Rivers and Bridges map refactor (#103)
* Separated out rivers and bridges into its own file with three map variants * fixing tags * removed extra 4 starting positions from the medium map since it only supports 8 players * update GetUnoccupiedPoints to consider hazards with a flag * use new utility method to fine unoccupied points and enforce map sizes * changed up casting to make IsAllowable() more usable
This commit is contained in:
parent
7d769b01b6
commit
f82cfe5309
10 changed files with 484 additions and 347 deletions
18
board.go
18
board.go
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@ -432,7 +432,7 @@ func PlaceFoodFixed(rand Rand, b *BoardState) error {
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// Finally, always place 1 food in center of board for dramatic purposes
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isCenterOccupied := true
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unoccupiedPoints := GetUnoccupiedPoints(b, true)
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unoccupiedPoints := GetUnoccupiedPoints(b, true, false)
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for _, point := range unoccupiedPoints {
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if point == centerCoord {
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isCenterOccupied = false
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@ -450,7 +450,7 @@ func PlaceFoodFixed(rand Rand, b *BoardState) error {
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// PlaceFoodRandomly adds up to n new food to the board in random unoccupied squares
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func PlaceFoodRandomly(rand Rand, b *BoardState, n int) error {
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for i := 0; i < n; i++ {
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unoccupiedPoints := GetUnoccupiedPoints(b, false)
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unoccupiedPoints := GetUnoccupiedPoints(b, false, false)
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if len(unoccupiedPoints) > 0 {
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newFood := unoccupiedPoints[rand.Intn(len(unoccupiedPoints))]
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b.Food = append(b.Food, newFood)
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@ -468,7 +468,7 @@ func absInt(n int) int {
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func GetEvenUnoccupiedPoints(b *BoardState) []Point {
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// Start by getting unoccupied points
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unoccupiedPoints := GetUnoccupiedPoints(b, true)
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unoccupiedPoints := GetUnoccupiedPoints(b, true, false)
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// Create a new array to hold points that are even
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evenUnoccupiedPoints := []Point{}
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@ -494,7 +494,7 @@ func removeCenterCoord(b *BoardState, points []Point) []Point {
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return noCenterPoints
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}
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func GetUnoccupiedPoints(b *BoardState, includePossibleMoves bool) []Point {
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func GetUnoccupiedPoints(b *BoardState, includePossibleMoves bool, includeHazards bool) []Point {
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pointIsOccupied := map[int]map[int]bool{}
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for _, p := range b.Food {
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if _, xExists := pointIsOccupied[p.X]; !xExists {
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@ -502,6 +502,7 @@ func GetUnoccupiedPoints(b *BoardState, includePossibleMoves bool) []Point {
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}
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pointIsOccupied[p.X][p.Y] = true
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}
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for _, snake := range b.Snakes {
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if snake.EliminatedCause != NotEliminated {
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continue
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@ -529,6 +530,15 @@ func GetUnoccupiedPoints(b *BoardState, includePossibleMoves bool) []Point {
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}
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}
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if includeHazards {
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for _, p := range b.Hazards {
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if _, xExists := pointIsOccupied[p.X]; !xExists {
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pointIsOccupied[p.X] = map[int]bool{}
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}
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pointIsOccupied[p.X][p.Y] = true
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}
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}
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unoccupiedPoints := []Point{}
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for x := 0; x < b.Width; x++ {
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for y := 0; y < b.Height; y++ {
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@ -254,7 +254,7 @@ func TestPlaceSnakesDefault(t *testing.T) {
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for _, test := range tests {
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t.Run(fmt.Sprint(test.BoardState.Width, test.BoardState.Height, len(test.SnakeIDs)), func(t *testing.T) {
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require.Equal(t, test.BoardState.Width*test.BoardState.Height, len(GetUnoccupiedPoints(test.BoardState, true)))
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require.Equal(t, test.BoardState.Width*test.BoardState.Height, len(GetUnoccupiedPoints(test.BoardState, true, false)))
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err := PlaceSnakesAutomatically(MaxRand, test.BoardState, test.SnakeIDs)
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require.Equal(t, test.Err, err, "Snakes: %d", len(test.BoardState.Snakes))
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if err == nil {
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@ -769,10 +769,39 @@ func TestGetUnoccupiedPoints(t *testing.T) {
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},
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[]Point{{2, 1}},
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},
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{
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&BoardState{
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Height: 1,
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Width: 1,
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Hazards: []Point{{0, 0}},
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},
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[]Point{},
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},
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{
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&BoardState{
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Height: 2,
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Width: 2,
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Hazards: []Point{{1, 1}},
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},
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[]Point{{0, 0}, {0, 1}, {1, 0}},
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},
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{
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&BoardState{
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Height: 2,
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Width: 3,
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Food: []Point{{1, 1}, {2, 0}},
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Snakes: []Snake{
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{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
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{Body: []Point{{0, 1}}},
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},
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Hazards: []Point{{0, 0}, {1, 0}},
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},
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[]Point{{2, 1}},
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},
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}
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for _, test := range tests {
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unoccupiedPoints := GetUnoccupiedPoints(test.Board, true)
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unoccupiedPoints := GetUnoccupiedPoints(test.Board, true, true)
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require.Equal(t, len(test.Expected), len(unoccupiedPoints))
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for i, e := range test.Expected {
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require.Equal(t, e, unoccupiedPoints[i])
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@ -44,6 +44,20 @@ func (d sizes) IsUnlimited() bool {
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return len(d) == 1 && d[0].Width == 0
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}
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func (d sizes) IsAllowable(Width int, Height int) bool {
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if d.IsUnlimited() {
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return true
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}
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for _, size := range d {
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if size.Width == uint(Width) && size.Height == uint(Height) {
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return true
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}
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}
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return false
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}
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// AnySize creates sizes for a board that has no fixed sizes (supports unlimited sizes).
