package maps import ( "fmt" "testing" "github.com/BattlesnakeOfficial/rules" "github.com/stretchr/testify/require" ) func TestCastleWallMaps(t *testing.T) { tests := []struct { gameMap GameMap startPositions [][]rules.Point }{ { gameMap: CastleWallMediumHazardsMap{}, startPositions: castleWallMediumStartPositions, }, { gameMap: CastleWallLargeHazardsMap{}, startPositions: castleWallLargeStartPositions, }, { gameMap: CastleWallExtraLargeHazardsMap{}, startPositions: castleWallExtraLargeStartPositions, }, } for _, test := range tests { t.Run(test.gameMap.ID(), func(t *testing.T) { m := test.gameMap settings := rules.Settings{} sizes := test.gameMap.Meta().BoardSizes for _, s := range sizes { initialState := rules.NewBoardState(int(s.Width), int(s.Height)) startPositions := test.startPositions for i := 0; i < int(test.gameMap.Meta().MaxPlayers); i++ { initialState.Snakes = append(initialState.Snakes, rules.Snake{ID: fmt.Sprint(i), Body: []rules.Point{}}) } nextState := rules.NewBoardState(int(s.Width), int(s.Height)) editor := NewBoardStateEditor(nextState) err := m.SetupBoard(initialState, settings, editor) require.NoError(t, err) for _, s := range nextState.Snakes { require.Len(t, s.Body, rules.SnakeStartSize, "Placed snakes should have the right length") require.Equal(t, s.Health, rules.SnakeMaxHealth, "Placed snakes should have the right health") require.NotEmpty(t, s.ID, "Snake ID shouldn't be empty (should get copied when placed)") // Check that the snake is placed at one of the specified start positions validStart := false for _, q := range startPositions { for i := 0; i < len(q); i++ { if q[i].X == s.Body[0].X && q[i].Y == s.Body[0].Y { validStart = true break } } } require.True(t, validStart, "Snake must be placed in one of the specified start positions") } } }) } }