
|
||||
|
||||
// a few spot checks
|
||||
require.Contains(t, state.Hazards, rules.Point{X: 1, Y: 1})
|
||||
require.Contains(t, state.Hazards, rules.Point{X: 1, Y: 5})
|
||||
require.Contains(t, state.Hazards, rules.Point{X: 9, Y: 1})
|
||||
require.Contains(t, state.Hazards, rules.Point{X: 9, Y: 9})
|
||||
require.NotContains(t, state.Hazards, rules.Point{X: 0, Y: 1})
|
||||
require.NotContains(t, state.Hazards, rules.Point{X: 8, Y: 4})
|
||||
require.NotContains(t, state.Hazards, rules.Point{X: 2, Y: 2})
|
||||
require.NotContains(t, state.Hazards, rules.Point{X: 4, Y: 9})
|
||||
require.NotContains(t, state.Hazards, rules.Point{X: 1, Y: 0})
|
||||
}
|
||||
|
||||
func TestRiversAndBridgetsHazardsMap(t *testing.T) {
|
||||
// check error handling
|
||||
m := maps.RiverAndBridgesHazardsMap{}
|
||||
settings := rules.Settings{}
|
||||
|
||||
// check error for unsupported board sizes
|
||||
state := rules.NewBoardState(9, 9)
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.Error(t, err)
|
||||
|
||||
// check all the supported sizes
|
||||
for _, size := range []int{11, 19, 25} {
|
||||
state = rules.NewBoardState(size, size)
|
||||
editor = maps.NewBoardStateEditor(state)
|
||||
require.Empty(t, state.Hazards)
|
||||
err = m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func TestSpiralHazardsMap(t *testing.T) {
|
||||
// check error handling
|
||||
m := maps.SpiralHazardsMap{}
|
||||
settings := rules.Settings{}
|
||||
settings = settings.WithSeed(10)
|
||||
|
||||
state := rules.NewBoardState(11, 11)
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
|
||||
for i := 0; i < 1000; i++ {
|
||||
state.Turn = i
|
||||
err = m.UpdateBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
}
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
require.Equal(t, 11*11, len(state.Hazards), "hazards should eventually fille the entire map")
|
||||
}
|
||||
|
||||
func TestScatterFillMap(t *testing.T) {
|
||||
// check error handling
|
||||
m := maps.ScatterFillMap{}
|
||||
settings := rules.Settings{}
|
||||
settings = settings.WithSeed(10)
|
||||
|
||||
state := rules.NewBoardState(11, 11)
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
|
||||
totalTurns := 11 * 11 * 2
|
||||
for i := 0; i < totalTurns; i++ {
|
||||
state.Turn = i
|
||||
err = m.UpdateBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
}
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
require.Equal(t, 11*11, len(state.Hazards), "hazards should eventually fill the entire map")
|
||||
}
|
||||
|
||||
func TestDirectionalExpandingBoxMap(t *testing.T) {
|
||||
// check error handling
|
||||
m := maps.DirectionalExpandingBoxMap{}
|
||||
settings := rules.Settings{}
|
||||
settings = settings.WithSeed(2)
|
||||
|
||||
state := rules.NewBoardState(11, 11)
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
|
||||
totalTurns := 1000
|
||||
for i := 0; i < totalTurns; i++ {
|
||||
state.Turn = i
|
||||
err = m.UpdateBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
}
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
require.Equal(t, 11*11, len(state.Hazards), "hazards should eventually fill the entire map")
|
||||
}
|
||||
|
||||
func TestExpandingBoxMap(t *testing.T) {
|
||||
// check error handling
|
||||
m := maps.ExpandingBoxMap{}
|
||||
settings := rules.Settings{}
|
||||
settings = settings.WithSeed(2)
|
||||
|
||||
state := rules.NewBoardState(11, 11)
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
|
||||
totalTurns := 1000
|
||||
for i := 0; i < totalTurns; i++ {
|
||||
state.Turn = i
|
||||
err = m.UpdateBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
}
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
require.Equal(t, 11*11, len(state.Hazards), "hazards should eventually fill the entire map")
|
||||
}
|
||||
|
||||
func TestExpandingScatterMap(t *testing.T) {
|
||||
// check error handling
|
||||
m := maps.ExpandingScatterMap{}
|
||||
settings := rules.Settings{}
|
||||
settings = settings.WithSeed(2)
|
||||
|
||||
state := rules.NewBoardState(11, 11)
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
|
||||
totalTurns := 1000
|
||||
for i := 0; i < totalTurns; i++ {
|
||||
state.Turn = i
|
||||
err = m.UpdateBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
}
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
require.Equal(t, 11*11, len(state.Hazards), "hazards should eventually fill the entire map")
|
||||
}
|
||||
|
|
@ -1,6 +1,8 @@
|
|||
package maps
|
||||
|
||||
import "github.com/BattlesnakeOfficial/rules"
|
||||
import (
|
||||
"github.com/BattlesnakeOfficial/rules"
|
||||
)
|
||||
|
||||
// SetupBoard is a shortcut for looking up a map by ID and initializing a new board state with it.
