Byte-snake-engine/ruleset.go
Rob O'Dwyer 015b681f14
DEV-280: Extract board generation out of rules.Ruleset (#51)
* extract board generation out of rules.Ruleset

* update comment and remove redundant interface check

* clone boardState in constrictor to respect the ModifyBoardState interface
2021-08-23 17:13:58 -07:00

59 lines
1.5 KiB
Go

package rules
type RulesetError string
func (err RulesetError) Error() string { return string(err) }
const (
MoveUp = "up"
MoveDown = "down"
MoveRight = "right"
MoveLeft = "left"
BoardSizeSmall = 7
BoardSizeMedium = 11
BoardSizeLarge = 19
SnakeMaxHealth = 100
SnakeStartSize = 3
// bvanvugt - TODO: Just return formatted strings instead of codes?
NotEliminated = ""
EliminatedByCollision = "snake-collision"
EliminatedBySelfCollision = "snake-self-collision"
EliminatedByOutOfHealth = "out-of-health"
EliminatedByHeadToHeadCollision = "head-collision"
EliminatedByOutOfBounds = "wall-collision"
// TODO - Error consts
ErrorTooManySnakes = RulesetError("too many snakes for fixed start positions")
ErrorNoRoomForSnake = RulesetError("not enough space to place snake")
ErrorNoRoomForFood = RulesetError("not enough space to place food")
ErrorNoMoveFound = RulesetError("move not provided for snake")
ErrorZeroLengthSnake = RulesetError("snake is length zero")
)
type Point struct {
X int32
Y int32
}
type Snake struct {
ID string
Body []Point
Health int32
EliminatedCause string
EliminatedBy string
}
type SnakeMove struct {
ID string
Move string
}
type Ruleset interface {
Name() string
ModifyInitialBoardState(initialState *BoardState) (*BoardState, error)
CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error)
IsGameOver(state *BoardState) (bool, error)
}