* DEV-1761: Clean up Ruleset interface (#115)
* remove legacy ruleset types and simplify ruleset interface
* remove unnecessary settings argument from Ruleset interface
* decouple rules.Settings from client API and store settings as strings
* DEV 1761: Add new BoardState and Point fields (#117)
* add Point.TTL, Point.Value, GameState and PointState to BoardState
* allow maps to access BoardState.GameState,PointState
* add PreUpdateBoard and refactor snail_mode with it
* fix bug where an extra turn was printed to the console
* fix formatting
* fix lint errors
Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
* Add snail-mode map
* snail-mode: cap max hazards to 7
- Ensure that no more than 7 hazards are added to a square. This
fixes a bug where some squares were getting way too many hazards
applied to them. There must be some other bug at work here as
well.
- Change author names to be github usernames instead of first names
* snail-mode: fix bug with eliminated snakes
- Ensure that hazard snail-trail is not added for eliminated snakes
* Update from Stream July 31
Added comments to most functions and important bits of code
Also changed the map so that instead of a fixed number of 7 hazards,
we add hazards equal to the length of the snake.
* snail-mode: add TAG_EXPERIMENTAL and TAG_HAZARD_PLACEMENT
* snail-mode: use Point as map key
Co-authored-by: Corey Alexander <coreyja@gmail.com>