Byte-snake-engine/maps/hazard_pits_test.go
Rob O'Dwyer 82e1999126
DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
2022-10-28 16:49:49 -07:00

70 lines
2.1 KiB
Go

package maps_test
import (
"testing"
"github.com/BattlesnakeOfficial/rules"
"github.com/BattlesnakeOfficial/rules/maps"
"github.com/stretchr/testify/require"
)
func TestHazardPitsMap(t *testing.T) {
// check error handling
m := maps.HazardPitsMap{}
settings := rules.Settings{}
// check error for unsupported board sizes
state := rules.NewBoardState(9,
9)
editor := maps.NewBoardStateEditor(state)
err := m.SetupBoard(state, settings, editor)
require.Error(t, err)
// too big
state = rules.NewBoardState(19, 19)
editor = maps.NewBoardStateEditor(state)
err = m.SetupBoard(state, settings, editor)
require.Error(t, err)
// Too many snakes
state = rules.NewBoardState(19, 19)
editor = maps.NewBoardStateEditor(state)
state.Snakes = append(state.Snakes, rules.Snake{ID: "1", Body: []rules.Point{}})
state.Snakes = append(state.Snakes, rules.Snake{ID: "2", Body: []rules.Point{}})
state.Snakes = append(state.Snakes, rules.Snake{ID: "3", Body: []rules.Point{}})
state.Snakes = append(state.Snakes, rules.Snake{ID: "4", Body: []rules.Point{}})
state.Snakes = append(state.Snakes, rules.Snake{ID: "5", Body: []rules.Point{}})
err = m.SetupBoard(state, settings, editor)
require.Error(t, err)
state = rules.NewBoardState(int(11), int(11))
m = maps.HazardPitsMap{}
settings = rules.NewSettingsWithParams(rules.ParamShrinkEveryNTurns, "1")
editor = maps.NewBoardStateEditor(state)
require.Empty(t, state.Hazards)
err = m.SetupBoard(state, settings, editor)
require.NoError(t, err)
require.Empty(t, state.Hazards)
// Verify the hazard progression through the turns
for i := 0; i < 16; i++ {
state.Turn = i
err = m.PostUpdateBoard(state, settings, editor)
require.NoError(t, err)
if i == 1 {
require.Len(t, state.Hazards, 21)
} else if i == 2 {
require.Len(t, state.Hazards, 42)
} else if i == 3 {
require.Len(t, state.Hazards, 63)
} else if i == 4 {
require.Len(t, state.Hazards, 84)
} else if i == 5 {
require.Len(t, state.Hazards, 84)
} else if i == 6 {
require.Len(t, state.Hazards, 84)
} else if i == 7 {
require.Len(t, state.Hazards, 0)
} else if i == 8 {
require.Len(t, state.Hazards, 21)
}
}
}