package commands import ( "bytes" "encoding/json" "fmt" "io/ioutil" "log" "math/rand" "net/http" "net/url" "path" "strconv" "sync" "time" "github.com/BattlesnakeOfficial/rules" "github.com/google/uuid" "github.com/spf13/cobra" ) type Battlesnake struct { URL string Name string ID string API string LastMove string Squad string Character rune } type Coord struct { X int32 `json:"x"` Y int32 `json:"y"` } type SnakeResponse struct { Id string `json:"id"` Name string `json:"name"` Health int32 `json:"health"` Body []Coord `json:"body"` Latency string `json:"latency"` Head Coord `json:"head"` Length int32 `json:"length"` Shout string `json:"shout"` Squad string `json:"squad"` } type BoardResponse struct { Height int32 `json:"height"` Width int32 `json:"width"` Food []Coord `json:"food"` Hazards []Coord `json:"hazards"` Snakes []SnakeResponse `json:"snakes"` } type GameResponseRuleset struct { Name string `json:"name"` Version string `json:"version"` } type GameResponse struct { Id string `json:"id"` Timeout int32 `json:"timeout"` Ruleset GameResponseRuleset `json:"ruleset"` } type ResponsePayload struct { Game GameResponse `json:"game"` Turn int32 `json:"turn"` Board BoardResponse `json:"board"` You SnakeResponse `json:"you"` } type PlayerResponse struct { Move string `json:"move"` Shout string `json:"shout"` } type PingResponse struct { APIVersion string `json:"apiversion"` Author string `json:"author"` Color string `json:"color"` Head string `json:"head"` Tail string `json:"tail"` Version string `json:"version"` } var GameId string var Turn int32 var Battlesnakes map[string]Battlesnake var HttpClient http.Client var Width int32 var Height int32 var Names []string var URLs []string var Squads []string var Timeout int32 var Sequential bool var GameType string var ViewMap bool var Seed int64 var TurnDelay int32 var FoodSpawnChance int32 var MinimumFood int32 var HazardDamagePerTurn int32 var ShrinkEveryNTurns int32 var playCmd = &cobra.Command{ Use: "play", Short: "Play a game of Battlesnake locally.", Long: "Play a game of Battlesnake locally.", Run: run, } func init() { rootCmd.AddCommand(playCmd) playCmd.Flags().Int32VarP(&Width, "width", "W", 11, "Width of Board") playCmd.Flags().Int32VarP(&Height, "height", "H", 11, "Height of Board") playCmd.Flags().StringArrayVarP(&Names, "name", "n", nil, "Name of Snake") playCmd.Flags().StringArrayVarP(&URLs, "url", "u", nil, "URL of Snake") playCmd.Flags().StringArrayVarP(&Names, "squad", "S", nil, "Squad of Snake") playCmd.Flags().Int32VarP(&Timeout, "timeout", "t", 500, "Request Timeout") playCmd.Flags().BoolVarP(&Sequential, "sequential", "s", false, "Use Sequential Processing") playCmd.Flags().StringVarP(&GameType, "gametype", "g", "standard", "Type of Game Rules") playCmd.Flags().BoolVarP(&ViewMap, "viewmap", "v", false, "View the Map Each Turn") playCmd.Flags().Int64VarP(&Seed, "seed", "r", time.Now().UTC().UnixNano(), "Random Seed") playCmd.Flags().Int32VarP(&TurnDelay, "delay", "d", 0, "Turn Delay in Milliseconds") playCmd.Flags().Int32Var(&FoodSpawnChance, "foodSpawnChance", 15, "Percentage chance of spawning a new food every round") playCmd.Flags().Int32Var(&MinimumFood, "minimumFood", 1, "Minimum food to keep on the board every turn") playCmd.Flags().Int32Var(&HazardDamagePerTurn, "hazardDamagePerTurn", 14, "Health damage a snake will take when ending its turn in a hazard") playCmd.Flags().Int32Var(&ShrinkEveryNTurns, "shrinkEveryNTurns", 