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func AnySize() sizes {
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return sizes{Dimensions{Width: 0, Height: 0}}
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312
maps/hazards.go
312
maps/hazards.go
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@ -12,7 +12,6 @@ func init() {
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globalRegistry.RegisterMap("hz_inner_wall", InnerBorderHazardsMap{})
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globalRegistry.RegisterMap("hz_rings", ConcentricRingsHazardsMap{})
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globalRegistry.RegisterMap("hz_columns", ColumnsHazardsMap{})
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globalRegistry.RegisterMap("hz_rivers_bridges", RiverAndBridgesHazardsMap{})
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globalRegistry.RegisterMap("hz_spiral", SpiralHazardsMap{})
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globalRegistry.RegisterMap("hz_scatter", ScatterFillMap{})
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globalRegistry.RegisterMap("hz_grow_box", DirectionalExpandingBoxMap{})
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@ -558,314 +557,3 @@ func (m ExpandingScatterMap) UpdateBoard(lastBoardState *rules.BoardState, setti
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return nil
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}
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type RiverAndBridgesHazardsMap struct{}
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func (m RiverAndBridgesHazardsMap) ID() string {
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return "hz_rivers_bridges"
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}
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func (m RiverAndBridgesHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_rivers_bridges",
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Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
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Each river has one or two 1-square "bridges" over them`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 12,
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BoardSizes: FixedSizes(Dimensions{11, 11}, Dimensions{19, 19}, Dimensions{25, 25}),
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Tags: []string{TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m RiverAndBridgesHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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width := lastBoardState.Width
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height := lastBoardState.Height
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hazards, ok := riversAndBridgesHazards[rules.Point{X: width, Y: height}]
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if !ok {
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return rules.RulesetError("board size is not supported by this map")
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}
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startPositions, ok := riversAndBridgesStartPositions[rules.Point{X: width, Y: height}]
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if !ok {
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return rules.RulesetError("board size is not supported by this map")
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}
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numSnakes := len(lastBoardState.Snakes)
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if numSnakes == 0 {
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return rules.RulesetError("too few snakes - at least one snake must be present")
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}
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rand := settings.GetRand(0)
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snakeIDs := make([]string, 0, len(lastBoardState.Snakes))
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for _, snake := range lastBoardState.Snakes {
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snakeIDs = append(snakeIDs, snake.ID)
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}
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tempBoardState := rules.NewBoardState(width, height)
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tempBoardState.Snakes = make([]rules.Snake, len(snakeIDs))
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for i := 0; i < len(snakeIDs); i++ {
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tempBoardState.Snakes[i] = rules.Snake{
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ID: snakeIDs[i],
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Health: rules.SnakeMaxHealth,
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}
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}
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err := rules.PlaceSnakesInQuadrants(rand, tempBoardState, startPositions)
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if err != nil {
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return err
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}
