Add solo gameplay ruleset.
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2 changed files with 62 additions and 0 deletions
14
solo.go
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14
solo.go
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package rules
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type SoloRuleset struct {
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StandardRuleset
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}
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func (r *SoloRuleset) IsGameOver(b *BoardState) (bool, error) {
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for i := 0; i < len(b.Snakes); i++ {
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if b.Snakes[i].EliminatedCause == NotEliminated {
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return false, nil
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}
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}
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return true, nil
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}
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48
solo_test.go
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48
solo_test.go
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package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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func TestSoloCreateNextBoardStateSanity(t *testing.T) {
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boardState := &BoardState{}
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r := SoloRuleset{}
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_, err := r.CreateNextBoardState(boardState, []SnakeMove{})
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require.NoError(t, err)
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}
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func TestSoloIsGameOver(t *testing.T) {
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tests := []struct {
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Snakes []Snake
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Expected bool
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}{
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{[]Snake{}, true},
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{[]Snake{{}}, false},
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{[]Snake{{}, {}, {}}, false},
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{[]Snake{{EliminatedCause: EliminatedByOutOfBounds}}, true},
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{
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[]Snake{
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{EliminatedCause: EliminatedByOutOfBounds},
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{EliminatedCause: EliminatedByOutOfBounds},
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{EliminatedCause: EliminatedByOutOfBounds},
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},
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true,
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},
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}
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r := SoloRuleset{}
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for _, test := range tests {
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b := &BoardState{
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Height: 11,
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Width: 11,
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Snakes: test.Snakes,
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Food: []Point{},
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}
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actual, err := r.IsGameOver(b)
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require.NoError(t, err)
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require.Equal(t, test.Expected, actual)
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}
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}
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