|
||||
func SetupBoard(mapID string, settings rules.Settings, width, height int, snakeIDs []string) (*rules.BoardState, error) {
|
||||
|
|
@ -87,3 +89,91 @@ func (m StubMap) UpdateBoard(previousBoardState *rules.BoardState, settings rule
|
|||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// drawRing draws a ring of hazard points offset from the outer edge of the board
|
||||
func drawRing(bw, bh, hOffset, vOffset int) ([]rules.Point, error) {
|
||||
if bw < 1 {
|
||||
return nil, rules.RulesetError("board width too small")
|
||||
}
|
||||
|
||||
if bh < 1 {
|
||||
return nil, rules.RulesetError("board height too small")
|
||||
}
|
||||
|
||||
if hOffset >= bw-1 {
|
||||
return nil, rules.RulesetError("horizontal offset too large")
|
||||
}
|
||||
|
||||
if vOffset >= bh-1 {
|
||||
return nil, rules.RulesetError("vertical offset too large")
|
||||
}
|
||||
|
||||
if hOffset < 1 {
|
||||
return nil, rules.RulesetError("horizontal offset too small")
|
||||
}
|
||||
|
||||
if vOffset < 1 {
|
||||
return nil, rules.RulesetError("vertical offset too small")
|
||||
}
|
||||
|
||||
// calculate the start/end point of the horizontal borders
|
||||
xStart := hOffset - 1
|
||||
xEnd := bw - hOffset
|
||||
|
||||
// calculate start/end point of the vertical borders
|
||||
yStart := vOffset - 1
|
||||
yEnd := bh - vOffset
|
||||
|
||||
// we can pre-determine how many points will be in the ring and allocate a slice of exactly that size
|
||||
numPoints := 2 * (xEnd - xStart + 1) // horizontal hazard points
|
||||
|
||||
// Add vertical walls, if there are any.
|
||||
// Sometimes there are no vertical walls when the ring height is only 2.
|
||||
// In that case, the vertical walls are handled by the horizontal walls
|
||||
if yEnd >= yStart {
|
||||
numPoints += 2*(yEnd-yStart+1) - 4
|
||||
}
|
||||
|
||||
hazards := make([]rules.Point, 0, numPoints)
|
||||
|
||||
// draw horizontal walls
|
||||
for x := xStart; x <= xEnd; x++ {
|
||||
hazards = append(hazards,
|
||||
rules.Point{X: x, Y: yStart},
|
||||
rules.Point{X: x, Y: yEnd},
|
||||
)
|
||||
}
|
||||
|
||||
// draw vertical walls, but don't include corners that the horizontal walls already included
|
||||
for y := yStart + 1; y <= yEnd-1; y++ {
|
||||
hazards = append(hazards,
|
||||
rules.Point{X: xStart, Y: y},
|
||||
rules.Point{X: xEnd, Y: y},
|
||||
)
|
||||
}
|
||||
|
||||
return hazards, nil
|
||||
}
|
||||
|
||||
func maxInt(n1 int, n ...int) int {
|
||||
max := n1
|
||||
for _, v := range n {
|
||||
if v > max {
|
||||
max = v
|
||||
}
|
||||
}
|
||||
|
||||
return max
|
||||
}
|
||||
|
||||
func isOnBoard(w, h, x, y int) bool {
|
||||
if x >= w || x < 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
if y >= h || y < 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
|
|
|||
104
maps/helpers_internal_test.go
Normal file
104
maps/helpers_internal_test.go
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
package maps
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/BattlesnakeOfficial/rules"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
func TestMaxInt(t *testing.T) {
|
||||
// simple case
|
||||
n := maxInt(0, 1, 2, 3)
|
||||
require.Equal(t, 3, n)
|
||||
|
||||
// use negative, out of order
|
||||
n = maxInt(0, -1, 200, 3)
|
||||
require.Equal(t, 200, n)
|
||||
|
||||
// use only 1 value, and negative
|
||||
n = maxInt(-99)
|
||||
require.Equal(t, -99, n)
|
||||
|
||||
// use duplicate values
|
||||
n = maxInt(3, 3, 3)
|
||||
require.Equal(t, 3, n)
|
||||
|
