* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
216 lines
6.6 KiB
Go
216 lines
6.6 KiB
Go
package rules
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import (
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"errors"
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"fmt"
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"math/rand"
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"testing"
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"github.com/stretchr/testify/require"
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)
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func getRoyaleRuleset(hazardDamagePerTurn, shrinkEveryNTurns int) Ruleset {
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settings := NewSettingsWithParams(
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ParamHazardDamagePerTurn, fmt.Sprint(hazardDamagePerTurn),
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ParamShrinkEveryNTurns, fmt.Sprint(shrinkEveryNTurns),
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)
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return NewRulesetBuilder().WithSettings(settings).NamedRuleset(GameTypeRoyale)
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}
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func TestRoyaleDefaultSanity(t *testing.T) {
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boardState := &BoardState{
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Snakes: []Snake{
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{ID: "1", Body: []Point{{X: 0, Y: 0}}},
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{ID: "2", Body: []Point{{X: 0, Y: 1}}},
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},
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}
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r := getRoyaleRuleset(1, 0)
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_, _, err := r.Execute(boardState, []SnakeMove{{"1", "right"}, {"2", "right"}})
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require.Error(t, err)
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require.Equal(t, errors.New("royale game can't shrink more frequently than every turn"), err)
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r = getRoyaleRuleset(1, 1)
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_, boardState, err = r.Execute(boardState, []SnakeMove{})
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require.NoError(t, err)
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require.Len(t, boardState.Hazards, 0)
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}
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func TestRoyaleName(t *testing.T) {
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r := getRoyaleRuleset(0, 0)
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require.Equal(t, "royale", r.Name())
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}
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func TestRoyaleHazards(t *testing.T) {
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seed := int64(25543234525)
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tests := []struct {
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Width int
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Height int
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Turn int
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ShrinkEveryNTurns int
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Error error
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ExpectedHazards []Point
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}{
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{Error: errors.New("royale game can't shrink more frequently than every turn")},
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{ShrinkEveryNTurns: 1, ExpectedHazards: []Point{}},
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{Turn: 1, ShrinkEveryNTurns: 1, ExpectedHazards: []Point{}},
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{Width: 3, Height: 3, Turn: 1, ShrinkEveryNTurns: 10, ExpectedHazards: []Point{}},
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{Width: 3, Height: 3, Turn: 9, ShrinkEveryNTurns: 10, ExpectedHazards: []Point{}},
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{
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Width: 3, Height: 3, Turn: 10, ShrinkEveryNTurns: 10,
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ExpectedHazards: []Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}},
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},
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{
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Width: 3, Height: 3, Turn: 11, ShrinkEveryNTurns: 10,
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ExpectedHazards: []Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}},
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},
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{
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Width: 3, Height: 3, Turn: 19, ShrinkEveryNTurns: 10,
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ExpectedHazards: []Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}},
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},
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{
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Width: 3, Height: 3, Turn: 20, ShrinkEveryNTurns: 10,
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ExpectedHazards: []Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}, {X: 1, Y: 2}, {X: 2, Y: 2}},
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},
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{
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Width: 3, Height: 3, Turn: 31, ShrinkEveryNTurns: 10,
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ExpectedHazards: []Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}, {X: 1, Y: 1}, {X: 1, Y: 2}, {X: 2, Y: 1}, {X: 2, Y: 2}},
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},
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{
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Width: 3, Height: 3, Turn: 42, ShrinkEveryNTurns: 10,
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ExpectedHazards: []Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}, {X: 1, Y: 0}, {X: 1, Y: 1}, {X: 1, Y: 2}, {X: 2, Y: 0}, {X: 2, Y: 1}, {X: 2, Y: 2}},
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},
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{
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Width: 3, Height: 3, Turn: 53, ShrinkEveryNTurns: 10,
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ExpectedHazards: []Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}, {X: 1, Y: 0}, {X: 1, Y: 1}, {X: 1, Y: 2}, {X: 2, Y: 0}, {X: 2, Y: 1}, {X: 2, Y: 2}},
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},
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{
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Width: 3, Height: 3, Turn: 64, ShrinkEveryNTurns: 10,
