* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
26 lines
743 B
Go
26 lines
743 B
Go
package client
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import (
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"encoding/json"
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"testing"
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"github.com/BattlesnakeOfficial/rules/test"
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"github.com/stretchr/testify/require"
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)
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func TestBuildSnakeRequestJSON(t *testing.T) {
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snakeRequest := exampleSnakeRequest()
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data, err := json.MarshalIndent(snakeRequest, "", " ")
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require.NoError(t, err)
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test.RequireJSONMatchesFixture(t, "testdata/snake_request.json", string(data))
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}
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func TestBuildSnakeRequestJSONEmptyRulesetSettings(t *testing.T) {
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snakeRequest := exampleSnakeRequest()
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snakeRequest.Game.Ruleset.Settings = RulesetSettings{}
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data, err := json.MarshalIndent(snakeRequest, "", " ")
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require.NoError(t, err)
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test.RequireJSONMatchesFixture(t, "testdata/snake_request_empty_ruleset_settings.json", string(data))
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}
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