package maps import ( "errors" "testing" "github.com/BattlesnakeOfficial/rules" "github.com/stretchr/testify/require" ) func TestSetupBoard_NotFound(t *testing.T) { _, err := SetupBoard("does_not_exist", rules.Settings{}, 10, 10, []string{}) require.EqualError(t, err, rules.ErrorMapNotFound.Error()) } func TestSetupBoard_Error(t *testing.T) { testMap := StubMap{ Id: t.Name(), Error: errors.New("bad map update"), } TestMap(testMap.ID(), testMap, func() { _, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{}) require.EqualError(t, err, "bad map update") }) } func TestSetupBoard(t *testing.T) { testMap := StubMap{ Id: t.Name(), SnakePositions: map[string]rules.Point{ "1": {X: 3, Y: 4}, "2": {X: 6, Y: 2}, }, Food: []rules.Point{ {X: 1, Y: 1}, {X: 5, Y: 3}, }, Hazards: []rules.Point{ {X: 3, Y: 5}, {X: 2, Y: 2}, }, } TestMap(testMap.ID(), testMap, func() { boardState, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{"1", "2"}) require.NoError(t, err) require.Len(t, boardState.Snakes, 2) require.Equal(t, rules.Snake{ ID: "1", Body: []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 4}, {X: 3, Y: 4}}, Health: rules.SnakeMaxHealth, }, boardState.Snakes[0]) require.Equal(t, rules.Snake{ ID: "2", Body: []rules.Point{{X: 6, Y: 2}, {X: 6, Y: 2}, {X: 6, Y: 2}}, Health: rules.SnakeMaxHealth, }, boardState.Snakes[1]) require.Equal(t, []rules.Point{{X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food) require.Equal(t, []rules.Point{{X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards) }) } func TestUpdateBoard(t *testing.T) { testMap := StubMap{ Id: t.Name(), SnakePositions: map[string]rules.Point{ "1": {X: 3, Y: 4}, "2": {X: 6, Y: 2}, }, Food: []rules.Point{ {X: 1, Y: 1}, {X: 5, Y: 3}, }, Hazards: []rules.Point{ {X: 3, Y: 5}, {X: 2, Y: 2}, }, } previousBoardState := &rules.BoardState{ Turn: 0, Food: []rules.Point{{X: 0, Y: 1}}, Hazards: []rules.Point{{X: 3, Y: 4}}, Snakes: []rules.Snake{ { ID: "1", Health: 100, Body: []rules.Point{ {X: 6, Y: 4}, {X: 6, Y: 3}, {X: 6, Y: 2}, }, }, }, } TestMap(testMap.ID(), testMap, func() { boardState, err := UpdateBoard(testMap.ID(), previousBoardState, rules.Settings{}) require.NoError(t, err) require.Len(t, boardState.Snakes, 1) require.Equal(t, rules.Snake{ ID: "1", Body: []rules.Point{{X: 6, Y: 4}, {X: 6, Y: 3}, {X: 6, Y: 2}}, Health: rules.SnakeMaxHealth, }, boardState.Snakes[0]) require.Equal(t, []rules.Point{{X: 0, Y: 1}, {X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food) require.Equal(t, []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards) }) }