Byte-snake-engine/solo.go

16 lines
318 B
Go

package rules
type SoloRuleset struct {
StandardRuleset
}
func (r *SoloRuleset) Name() string { return "solo" }
func (r *SoloRuleset) IsGameOver(b *BoardState) (bool, error) {
for i := 0; i < len(b.Snakes); i++ {
if b.Snakes[i].EliminatedCause == NotEliminated {
return false, nil
}
}
return true, nil
}