* extract board generation out of rules.Ruleset * update comment and remove redundant interface check * clone boardState in constrictor to respect the ModifyBoardState interface
52 lines
1.2 KiB
Go
52 lines
1.2 KiB
Go
package rules
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type ConstrictorRuleset struct {
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StandardRuleset
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}
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func (r *ConstrictorRuleset) ModifyInitialBoardState(initialBoardState *BoardState) (*BoardState, error) {
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initialBoardState, err := r.StandardRuleset.ModifyInitialBoardState(initialBoardState)
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if err != nil {
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return nil, err
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}
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newBoardState := initialBoardState.Clone()
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err = r.applyConstrictorRules(newBoardState)
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if err != nil {
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return nil, err
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}
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return newBoardState, nil
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}
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func (r *ConstrictorRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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nextState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
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if err != nil {
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return nil, err
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}
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err = r.applyConstrictorRules(nextState)
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if err != nil {
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return nil, err
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}
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return nextState, nil
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}
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func (r *ConstrictorRuleset) applyConstrictorRules(b *BoardState) error {
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// Remove all food from the board
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b.Food = []Point{}
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// Set all snakes to max health and ensure they grow next turn
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for i := 0; i < len(b.Snakes); i++ {
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b.Snakes[i].Health = SnakeMaxHealth
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tail := b.Snakes[i].Body[len(b.Snakes[i].Body)-1]
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subTail := b.Snakes[i].Body[len(b.Snakes[i].Body)-2]
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if tail != subTail {
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r.growSnake(&b.Snakes[i])
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}
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}
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return nil
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}
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