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ExpectedHazards: []Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}, {X: 1, Y: 0}, {X: 1, Y: 1}, {X: 1, Y: 2}, {X: 2, Y: 0}, {X: 2, Y: 1}, {X: 2, Y: 2}},
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},
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{
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Width: 3, Height: 3, Turn: 6987, ShrinkEveryNTurns: 10,
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ExpectedHazards: []Point{{X: 0, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}, {X: 1, Y: 0}, {X: 1, Y: 1}, {X: 1, Y: 2}, {X: 2, Y: 0}, {X: 2, Y: 1}, {X: 2, Y: 2}},
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},
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}
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for _, test := range tests {
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b := &BoardState{
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Turn: test.Turn - 1,
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Width: test.Width,
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Height: test.Height,
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}
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settings := NewSettingsWithParams(
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ParamHazardDamagePerTurn, "1",
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ParamShrinkEveryNTurns, fmt.Sprint(test.ShrinkEveryNTurns),
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).WithSeed(seed)
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_, err := PopulateHazardsRoyale(b, settings, mockSnakeMoves())
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require.Equal(t, test.Error, err)
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if err == nil {
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// Obstacles should match
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require.Equal(t, test.ExpectedHazards, b.Hazards)
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for _, expectedP := range test.ExpectedHazards {
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wasFound := false
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for _, actualP := range b.Hazards {
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if expectedP == actualP {
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wasFound = true
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break
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}
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}
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require.True(t, wasFound)
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}
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}
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}
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}
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// Checks that hazards get placed
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// also that:
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// - snakes move properly
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// - snake gets health from eating
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// - food gets consumed
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// - health is decreased
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var royaleCaseHazardsPlaced = gameTestCase{
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"Royale Case Hazards Placed",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{X: 1, Y: 1}, {X: 1, Y: 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{X: 3, Y: 4}, {X: 3, Y: 3}},
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Health: 100,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{X: 0, Y: 0}, {X: 1, Y: 0}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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{ID: "two", Move: MoveUp},
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{ID: "three", Move: MoveLeft}, // Should be ignored
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{X: 1, Y: 0}, {X: 1, Y: 1}, {X: 1, Y: 1}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{X: 3, Y: 5}, {X: 3, Y: 4}},
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Health: 99,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{X: 0, Y: 0}},
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Hazards: []Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 4, Y: 0}, {X: 5, Y: 0}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 9, Y: 0}},
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},
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}
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func TestRoyaleCreateNextBoardState(t *testing.T) {
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// add expected hazards to the standard cases that need them
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s1 := standardCaseMoveEatAndGrow.clone()
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s1.expectedState.Hazards = []Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 4, Y: 0}, {X: 5, Y: 0}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 9, Y: 0}}
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s2 := standardMoveAndCollideMAD.clone()
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s2.expectedState.Hazards = []Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 4, Y: 0}, {X: 5, Y: 0}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 9, Y: 0}}
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cases := []gameTestCase{
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// inherits these test cases from standard
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standardCaseErrNoMoveFound,
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standardCaseErrZeroLengthSnake,
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*s1,
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*s2,
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royaleCaseHazardsPlaced,
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}
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rb := NewRulesetBuilder().WithParams(map[string]string{
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ParamHazardDamagePerTurn: "1",
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ParamShrinkEveryNTurns: "1",
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}).WithSeed(1234)
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for _, gc := range cases {
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rand.Seed(1234)
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// test a RulesBuilder constructed instance
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gc.requireValidNextState(t, rb.NamedRuleset(GameTypeRoyale))
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// also test a pipeline with the same settings
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gc.requireValidNextState(t, rb.PipelineRuleset(GameTypeRoyale, NewPipeline(royaleRulesetStages...)))
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}
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}
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