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err = rules.PlaceFoodFixed(rand, tempBoardState)
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if err != nil {
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return err
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}
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// Copy food from temp board state
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for _, f := range tempBoardState.Food {
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// skip the center food
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if f.X == lastBoardState.Width/2 && f.Y == lastBoardState.Height/2 {
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continue
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}
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editor.AddFood(f)
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}
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// Copy snakes from temp board state
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for _, snake := range tempBoardState.Snakes {
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editor.PlaceSnake(snake.ID, snake.Body, snake.Health)
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}
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for _, p := range hazards {
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editor.AddHazard(p)
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}
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return nil
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}
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func (m RiverAndBridgesHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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rand := settings.GetRand(lastBoardState.Turn)
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foodNeeded := checkFoodNeedingPlacement(rand, settings, lastBoardState)
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if foodNeeded > 0 {
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pts := m.getUnoccupiedPoints(lastBoardState)
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placeFoodRandomlyAtPositions(rand, lastBoardState, editor, foodNeeded, pts)
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}
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return nil
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}
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func (m RiverAndBridgesHazardsMap) getUnoccupiedPoints(lastBoardState *rules.BoardState) []rules.Point {
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unoccupiedPoints := rules.GetUnoccupiedPoints(lastBoardState, false)
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var totallyUnoccupiedPoints []rules.Point
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// we want to avoid placing food on hazards in this map
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for _, p := range unoccupiedPoints {
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isHazard := false
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for _, h := range lastBoardState.Hazards {
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if p == h {
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isHazard = true
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break
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}
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}
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if !isHazard {
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totallyUnoccupiedPoints = append(totallyUnoccupiedPoints, p)
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}
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}
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return totallyUnoccupiedPoints
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}
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var riversAndBridgesStartPositions = map[rules.Point][][]rules.Point{
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{X: 11, Y: 11}: {
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{
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{X: 1, Y: 1},
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{X: 3, Y: 3},
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{X: 1, Y: 3},
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},
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{
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{X: 9, Y: 9},
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{X: 7, Y: 7},
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{X: 9, Y: 7},
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},
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{
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{X: 1, Y: 9},
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{X: 3, Y: 7},
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{X: 3, Y: 9},
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},
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{
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{X: 9, Y: 3},
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{X: 9, Y: 1},
