Rivers and Bridges map refactor (#103)
* Separated out rivers and bridges into its own file with three map variants * fixing tags * removed extra 4 starting positions from the medium map since it only supports 8 players * update GetUnoccupiedPoints to consider hazards with a flag * use new utility method to fine unoccupied points and enforce map sizes * changed up casting to make IsAllowable() more usable
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10 changed files with 484 additions and 347 deletions
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@ -89,29 +89,6 @@ func TestColumnsHazardsMap(t *testing.T) {
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require.NotContains(t, state.Hazards, rules.Point{X: 1, Y: 0})
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}
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func TestRiversAndBridgetsHazardsMap(t *testing.T) {
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// check error handling
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m := maps.RiverAndBridgesHazardsMap{}
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settings := rules.Settings{}
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// check error for unsupported board sizes
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state := rules.NewBoardState(9, 9)
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editor := maps.NewBoardStateEditor(state)
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err := m.SetupBoard(state, settings, editor)
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require.Error(t, err)
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// check all the supported sizes
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for _, size := range []int{11, 19, 25} {
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state = rules.NewBoardState(size, size)
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state.Snakes = append(state.Snakes, rules.Snake{ID: "1", Body: []rules.Point{}})
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editor = maps.NewBoardStateEditor(state)
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require.Empty(t, state.Hazards)
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err = m.SetupBoard(state, settings, editor)
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require.NoError(t, err)
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require.NotEmpty(t, state.Hazards)
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}
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}
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func TestSpiralHazardsMap(t *testing.T) {
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// check error handling
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m := maps.SpiralHazardsMap{}
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