package rules import ( "errors" "math/rand" ) type RoyaleRuleset struct { StandardRuleset Seed int64 Turn int32 ShrinkEveryNTurns int32 DamagePerTurn int32 // Output OutOfBounds []Point } func (r *RoyaleRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) { if r.ShrinkEveryNTurns < 1 { return nil, errors.New("royale game must shrink at least every turn") } nextBoardState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves) if err != nil { return nil, err } // Algorithm: // - Populate OOB for last turn // - Apply damage to snake heads that are OOB // - Re-populate OOB for this turn // ---> This means damage on board shrinks doesn't hit until the following turn. // TODO: LOG? err = r.populateOutOfBounds(nextBoardState, r.Turn-1) if err != nil { return nil, err } // TODO: LOG? err = r.damageOutOfBounds(nextBoardState) if err != nil { return nil, err } // TODO: LOG? err = r.populateOutOfBounds(nextBoardState, r.Turn) if err != nil { return nil, err } return nextBoardState, nil } func (r *RoyaleRuleset) populateOutOfBounds(b *BoardState, turn int32) error { r.OutOfBounds = []Point{} if r.ShrinkEveryNTurns < 1 { return errors.New("royale game must shrink at least every turn") } if turn < r.ShrinkEveryNTurns { return nil } randGenerator := rand.New(rand.NewSource(r.Seed)) numShrinks := turn / r.ShrinkEveryNTurns minX, maxX := int32(0), b.Width-1 minY, maxY := int32(0), b.Height-1 for i := int32(0); i < numShrinks; i++ { switch randGenerator.Intn(4) { case 0: minX += 1 case 1: maxX -= 1 case 2: minY += 1 case 3: maxY -= 1 } } for x := int32(0); x < b.Width; x++ { for y := int32(0); y < b.Height; y++ { if x < minX || x > maxX || y < minY || y > maxY { r.OutOfBounds = append(r.OutOfBounds, Point{x, y}) } } } return nil } func (r *RoyaleRuleset) damageOutOfBounds(b *BoardState) error { if r.DamagePerTurn < 1 { return errors.New("royale damage per turn must be greater than zero") } for i := 0; i < len(b.Snakes); i++ { snake := &b.Snakes[i] if snake.EliminatedCause == NotEliminated { head := snake.Body[0] for _, p := range r.OutOfBounds { if head == p { // Snake is now out of bounds, reduce health snake.Health = snake.Health - r.DamagePerTurn if snake.Health < 0 { snake.Health = 0 } if r.StandardRuleset.snakeIsOutOfHealth(snake) { snake.EliminatedCause = EliminatedByOutOfHealth } } } } } return nil }