25, "In Royale mode, the number of turns between generating new hazards") playCmd.Flags().SortFlags = false } var run = func(cmd *cobra.Command, args []string) { rand.Seed(Seed) Battlesnakes = make(map[string]Battlesnake) GameId = uuid.New().String() Turn = 0 snakes := buildSnakesFromOptions() ruleset := getRuleset(Seed, snakes) state := initializeBoardFromArgs(ruleset, snakes) for _, snake := range snakes { Battlesnakes[snake.ID] = snake } for v := false; !v; v, _ = ruleset.IsGameOver(state) { Turn++ state = createNextBoardState(ruleset, state, snakes, Turn) if ViewMap { printMap(state, Turn) } else { log.Printf("[%v]: State: %v\n", Turn, state) } if TurnDelay > 0 { time.Sleep(time.Duration(TurnDelay) * time.Millisecond) } } if GameType == "solo" { log.Printf("[DONE]: Game completed after %v turns.", Turn) } else { var winner string isDraw := true for _, snake := range state.Snakes { if snake.EliminatedCause == rules.NotEliminated { isDraw = false winner = Battlesnakes[snake.ID].Name } sendEndRequest(ruleset, state, Battlesnakes[snake.ID]) } if isDraw { log.Printf("[DONE]: Game completed after %v turns. It was a draw.", Turn) } else { log.Printf("[DONE]: Game completed after %v turns. %v is the winner.", Turn, winner) } } } func getRuleset(seed int64, snakes []Battlesnake) rules.Ruleset { var ruleset rules.Ruleset var royale rules.RoyaleRuleset standard := rules.StandardRuleset{ FoodSpawnChance: FoodSpawnChance, MinimumFood: MinimumFood, HazardDamagePerTurn: 0, } switch GameType { case "royale": standard.HazardDamagePerTurn = HazardDamagePerTurn royale = rules.RoyaleRuleset{ StandardRuleset: standard, Seed: seed, ShrinkEveryNTurns: ShrinkEveryNTurns, } ruleset = &royale case "squad": squadMap := map[string]string{} for _, snake := range snakes { squadMap[snake.ID] = snake.Squad } ruleset = &rules.SquadRuleset{ StandardRuleset: standard, SquadMap: squadMap, AllowBodyCollisions: true, SharedElimination: true, SharedHealth: true, SharedLength: true, } case "solo": ruleset = &rules.SoloRuleset{ StandardRuleset: standard, } case "wrapped": ruleset = &rules.WrappedRuleset{ StandardRuleset: standard, } case "constrictor": ruleset = &rules.ConstrictorRuleset{ StandardRuleset: standard, } default: ruleset = &standard } return ruleset } func initializeBoardFromArgs(ruleset rules.Ruleset, snakes []Battlesnake) *rules.BoardState { if Timeout == 0 { Timeout = 500 } HttpClient = http.Client{ Timeout: time.Duration(Timeout) * time.Millisecond, } snakeIds := []string{} for _, snake := range snakes { snakeIds = append(snakeIds, snake.ID) } state, err := rules.CreateDefaultBoardState(Width, Height, snakeIds) if err != nil { log.Panic("[PANIC]: Error Initializing Board State") } state, err = ruleset.ModifyInitialBoardState(state) if err != nil { log.Panic("[PANIC]: Error Initializing Board State") } for _, snake := range snakes { requestBody := getIndividualBoardStateForSnake(state, snake, ruleset) u, _ := url.ParseRequestURI(snake.URL) u.Path = path.Join(u.Path, "start") _, err = HttpClient.Post(u.String(), "application/json", bytes.NewBuffer(requestBody)) if err != nil { log.Printf("[WARN]: Request to %v failed", u.String()) } } return state } func createNextBoardState(ruleset rules.Ruleset, state *rules.BoardState, snakes []Battlesnake, turn int32) *rules.BoardState { var moves []rules.SnakeMove if Sequential { for _, snake := range snakes { for _, stateSnake := range state.Snakes { if snake.ID == stateSnake.ID && stateSnake.EliminatedCause == rules.NotEliminated { moves = append(moves, getMoveForSnake(ruleset, state, snake)) } } } } else { var wg sync.WaitGroup c := make(chan rules.SnakeMove, len(snakes)) for _, snake := range snakes { for _, stateSnake := range state.Snakes { if snake.ID == stateSnake.ID && stateSnake.EliminatedCause == rules.NotEliminated { wg.Add(1) go getConcurrentMoveForSnake(&wg, ruleset, state, snake, c) } } } wg.Wait() close(c) for move := range c { moves = append(moves, move) } } for _, move := range moves { snake := Battlesnakes[move.ID] snake.LastMove = move.Move Battlesnakes[move.ID] = snake } state, err := ruleset.CreateNextBoardState(state, moves) if err != nil { log.Panic("[PANIC]: Error Producing Next Board State") panic(err) } state.Turn = turn return state } func getConcurrentMoveForSnake(wg *sync.WaitGroup, ruleset rules.Ruleset, state *rules.BoardState, snake Battlesnake, c chan rules.SnakeMove) { defer wg.Done() c <- getMoveForSnake(ruleset, state, snake) } func getMoveForSnake(ruleset rules.Ruleset, state *rules.BoardState, snake Battlesnake) rules.SnakeMove { requestBody := getIndividualBoardStateForSnake(state, snake, ruleset) u, _ := url.ParseRequestURI(snake.URL) u.Path = path.Join(u.Path, "move") res, err := HttpClient.Post(u.String(), "application/json", bytes.NewBuffer(requestBody)) move := snake.LastMove if err != nil { log.Printf("[WARN]: Request to %v failed\n", u.String()) log.Printf("Body --> %v\n", string(requestBody)) } else if res.Body != nil { defer res.Body.Close() body, readErr := ioutil.ReadAll(res.Body) if readErr != nil { log.Fatal(readErr) } else { playerResponse := PlayerResponse{} jsonErr := json.Unmarshal(body, &playerResponse) if jsonErr != nil { log.Fatal(jsonErr) } else { move = playerResponse.Move } } } return rules.SnakeMove{ID: snake.ID, Move: move} } func sendEndRequest(ruleset rules.Ruleset, state *rules.BoardState, snake Battlesnake) { requestBody := getIndividualBoardStateForSnake(state, snake, ruleset) u, _ := url.ParseRequestURI(snake.URL) u.Path = path.Join(u.Path, "end") _, err := HttpClient.Post(u.String(), "application/json", bytes.NewBuffer(requestBody)) if err != nil { log.Printf("[WARN]: Request to %v failed", u.String()) } } func getIndividualBoardStateForSnake(state *rules.BoardState, snake Battlesnake, ruleset rules.Ruleset) []byte { var youSnake rules.Snake for _, snk := range state.Snakes { if snake.ID == snk.ID { youSnake = snk break } } response := ResponsePayload{ Game: GameResponse{Id: GameId, Timeout: Timeout, Ruleset: GameResponseRuleset{ Name: ruleset.Name(), Version: "cli", // TODO: Use GitHub Release Version }}, Turn: Turn, Board: BoardResponse{ Height: state.Height, Width: state.Width, Food: coordFromPointArray(state.Food), Hazards: coordFromPointArray(state.Hazards), Snakes: buildSnakesResponse(state.Snakes), }, You: snakeResponseFromSnake(youSnake), } responseJson, err := json.Marshal(response) if err != nil { log.Panic("[PANIC]: Error Marshalling JSON from State") panic(err) } return responseJson } func snakeResponseFromSnake(snake rules.Snake) SnakeResponse { return SnakeResponse{ Id: snake.ID, Name: Battlesnakes[snake.ID].Name, Health: snake.Health, Body: coordFromPointArray(snake.Body), Latency: "0", Head: coordFromPoint(snake.Body[0]), Length: int32(len(snake.Body)), Shout: "", Squad: Battlesnakes[snake.ID].Squad, } } func buildSnakesResponse(snakes []rules.Snake) []SnakeResponse { var a []SnakeResponse for _, snake := range snakes { if snake.EliminatedCause == rules.NotEliminated { a = append(a, snakeResponseFromSnake(snake)) } } return a } func coordFromPoint(pt rules.Point) Coord { return Coord{X: pt.X, Y: pt.Y} } func coordFromPointArray(ptArray []rules.Point) []Coord { a := make([]Coord, 0) for _, pt := range ptArray { a = append(a, coordFromPoint(pt)) } return a } func buildSnakesFromOptions() []Battlesnake { bodyChars := []rune{'■', '⌀', '●', '⍟', '◘', '☺', '□', '☻'} var numSnakes int var snakes []Battlesnake numNames := len(Names) numURLs := len(URLs) numSquads := len(Squads) if numNames > numURLs { numSnakes = numNames } else { numSnakes = numURLs } if numNames != numURLs { log.Println("[WARN]: Number of Names and URLs do not match: defaults will be applied to missing values") } for i := int(0); i < numSnakes; i++ { var snakeName string var snakeURL string var snakeSquad string id := uuid.New().String() if i < numNames { snakeName = Names[i] } else { log.Printf("[WARN]: Name for URL %v is missing: a default name will be applied\n", URLs[i]) snakeName = id } if i < numURLs { u, err := url.ParseRequestURI(URLs[i]) if err != nil { log.Printf("[WARN]: URL %v is not valid: a default will be applied\n", URLs[i]) snakeURL = "https://example.com" } else { snakeURL = u.String() } } else { log.Printf("[WARN]: URL for Name %v is missing: a default URL will be applied\n", Names[i]) snakeURL = "https://example.com" } if GameType == "squad" { if i < numSquads { snakeSquad = Squads[i] } else { log.Printf("[WARN]: Squad for URL %v is missing: a default squad will be applied\n", URLs[i]) snakeSquad = strconv.Itoa(i / 2) } } res, err := HttpClient.Get(snakeURL) api := "0" if err != nil { log.Printf("[WARN]: Request to %v failed", snakeURL) } else if res.Body != nil { defer res.Body.Close() body, readErr := ioutil.ReadAll(res.Body) if readErr != nil { log.Fatal(readErr) } pingResponse := PingResponse{} jsonErr := json.Unmarshal(body, &pingResponse) if jsonErr != nil { log.Fatal(jsonErr) } else { api = pingResponse.APIVersion } } snake := Battlesnake{Name: snakeName, URL: snakeURL, ID: id, API: api, LastMove: "up", Character: bodyChars[i%8]} if GameType == "squad" { snake.Squad = snakeSquad } snakes = append(snakes, snake) } return snakes } func printMap(state *rules.BoardState, gameTurn int32) { var o bytes.Buffer o.WriteString(fmt.Sprintf("Ruleset: %s, Seed: %d, Turn: %v\n", GameType, Seed, gameTurn)) board := make([][]rune, state.Width) for i := range board { board[i] = make([]rune, state.Height) } for y := int32(0); y < state.Height; y++ { for x := int32(0); x < state.Width; x++ { board[x][y] = '◦' } } for _, oob := range state.Hazards { board[oob.X][oob.Y] = '░' } o.WriteString(fmt.Sprintf("Hazards ░: %v\n", state.Hazards)) for _, f := range state.Food { board[f.X][f.Y] = '⚕' } o.WriteString(fmt.Sprintf("Food ⚕: %v\n", state.Food)) for _, s := range state.Snakes { for _, b := range s.Body { if b.X >= 0 && b.X < state.Width && b.Y >= 0 && b.Y < state.Height { board[b.X][b.Y] = Battlesnakes[s.ID].Character } } o.WriteString(fmt.Sprintf("%v %c: %v\n", Battlesnakes[s.ID].Name, Battlesnakes[s.ID].Character, s)) } for y := state.Height - 1; y >= 0; y-- { for x := int32(0); x < state.Width; x++ { o.WriteRune(board[x][y]) } o.WriteString("\n") } log.Print(o.String()) }