||||
// use duplicate and other values
|
||||
n = maxInt(-1, 3, 5, 3, 3, 2)
|
||||
require.Equal(t, 5, n)
|
||||
}
|
||||
|
||||
func TestIsOnBoard(t *testing.T) {
|
||||
// a few spot checks
|
||||
require.True(t, isOnBoard(11, 11, 0, 0))
|
||||
require.False(t, isOnBoard(11, 11, -1, 0))
|
||||
require.True(t, isOnBoard(11, 11, 10, 10))
|
||||
require.False(t, isOnBoard(11, 11, 11, 11))
|
||||
require.True(t, isOnBoard(2, 2, 1, 1))
|
||||
|
||||
// exhaustive check on a small, non-square board
|
||||
for x := 0; x < 4; x++ {
|
||||
for y := 0; y < 9; y++ {
|
||||
require.True(t, isOnBoard(4, 9, x, y))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestDrawRing(t *testing.T) {
|
||||
_, err := drawRing(0, 11, 2, 2)
|
||||
require.Equal(t, "board width too small", err.Error())
|
||||
|
||||
_, err = drawRing(11, 0, 2, 2)
|
||||
require.Equal(t, "board height too small", err.Error())
|
||||
|
||||
_, err = drawRing(11, 11, 10, 2)
|
||||
require.Equal(t, "horizontal offset too large", err.Error())
|
||||
|
||||
_, err = drawRing(11, 11, 2, 10)
|
||||
require.Equal(t, "vertical offset too large", err.Error())
|
||||
|
||||
_, err = drawRing(11, 11, 0, 2)
|
||||
require.Equal(t, "horizontal offset too small", err.Error())
|
||||
|
||||
_, err = drawRing(11, 11, 2, 0)
|
||||
require.Equal(t, "vertical offset too small", err.Error())
|
||||
|
||||
_, err = drawRing(19, 1, 4, 4)
|
||||
require.Equal(t, "vertical offset too large", err.Error())
|
||||
|
||||
_, err = drawRing(19, 1, 6, 6)
|
||||
require.Equal(t, "vertical offset too large", err.Error())
|
||||
|
||||
_, err = drawRing(14, 7, 6, 6)
|
||||
require.Equal(t, "vertical offset too large", err.Error())
|
||||
|
||||
_, err = drawRing(18, 10, 8, 8)
|
||||
require.NoError(t, err)
|
||||
|
||||
ring, err := drawRing(11, 11, 2, 2)
|
||||
require.NoError(t, err)
|
||||
|
||||
// ring should not be empty
|
||||
require.NotEmpty(t, ring)
|
||||
|
||||
// should have exactly 32 points in this ring
|
||||
require.Len(t, ring, 32)
|
||||
|
||||
// ensure no duplicates
|
||||
seen := map[rules.Point]struct{}{}
|
||||
for _, p := range ring {
|
||||
// _, ok := seen[p]
|
||||
require.NotContains(t, seen, p)
|
||||
seen[p] = struct{}{}
|
||||
}
|
||||
|
||||
// spot check a few known points
|
||||
require.Contains(t, seen, rules.Point{X: 1, Y: 1}, "bottom left")
|
||||
require.Contains(t, seen, rules.Point{X: 1, Y: 9}, "top left")
|
||||
require.Contains(t, seen, rules.Point{X: 9, Y: 1}, "bottom right")
|
||||
require.Contains(t, seen, rules.Point{X: 9, Y: 9}, "top right")
|
||||
require.Contains(t, seen, rules.Point{X: 1, Y: 5})
|
||||
require.Contains(t, seen, rules.Point{X: 6, Y: 1})
|
||||
require.Contains(t, seen, rules.Point{X: 8, Y: 9})
|
||||
}
|
||||
|
|
@ -1,32 +1,33 @@
|
|||
package maps
|
||||
package maps_test
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"testing"
|
||||
|
||||
"github.com/BattlesnakeOfficial/rules"
|
||||
"github.com/BattlesnakeOfficial/rules/maps"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
func TestSetupBoard_NotFound(t *testing.T) {
|
||||
_, err := SetupBoard("does_not_exist", rules.Settings{}, 10, 10, []string{})
|
||||
_, err := maps.SetupBoard("does_not_exist", rules.Settings{}, 10, 10, []string{})
|
||||
|
||||
require.EqualError(t, err, rules.ErrorMapNotFound.Error())
|
||||
}
|
||||
|
||||
func TestSetupBoard_Error(t *testing.T) {
|
||||
testMap := StubMap{
|
||||
testMap := maps.StubMap{
|
||||
Id: t.Name(),
|
||||
Error: errors.New("bad map update"),
