* DEV-1761: Clean up Ruleset interface (#115)
* remove legacy ruleset types and simplify ruleset interface
* remove unnecessary settings argument from Ruleset interface
* decouple rules.Settings from client API and store settings as strings
* DEV 1761: Add new BoardState and Point fields (#117)
* add Point.TTL, Point.Value, GameState and PointState to BoardState
* allow maps to access BoardState.GameState,PointState
* add PreUpdateBoard and refactor snail_mode with it
* fix bug where an extra turn was printed to the console
* fix formatting
* fix lint errors
Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
* add a new "pipeline" concept
- added new Pipeline type which is a series of stages
- added a global registry to facilitate plugin architecture
- 100% test coverage
* Refactor rulesets to provide and use Pipeline
* fix copypasta comments
* fix lint for unused method
* include game over stages in ruleset pipelines
* clean up unused private standard methods
* remove unused private methods in squad ruleset
* remove unused private methods in royale ruleset
* refactor: pipeline clone + return next board state
* YAGNI: remove unused Append
* refactor: improve stage names
* add no-op behavior to stages for initial state
* refactor: no-op decision within stage functions
* remove misleading comment that isn't true
* dont bother checking for init in gameover stages
* remove redundant test
* refactor: provide a combined ruleset/pipeline type
* fix: movement no-op for GameOver check
IsGameOver needs to run pipeline, move snakes needs to no-op for that
* add test coverage
* refactor: improve stage names and use constants
* add Error method
Support error checking before calling Execute()
* update naming to be American style
* panic when overwriting stages in global registry
* rename "Error" method and improve docs
* use testify lib for panic assertion
* remove redundant food stage
* use ruleset-specific logic for game over checks
* re-work Pipeline errors
* rework errors again
* add defensive check for zero length snake
* use old logic which checks current state, not next
* add warning about how PipelineRuleset checks for game over
Refactor rulesets into smaller composable operations
In order to mix up the functionality from different rulesets like Solo, Royale, etc. the code in these classes needs to be broken up into small functions that can be composed in a pipeline to make a custom game mode.
* extract board generation out of rules.Ruleset
* update comment and remove redundant interface check
* clone boardState in constrictor to respect the ModifyBoardState interface