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{X: 7, Y: 3},
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},
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},
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{X: 19, Y: 19}: {
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{
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{X: 1, Y: 1},
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{X: 5, Y: 1},
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{X: 1, Y: 5},
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{X: 5, Y: 5},
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},
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{
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{X: 17, Y: 1},
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{X: 17, Y: 5},
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{X: 13, Y: 5},
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{X: 13, Y: 1},
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},
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{
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{X: 1, Y: 17},
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{X: 5, Y: 17},
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{X: 1, Y: 13},
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{X: 5, Y: 13},
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},
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{
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{X: 17, Y: 17},
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{X: 17, Y: 13},
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{X: 13, Y: 17},
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{X: 13, Y: 13},
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},
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},
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{X: 25, Y: 25}: {
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{
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{X: 1, Y: 1},
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{X: 9, Y: 9},
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{X: 9, Y: 1},
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{X: 1, Y: 9},
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},
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{
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{X: 23, Y: 23},
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{X: 15, Y: 15},
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{X: 23, Y: 15},
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{X: 15, Y: 23},
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},
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{
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{X: 15, Y: 1},
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{X: 15, Y: 9},
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{X: 23, Y: 9},
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{X: 23, Y: 1},
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},
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{
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{X: 9, Y: 23},
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{X: 1, Y: 23},
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{X: 9, Y: 15},
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{X: 1, Y: 15},
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},
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},
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}
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var riversAndBridgesHazards = map[rules.Point][]rules.Point{
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{X: 11, Y: 11}: {
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{X: 5, Y: 10},
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{X: 5, Y: 9},
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{X: 5, Y: 7},
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{X: 5, Y: 6},
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{X: 5, Y: 5},
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{X: 5, Y: 4},
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{X: 5, Y: 3},
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{X: 5, Y: 0},
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{X: 5, Y: 1},
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{X: 6, Y: 5},
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{X: 7, Y: 5},
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{X: 9, Y: 5},
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{X: 10, Y: 5},
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{X: 4, Y: 5},
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{X: 3, Y: 5},
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{X: 1, Y: 5},
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{X: 0, Y: 5},
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},
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{X: 19, Y: 19}: {
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{X: 9, Y: 0},
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{X: 9, Y: 1},
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{X: 9, Y: 2},