|
||||
}
|
||||
TestMap(testMap.ID(), testMap, func() {
|
||||
_, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{})
|
||||
maps.TestMap(testMap.ID(), testMap, func() {
|
||||
_, err := maps.SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{})
|
||||
require.EqualError(t, err, "bad map update")
|
||||
})
|
||||
}
|
||||
|
||||
func TestSetupBoard(t *testing.T) {
|
||||
testMap := StubMap{
|
||||
testMap := maps.StubMap{
|
||||
Id: t.Name(),
|
||||
SnakePositions: map[string]rules.Point{
|
||||
"1": {X: 3, Y: 4},
|
||||
|
|
@ -42,8 +43,8 @@ func TestSetupBoard(t *testing.T) {
|
|||
},
|
||||
}
|
||||
|
||||
TestMap(testMap.ID(), testMap, func() {
|
||||
boardState, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{"1", "2"})
|
||||
maps.TestMap(testMap.ID(), testMap, func() {
|
||||
boardState, err := maps.SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{"1", "2"})
|
||||
|
||||
require.NoError(t, err)
|
||||
|
||||
|
|
@ -65,7 +66,7 @@ func TestSetupBoard(t *testing.T) {
|
|||
}
|
||||
|
||||
func TestUpdateBoard(t *testing.T) {
|
||||
testMap := StubMap{
|
||||
testMap := maps.StubMap{
|
||||
Id: t.Name(),
|
||||
SnakePositions: map[string]rules.Point{
|
||||
"1": {X: 3, Y: 4},
|
||||
|
|
@ -98,8 +99,8 @@ func TestUpdateBoard(t *testing.T) {
|
|||
},
|
||||
}
|
||||
|
||||
TestMap(testMap.ID(), testMap, func() {
|
||||
boardState, err := UpdateBoard(testMap.ID(), previousBoardState, rules.Settings{})
|
||||
maps.TestMap(testMap.ID(), testMap, func() {
|
||||
boardState, err := maps.UpdateBoard(testMap.ID(), previousBoardState, rules.Settings{})
|
||||
|
||||
require.NoError(t, err)
|
||||
|
||||
|
|
|
|||
|
|
@ -1,19 +1,20 @@
|
|||
package maps
|
||||
package maps_test
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"testing"
|
||||
|
||||
"github.com/BattlesnakeOfficial/rules"
|
||||
"github.com/BattlesnakeOfficial/rules/maps"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
func TestStandardMapInterface(t *testing.T) {
|
||||
var _ GameMap = StandardMap{}
|
||||
var _ maps.GameMap = maps.StandardMap{}
|
||||
}
|
||||
|
||||
func TestStandardMapSetupBoard(t *testing.T) {
|
||||
m := StandardMap{}
|
||||
m := maps.StandardMap{}
|
||||
settings := rules.Settings{}
|
||||
|
||||
tests := []struct {
|
||||
|
|
@ -143,7 +144,7 @@ func TestStandardMapSetupBoard(t *testing.T) {
|
|||
for _, test := range tests {
|
||||
t.Run(test.name, func(t *testing.T) {
|
||||
nextBoardState := rules.NewBoardState(test.initialBoardState.Width, test.initialBoardState.Height)
|
||||
editor := NewBoardStateEditor(nextBoardState)
|
||||
editor := maps.NewBoardStateEditor(nextBoardState)
|
||||
settings := settings.WithRand(test.rand)
|
||||
|
||||
err := m.SetupBoard(test.initialBoardState, settings, editor)
|
||||
|
|
@ -158,7 +159,7 @@ func TestStandardMapSetupBoard(t *testing.T) {
|
|||
}
|
||||
|
||||
func TestStandardMapUpdateBoard(t *testing.T) {
|
||||
m := StandardMap{}
|
||||
m := maps.StandardMap{}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
|
|
@ -303,7 +304,7 @@ func TestStandardMapUpdateBoard(t *testing.T) {
|
|||
t.Run(test.name, func(t *testing.T) {
|
||||
nextBoardState := test.initialBoardState.Clone()
|
||||
settings := test.settings.WithRand(test.rand)
|
||||
editor := NewBoardStateEditor(nextBoardState)
|
||||
editor := maps.NewBoardStateEditor(nextBoardState)
|
||||
|
||||
err := m.UpdateBoard(test.initialBoardState.Clone(), settings, editor)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue