Commit graph

7 commits

Author SHA1 Message Date
Rob O'Dwyer
1adbc79168
DEV 953: Add basic maps support to CLI (#74)
* remove squad support and switch to using pipelines only in RulesBuilder

* remove spawn_food.standard from legacy ruleset definitions

* bugfix: Royale map generates Standard food

* add maps support to CLI

* add automated tests for all registered GameMap implementations

* update README
2022-05-25 11:24:27 -07:00
Torben
3bd1e47bb4
change all "int32" types to "int" (#75) 2022-05-25 11:17:41 -07:00
Torben
d378759d58
DEV-1096 - add a new "pipeline" concept (#67)
* add a new "pipeline" concept

- added new Pipeline type which is a series of stages
- added a global registry to facilitate plugin architecture
- 100% test coverage

* Refactor rulesets to provide and use Pipeline

* fix copypasta comments

* fix lint for unused method

* include game over stages in ruleset pipelines

* clean up unused private standard methods

* remove unused private methods in squad ruleset

* remove unused private methods in royale ruleset

* refactor: pipeline clone + return next board state

* YAGNI: remove unused Append

* refactor: improve stage names

* add no-op behavior to stages for initial state

* refactor: no-op decision within stage functions

* remove misleading comment that isn't true

* dont bother checking for init in gameover stages

* remove redundant test

* refactor: provide a combined ruleset/pipeline type

* fix: movement no-op for GameOver check

IsGameOver needs to run pipeline, move snakes needs to no-op for that

* add test coverage

* refactor: improve stage names and use constants

* add Error method

Support error checking before calling Execute()

* update naming to be American style

* panic when overwriting stages in global registry

* rename "Error" method and improve docs

* use testify lib for panic assertion

* remove redundant food stage

* use ruleset-specific logic for game over checks

* re-work Pipeline errors

* rework errors again

* add defensive check for zero length snake

* use old logic which checks current state, not next

* add warning about how PipelineRuleset checks for game over
2022-04-19 15:52:57 -07:00
Torben
397d925110
DEV-765 pipeline refactor (#64)
Refactor rulesets into smaller composable operations

In order to mix up the functionality from different rulesets like Solo, Royale, etc. the code in these classes needs to be broken up into small functions that can be composed in a pipeline to make a custom game mode.
2022-03-16 16:58:05 -07:00
Torben
5e629e9e93
DEV-765 add some additional tests (#65)
Adds additional test coverage. Re-uses standard test cases where possible and added a few additional cases specific to some modes.
2022-03-15 16:41:39 -07:00
Ebbe Steenhoudt
09aa6e01f9
Fixed constrictor and wrapped names (#61) 2022-01-31 09:43:10 -08:00
John Oram
17556e15c1
wrapped ruleset (#30)
* wrapped ruleset

* resurrect like brad suggested

* introduce mode to binary

* go fmt

* address edge crossing collision and eating bugs

* Update board_state.go

* removed binary

* rename variable
2021-08-24 12:11:36 -07:00