package maps import ( "github.com/BattlesnakeOfficial/rules" ) type HealingPoolsMap struct{} func init() { globalRegistry.RegisterMap("healing_pools", HealingPoolsMap{}) } func (m HealingPoolsMap) ID() string { return "healing_pools" } func (m HealingPoolsMap) Meta() Metadata { return Metadata{ Name: "Healing Pools", Description: "A simple map that spawns fixed single cell hazard areas based on the map size.", Author: "Battlesnake", Version: 1, MinPlayers: 1, MaxPlayers: 8, BoardSizes: FixedSizes(Dimensions{7, 7}, Dimensions{11, 11}, Dimensions{19, 19}), } } func (m HealingPoolsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error { if err := (StandardMap{}).SetupBoard(initialBoardState, settings, editor); err != nil { return err } rand := settings.GetRand(0) options, ok := poolLocationOptions[rules.Point{X: initialBoardState.Width, Y: initialBoardState.Height}] if !ok { return rules.RulesetError("board size is not supported by this map") } i := rand.Intn(len(options)) for _, p := range options[i] { editor.AddHazard(p) } return nil } func (m HealingPoolsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error { return StandardMap{}.UpdateBoard(lastBoardState, settings, editor) } var poolLocationOptions = map[rules.Point][][]rules.Point{ {X: 7, Y: 7}: { { {X: 3, Y: 3}, }, }, {X: 11, Y: 11}: { { {X: 3, Y: 3}, {X: 7, Y: 7}, }, { {X: 3, Y: 7}, {X: 7, Y: 3}, }, { {X: 3, Y: 5}, {X: 7, Y: 5}, }, { {X: 5, Y: 7}, {X: 5, Y: 3}, }, }, {X: 19, Y: 19}: { { {X: 5, Y: 5}, {X: 13, Y: 13}, {X: 5, Y: 13}, {X: 13, Y: 5}, }, { {X: 5, Y: 10}, {X: 13, Y: 10}, {X: 10, Y: 13}, {X: 10, Y: 5}, }, }, }