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{X: 9, Y: 5},
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{X: 9, Y: 6},
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{X: 9, Y: 7},
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{X: 9, Y: 9},
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{X: 9, Y: 8},
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{X: 9, Y: 10},
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{X: 9, Y: 12},
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{X: 9, Y: 11},
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{X: 9, Y: 13},
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{X: 9, Y: 14},
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{X: 9, Y: 16},
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{X: 9, Y: 17},
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{X: 9, Y: 18},
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{X: 0, Y: 9},
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{X: 2, Y: 9},
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{X: 1, Y: 9},
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{X: 3, Y: 9},
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{X: 5, Y: 9},
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{X: 6, Y: 9},
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{X: 7, Y: 9},
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{X: 8, Y: 9},
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{X: 10, Y: 9},
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{X: 13, Y: 9},
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{X: 12, Y: 9},
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{X: 11, Y: 9},
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{X: 15, Y: 9},
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{X: 16, Y: 9},
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{X: 17, Y: 9},
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{X: 18, Y: 9},
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{X: 9, Y: 4},
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{X: 8, Y: 10},
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{X: 8, Y: 8},
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{X: 10, Y: 8},
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{X: 10, Y: 10},
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},
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{X: 25, Y: 25}: {
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{X: 12, Y: 24},
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{X: 12, Y: 21},
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{X: 12, Y: 20},
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{X: 12, Y: 19},
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{X: 12, Y: 18},
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{X: 12, Y: 15},
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{X: 12, Y: 14},
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{X: 12, Y: 13},
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{X: 12, Y: 12},
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{X: 12, Y: 11},
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{X: 12, Y: 10},
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{X: 12, Y: 9},
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{X: 12, Y: 5},
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{X: 12, Y: 4},
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{X: 12, Y: 3},
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{X: 12, Y: 0},
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{X: 0, Y: 12},
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{X: 3, Y: 12},
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{X: 4, Y: 12},
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{X: 5, Y: 12},
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{X: 6, Y: 12},
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{X: 9, Y: 12},
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{X: 10, Y: 12},
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{X: 11, Y: 12},
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{X: 13, Y: 12},
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{X: 14, Y: 12},
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{X: 15, Y: 12},
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{X: 18, Y: 12},
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{X: 20, Y: 12},
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{X: 19, Y: 12},
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{X: 21, Y: 12},
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{X: 24, Y: 12},
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{X: 11, Y: 14},
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{X: 10, Y: 13},
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{X: 11, Y: 13},
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{X: 10, Y: 11},
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{X: 11, Y: 11},
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{X: 11, Y: 10},
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{X: 13, Y: 10},
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{X: 14, Y: 11},
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{X: 13, Y: 11},
