Byte-snake-engine/ruleset_internal_test.go
Rob O'Dwyer 82e1999126
DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
2022-10-28 16:49:49 -07:00

41 lines
1.1 KiB
Go

package rules
import (
"testing"
"github.com/stretchr/testify/require"
// included to allow using -update-fixtures for every package without errors
_ "github.com/BattlesnakeOfficial/rules/test"
)
func TestRulesetError(t *testing.T) {
err := (error)(RulesetError("test error string"))
require.Equal(t, "test error string", err.Error())
}
func TestRulesetBuilderInternals(t *testing.T) {
// test Royale with seed
rsb := NewRulesetBuilder().WithSeed(3)
require.Equal(t, int64(3), rsb.seed)
require.Equal(t, GameTypeRoyale, rsb.NamedRuleset(GameTypeRoyale).Name())
require.Equal(t, int64(3), rsb.NamedRuleset(GameTypeRoyale).Settings().Seed())
// test parameter merging
rsb = NewRulesetBuilder().
WithParams(map[string]string{
"someSetting": "some value",
"anotherSetting": "another value",
}).
WithParams(map[string]string{
"anotherSetting": "overridden value",
"aNewSetting": "a new value",
})
require.Equal(t, map[string]string{
"someSetting": "some value",
"anotherSetting": "overridden value",
"aNewSetting": "a new value",
}, rsb.params, "multiple calls to WithParams should merge parameters")
}