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{X: 13, Y: 13},
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{X: 14, Y: 13},
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{X: 13, Y: 14},
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{X: 12, Y: 6},
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{X: 12, Y: 2},
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{X: 2, Y: 12},
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{X: 22, Y: 12},
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{X: 12, Y: 22},
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{X: 16, Y: 12},
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{X: 12, Y: 8},
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{X: 8, Y: 12},
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{X: 12, Y: 16},
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},
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}
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|
|||
|
|
@ -89,29 +89,6 @@ func TestColumnsHazardsMap(t *testing.T) {
|
|||
require.NotContains(t, state.Hazards, rules.Point{X: 1, Y: 0})
|
||||
}
|
||||
|
||||
func TestRiversAndBridgetsHazardsMap(t *testing.T) {
|
||||
// check error handling
|
||||
m := maps.RiverAndBridgesHazardsMap{}
|
||||
settings := rules.Settings{}
|
||||
|
||||
// check error for unsupported board sizes
|
||||
state := rules.NewBoardState(9, 9)
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.Error(t, err)
|
||||
|
||||
// check all the supported sizes
|
||||
for _, size := range []int{11, 19, 25} {
|
||||
state = rules.NewBoardState(size, size)
|
||||
state.Snakes = append(state.Snakes, rules.Snake{ID: "1", Body: []rules.Point{}})
|
||||
editor = maps.NewBoardStateEditor(state)
|
||||
require.Empty(t, state.Hazards)
|
||||
err = m.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSpiralHazardsMap(t *testing.T) {
|
||||
// check error handling
|
||||
m := maps.SpiralHazardsMap{}
|
||||
|
|
|
|||
|
|
@ -60,8 +60,8 @@ func TestRegisteredMaps(t *testing.T) {
|
|||
}
|
||||
|
||||
// Check that at least one map size can be setup without error
|
||||
for width := 0; width < maxBoardWidth; width++ {
|
||||
for height := 0; height < maxBoardHeight; height++ {
|
||||
for width := 0; width <= maxBoardWidth; width++ {
|
||||
for height := 0; height <= maxBoardHeight; height++ {
|
||||
initialBoardState := rules.NewBoardState(width, height)
|
||||
initialBoardState.Snakes = append(initialBoardState.Snakes, rules.Snake{ID: "1", Body: []rules.Point{}})
|
||||
if meta.MaxPlayers > 1 {
|
||||
|
|
|
|||
376
maps/rivers_and_bridges.go
Normal file
376
maps/rivers_and_bridges.go
Normal file
|
|
@ -0,0 +1,376 @@
|
|||
package maps
|
||||
|
||||
import (
|
||||
"github.com/BattlesnakeOfficial/rules"
|
||||
)
|
||||
|
||||
func init() {
|
||||
globalRegistry.RegisterMap("hz_rivers_bridges", RiverAndBridgesMediumHazardsMap{})
|
||||
globalRegistry.RegisterMap("hz_rivers_bridges_lg", RiverAndBridgesLargeHazardsMap{})
|
||||
globalRegistry.RegisterMap("hz_rivers_bridges_xl", RiverAndBridgesExtraLargeHazardsMap{})
|
||||
}
|
||||
|
||||
func setupRiverAndBridgesBoard(startingPositions [][]rules.Point, hazards []rules.Point, lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
width := lastBoardState.Width
|
||||
height := lastBoardState.Height
|
||||
|
||||
numSnakes := len(lastBoardState.Snakes)
|
||||
if numSnakes == 0 {
|
||||
return rules.RulesetError("too few snakes - at least one snake must be present")
|
||||
}
|
||||
|
||||
rand := settings.GetRand(0)
|
||||
|
||||
snakeIDs := make([]string, 0, len(lastBoardState.Snakes))
|
||||
for _, snake := range lastBoardState.Snakes {
|
||||
snakeIDs = append(snakeIDs, snake.ID)
|
||||
}
|
||||
|
||||
tempBoardState := rules.NewBoardState(width, height)
|
||||
tempBoardState.Snakes = make([]rules.Snake, len(snakeIDs))
|
||||
|
||||
for i := 0; i < len(snakeIDs); i++ {
|
||||
tempBoardState.Snakes[i] = rules.Snake{
|
||||
ID: snakeIDs[i],
|
||||
Health: rules.SnakeMaxHealth,
|
||||
}
|
||||
}
|
||||
err := rules.PlaceSnakesInQuadrants(rand, tempBoardState, startingPositions)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
err = rules.PlaceFoodFixed(rand, tempBoardState)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Copy food from temp board state
|
||||
for _, f := range tempBoardState.Food {
|
||||
// skip the center food
|
||||
if f.X == lastBoardState.Width/2 && f.Y == lastBoardState.Height/2 {
|
||||
continue
|
||||
}
|
||||
editor.AddFood(f)
|
||||
}
|
||||
|
||||
// Copy snakes from temp board state
|
||||
for _, snake := range tempBoardState.Snakes {
|
||||
editor.PlaceSnake(snake.ID, snake.Body, snake.Health)
|
||||
}
|
||||
|
||||
for _, p := range hazards {
|
||||
editor.AddHazard(p)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func placeRiverAndBridgesFood(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
rand := settings.GetRand(lastBoardState.Turn)
|
||||
|
||||
foodNeeded := checkFoodNeedingPlacement(rand, settings, lastBoardState)
|
||||
if foodNeeded > 0 {
|
||||
pts := rules.GetUnoccupiedPoints(lastBoardState, false, true)
|
||||
placeFoodRandomlyAtPositions(rand, lastBoardState, editor, foodNeeded, pts)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
type RiverAndBridgesMediumHazardsMap struct{}
|
||||
|
||||
func (m RiverAndBridgesMediumHazardsMap) ID() string {
|
||||
return "hz_rivers_bridges"
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesMediumHazardsMap) Meta() Metadata {
|
||||
return Metadata{
|
||||
Name: "hz_rivers_bridges",
|
||||
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
|
||||
Each river has one or two 1-square "bridges" over them`,
|
||||
Author: "Battlesnake",
|
||||
Version: 1,
|
||||
MinPlayers: 1,
|
||||
MaxPlayers: 8,
|
||||
BoardSizes: FixedSizes(Dimensions{11, 11}),
|
||||
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
|
||||
}
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesMediumHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
if !m.Meta().BoardSizes.IsAllowable(lastBoardState.Width, lastBoardState.Height) {
|
||||
return rules.RulesetError("This map can only be played on a 11x11 board")
|
||||
}
|
||||
|
||||
err := setupRiverAndBridgesBoard(riversAndBridgesMediumStartPositions, riversAndBridgesMediumHazards, lastBoardState, settings, editor)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesMediumHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
|
||||
}
|
||||
|
||||
var riversAndBridgesMediumStartPositions = [][]rules.Point{
|
||||
{
|
||||
{X: 1, Y: 1},
|
||||
{X: 3, Y: 3},
|
||||
},
|
||||
{
|
||||
{X: 9, Y: 9},
|
||||
{X: 7, Y: 7},
|
||||
},
|
||||
{
|
||||
{X: 1, Y: 9},
|
||||
{X: 3, Y: 9},
|
||||
},
|
||||
{
|
||||
{X: 9, Y: 1},
|
||||
{X: 7, Y: 3},
|
||||
},
|
||||
}
|
||||
|
||||
var riversAndBridgesMediumHazards = []rules.Point{
|
||||
{X: 5, Y: 10},
|
||||
{X: 5, Y: 9},
|
||||
{X: 5, Y: 7},
|
||||
{X: 5, Y: 6},
|
||||
{X: 5, Y: 5},
|
||||
{X: 5, Y: 4},
|
||||
{X: 5, Y: 3},
|
||||
{X: 5, Y: 0},
|
||||
{X: 5, Y: 1},
|
||||
{X: 6, Y: 5},
|
||||
{X: 7, Y: 5},
|
||||
{X: 9, Y: 5},
|
||||
{X: 10, Y: 5},
|
||||
{X: 4, Y: 5},
|
||||
{X: 3, Y: 5},
|
||||
{X: 1, Y: 5},
|
||||
{X: 0, Y: 5},
|
||||
}
|
||||
|
||||
type RiverAndBridgesLargeHazardsMap struct{}
|
||||
|
||||
func (m RiverAndBridgesLargeHazardsMap) ID() string {
|
||||
return "hz_rivers_bridges_lg"
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesLargeHazardsMap) Meta() Metadata {
|
||||
return Metadata{
|
||||
Name: "hz_rivers_bridges_lg",
|
||||
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
|
||||
Each river has one or two 1-square "bridges" over them`,
|
||||
Author: "Battlesnake",
|
||||
Version: 1,
|
||||
MinPlayers: 1,
|
||||
MaxPlayers: 12,
|
||||
BoardSizes: FixedSizes(Dimensions{19, 19}),
|
||||
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
|
||||
}
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesLargeHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
if !m.Meta().BoardSizes.IsAllowable(lastBoardState.Width, lastBoardState.Height) {
|
||||
return rules.RulesetError("This map can only be played on a 19x19 board")
|
||||
}
|
||||
|
||||
err := setupRiverAndBridgesBoard(riversAndBridgesLargeStartPositions, riversAndBridgesLargeHazards, lastBoardState, settings, editor)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
|
||||
}
|
||||
|
||||
var riversAndBridgesLargeStartPositions = [][]rules.Point{
|
||||
{
|
||||
{X: 1, Y: 1},
|
||||
{X: 5, Y: 1},
|
||||
{X: 1, Y: 5},
|
||||
{X: 5, Y: 5},
|
||||
},
|
||||
{
|
||||
{X: 17, Y: 1},
|
||||
{X: 17, Y: 5},
|
||||
{X: 13, Y: 5},
|
||||
{X: 13, Y: 1},
|
||||
},
|
||||
{
|
||||
{X: 1, Y: 17},
|
||||
{X: 5, Y: 17},
|
||||
{X: 1, Y: 13},
|
||||
{X: 5, Y: 13},
|
||||
},
|
||||
{
|
||||
{X: 17, Y: 17},
|
||||
{X: 17, Y: 13},
|
||||
{X: 13, Y: 17},
|
||||
{X: 13, Y: 13},
|
||||
},
|
||||
}
|
||||
|
||||
var riversAndBridgesLargeHazards = []rules.Point{
|
||||
{X: 9, Y: 0},
|
||||
{X: 9, Y: 1},
|
||||
{X: 9, Y: 2},
|
||||
{X: 9, Y: 5},
|
||||
{X: 9, Y: 6},
|
||||
{X: 9, Y: 7},
|
||||
{X: 9, Y: 9},
|
||||
{X: 9, Y: 8},
|
||||
{X: 9, Y: 10},
|
||||
{X: 9, Y: 12},
|
||||
{X: 9, Y: 11},
|
||||
{X: 9, Y: 13},
|
||||
{X: 9, Y: 14},
|
||||
{X: 9, Y: 16},
|
||||
{X: 9, Y: 17},
|
||||
{X: 9, Y: 18},
|
||||
{X: 0, Y: 9},
|
||||
{X: 2, Y: 9},
|
||||
{X: 1, Y: 9},
|
||||
{X: 3, Y: 9},
|
||||
{X: 5, Y: 9},
|
||||
{X: 6, Y: 9},
|
||||
{X: 7, Y: 9},
|
||||
{X: 8, Y: 9},
|
||||
{X: 10, Y: 9},
|
||||
{X: 13, Y: 9},
|
||||
{X: 12, Y: 9},
|
||||
{X: 11, Y: 9},
|
||||
{X: 15, Y: 9},
|
||||
{X: 16, Y: 9},
|
||||
{X: 17, Y: 9},
|
||||
{X: 18, Y: 9},
|
||||
{X: 9, Y: 4},
|
||||
{X: 8, Y: 10},
|
||||
{X: 8, Y: 8},
|
||||
{X: 10, Y: 8},
|
||||
{X: 10, Y: 10},
|
||||
}
|
||||
|
||||
type RiverAndBridgesExtraLargeHazardsMap struct{}
|
||||
|
||||
func (m RiverAndBridgesExtraLargeHazardsMap) ID() string {
|
||||
return "hz_rivers_bridges_xl"
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesExtraLargeHazardsMap) Meta() Metadata {
|
||||
return Metadata{
|
||||
Name: "hz_rivers_bridges_xl",
|
||||
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
|
||||
Each river has one or two 1-square "bridges" over them`,
|
||||
Author: "Battlesnake",
|
||||
Version: 1,
|
||||
MinPlayers: 1,
|
||||
MaxPlayers: 12,
|
||||
BoardSizes: FixedSizes(Dimensions{25, 25}),
|
||||
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
|
||||
}
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesExtraLargeHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
if !m.Meta().BoardSizes.IsAllowable(lastBoardState.Width, lastBoardState.Height) {
|
||||
return rules.RulesetError("This map can only be played on a 25x25 board")
|
||||
}
|
||||
|
||||
err := setupRiverAndBridgesBoard(riversAndBridgesExtraLargeStartPositions, riversAndBridgesExtraLargeHazards, lastBoardState, settings, editor)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m RiverAndBridgesExtraLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
|
||||
}
|
||||
|
||||
var riversAndBridgesExtraLargeStartPositions = [][]rules.Point{
|
||||
{
|
||||
{X: 1, Y: 1},
|
||||
{X: 9, Y: 9},
|
||||
{X: 9, Y: 1},
|
||||
{X: 1, Y: 9},
|
||||
},
|
||||
{
|
||||
{X: 23, Y: 23},
|
||||
{X: 15, Y: 15},
|
||||
{X: 23, Y: 15},
|
||||
{X: 15, Y: 23},
|
||||
},
|
||||
{
|
||||
{X: 15, Y: 1},
|
||||
{X: 15, Y: 9},
|
||||
{X: 23, Y: 9},
|
||||
{X: 23, Y: 1},
|
||||
},
|
||||
{
|
||||
{X: 9, Y: 23},
|
||||
{X: 1, Y: 23},
|
||||
{X: 9, Y: 15},
|
||||
{X: 1, Y: 15},
|
||||
},
|
||||
}
|
||||
|
||||
var riversAndBridgesExtraLargeHazards = []rules.Point{
|
||||
{X: 12, Y: 24},
|
||||
{X: 12, Y: 21},
|
||||
{X: 12, Y: 20},
|
||||
{X: 12, Y: 19},
|
||||
{X: 12, Y: 18},
|
||||
{X: 12, Y: 15},
|
||||
{X: 12, Y: 14},
|
||||
{X: 12, Y: 13},
|
||||
{X: 12, Y: 12},
|
||||
{X: 12, Y: 11},
|
||||
{X: 12, Y: 10},
|
||||
{X: 12, Y: 9},
|
||||
{X: 12, Y: 5},
|
||||
{X: 12, Y: 4},
|
||||
{X: 12, Y: 3},
|
||||
{X: 12, Y: 0},
|
||||
{X: 0, Y: 12},
|
||||
{X: 3, Y: 12},
|
||||
{X: 4, Y: 12},
|
||||
{X: 5, Y: 12},
|
||||
{X: 6, Y: 12},
|
||||
{X: 9, Y: 12},
|
||||
{X: 10, Y: 12},
|
||||
{X: 11, Y: 12},
|
||||
{X: 13, Y: 12},
|
||||
{X: 14, Y: 12},
|
||||
{X: 15, Y: 12},
|
||||
{X: 18, Y: 12},
|
||||
{X: 20, Y: 12},
|
||||
{X: 19, Y: 12},
|
||||
{X: 21, Y: 12},
|
||||
{X: 24, Y: 12},
|
||||
{X: 11, Y: 14},
|
||||
{X: 10, Y: 13},
|
||||
{X: 11, Y: 13},
|
||||
{X: 10, Y: 11},
|
||||
{X: 11, Y: 11},
|
||||
{X: 11, Y: 10},
|
||||
{X: 13, Y: 10},
|
||||
{X: 14, Y: 11},
|
||||
{X: 13, Y: 11},
|
||||
{X: 13, Y: 13},
|
||||
{X: 14, Y: 13},
|
||||
{X: 13, Y: 14},
|
||||
{X: 12, Y: 6},
|
||||
{X: 12, Y: 2},
|
||||
{X: 2, Y: 12},
|
||||
{X: 22, Y: 12},
|
||||
{X: 12, Y: 22},
|
||||
{X: 16, Y: 12},
|
||||
{X: 12, Y: 8},
|
||||
{X: 8, Y: 12},
|
||||
{X: 12, Y: 16},
|
||||
}
|
||||
|
|
@ -5,17 +5,18 @@ import (
|
|||
"testing"
|
||||
|
||||
"github.com/BattlesnakeOfficial/rules"
|
||||
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
func TestRiversAndBridgesSnakePlacement(t *testing.T) {
|
||||
m := RiverAndBridgesHazardsMap{}
|
||||
m := RiverAndBridgesMediumHazardsMap{}
|
||||
settings := rules.Settings{}
|
||||
|
||||
// check all the supported sizes
|
||||
for _, size := range []int{11, 19, 25} {
|
||||
for _, size := range []int{11} {
|
||||
initialState := rules.NewBoardState(size, size)
|
||||
startPositions := riversAndBridgesStartPositions[rules.Point{X: size, Y: size}]
|
||||
startPositions := riversAndBridgesMediumStartPositions
|
||||
maxSnakes := len(startPositions)
|
||||
for i := 0; i < maxSnakes; i++ {
|
||||
initialState.Snakes = append(initialState.Snakes, rules.Snake{ID: fmt.Sprint(i), Body: []rules.Point{}})
|
||||
42
maps/rivers_and_bridges_test.go
Normal file
42
maps/rivers_and_bridges_test.go
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
package maps_test
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/BattlesnakeOfficial/rules"
|
||||
"github.com/BattlesnakeOfficial/rules/maps"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
func TestRiversAndBridgetsHazardsMap(t *testing.T) {
|
||||
// check error handling
|
||||
m := maps.RiverAndBridgesMediumHazardsMap{}
|
||||
settings := rules.Settings{}
|
||||
|
||||
// check error for unsupported board sizes
|
||||
state := rules.NewBoardState(9, 9)
|
||||
editor := maps.NewBoardStateEditor(state)
|
||||
err := m.SetupBoard(state, settings, editor)
|
||||
require.Error(t, err)
|
||||
|
||||
tests := []struct {
|
||||
Map maps.GameMap
|
||||
Width uint
|
||||
Height uint
|
||||
}{
|
||||
{maps.RiverAndBridgesMediumHazardsMap{}, 11, 11},
|
||||
{maps.RiverAndBridgesLargeHazardsMap{}, 19, 19},
|
||||
{maps.RiverAndBridgesExtraLargeHazardsMap{}, 25, 25},
|
||||
}
|
||||
|
||||
// check all the supported sizes
|
||||
for _, test := range tests {
|
||||
state = rules.NewBoardState(int(test.Width), int(test.Height))
|
||||
state.Snakes = append(state.Snakes, rules.Snake{ID: "1", Body: []rules.Point{}})
|
||||
editor = maps.NewBoardStateEditor(state)
|
||||
require.Empty(t, state.Hazards)
|
||||
err = test.Map.SetupBoard(state, settings, editor)
|
||||
require.NoError(t, err)
|
||||
require.NotEmpty(t, state.Hazards)
|
||||
}
|
||||
}
|
||||
|
|
@ -84,7 +84,7 @@ func checkFoodNeedingPlacement(rand rules.Rand, settings rules.Settings, state *
|
|||
}
|
||||
|
||||
func placeFoodRandomly(rand rules.Rand, b *rules.BoardState, editor Editor, n int) {
|
||||
unoccupiedPoints := rules.GetUnoccupiedPoints(b, false)
|
||||
unoccupiedPoints := rules.GetUnoccupiedPoints(b, false, false)
|
||||
placeFoodRandomlyAtPositions(rand, b, editor, n, unoccupiedPoints)
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue