Byte-snake-engine/wrapped_test.go
John Oram 17556e15c1
wrapped ruleset (#30)
* wrapped ruleset

* resurrect like brad suggested

* introduce mode to binary

* go fmt

* address edge crossing collision and eating bugs

* Update board_state.go

* removed binary

* rename variable
2021-08-24 12:11:36 -07:00

248 lines
7.5 KiB
Go

package rules
import (
"testing"
"github.com/stretchr/testify/require"
)
func TestLeft(t *testing.T) {
boardState := &BoardState{
Width: 11,
Height: 11,
Snakes: []Snake{
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
},
}
snakeMoves := []SnakeMove{
{ID: "bottomLeft", Move: "left"},
{ID: "bottomRight", Move: "left"},
{ID: "topLeft", Move: "left"},
{ID: "topRight", Move: "left"},
}
r := WrappedRuleset{}
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
expectedSnakes := []Snake{
{ID: "bottomLeft", Health: 10, Body: []Point{{10, 0}}},
{ID: "bottomRight", Health: 10, Body: []Point{{9, 0}}},
{ID: "topLeft", Health: 10, Body: []Point{{10, 10}}},
{ID: "topRight", Health: 10, Body: []Point{{9, 10}}},
}
for i, snake := range nextBoardState.Snakes {
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
}
}
func TestRight(t *testing.T) {
boardState := &BoardState{
Width: 11,
Height: 11,
Snakes: []Snake{
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
},
}
snakeMoves := []SnakeMove{
{ID: "bottomLeft", Move: "right"},
{ID: "bottomRight", Move: "right"},
{ID: "topLeft", Move: "right"},
{ID: "topRight", Move: "right"},
}
r := WrappedRuleset{}
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
expectedSnakes := []Snake{
{ID: "bottomLeft", Health: 10, Body: []Point{{1, 0}}},
{ID: "bottomRight", Health: 10, Body: []Point{{0, 0}}},
{ID: "topLeft", Health: 10, Body: []Point{{1, 10}}},
{ID: "topRight", Health: 10, Body: []Point{{0, 10}}},
}
for i, snake := range nextBoardState.Snakes {
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
}
}
func TestUp(t *testing.T) {
boardState := &BoardState{
Width: 11,
Height: 11,
Snakes: []Snake{
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
},
}
snakeMoves := []SnakeMove{
{ID: "bottomLeft", Move: "up"},
{ID: "bottomRight", Move: "up"},
{ID: "topLeft", Move: "up"},
{ID: "topRight", Move: "up"},
}
r := WrappedRuleset{}
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
expectedSnakes := []Snake{
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 1}}},
{ID: "bottomRight", Health: 10, Body: []Point{{10, 1}}},
{ID: "topLeft", Health: 10, Body: []Point{{0, 0}}},
{ID: "topRight", Health: 10, Body: []Point{{10, 0}}},
}
for i, snake := range nextBoardState.Snakes {
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
}
}
func TestDown(t *testing.T) {
boardState := &BoardState{
Width: 11,
Height: 11,
Snakes: []Snake{
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
},
}
snakeMoves := []SnakeMove{
{ID: "bottomLeft", Move: "down"},
{ID: "bottomRight", Move: "down"},
{ID: "topLeft", Move: "down"},
{ID: "topRight", Move: "down"},
}
r := WrappedRuleset{}
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
expectedSnakes := []Snake{
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 10}}},
{ID: "bottomRight", Health: 10, Body: []Point{{10, 10}}},
{ID: "topLeft", Health: 10, Body: []Point{{0, 9}}},
{ID: "topRight", Health: 10, Body: []Point{{10, 9}}},
}
for i, snake := range nextBoardState.Snakes {
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
}
}
func TestEdgeCrossingCollision(t *testing.T) {
boardState := &BoardState{
Width: 11,
Height: 11,
Snakes: []Snake{
{ID: "left", Health: 10, Body: []Point{{0, 5}}},
{ID: "rightEdge", Health: 10, Body: []Point{
{10, 1},
{10, 2},
{10, 3},
{10, 4},
{10, 5},
{10, 6},
}},
},
}
snakeMoves := []SnakeMove{
{ID: "left", Move: "left"},
{ID: "rightEdge", Move: "down"},
}
r := WrappedRuleset{}
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
expectedSnakes := []Snake{
{ID: "left", Health: 0, Body: []Point{{10, 5}}, EliminatedCause: EliminatedByCollision, EliminatedBy: "rightEdge"},
{ID: "rightEdge", Health: 10, Body: []Point{
{10, 0},
{10, 1},
{10, 2},
{10, 3},
{10, 4},
{10, 5},
}},
}
for i, snake := range nextBoardState.Snakes {
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
}
}
func TestEdgeCrossingEating(t *testing.T) {
boardState := &BoardState{
Width: 11,
Height: 11,
Snakes: []Snake{
{ID: "left", Health: 10, Body: []Point{{0, 5}, {1, 5}}},
{ID: "other", Health: 10, Body: []Point{{5, 5}}},
},
Food: []Point{
{10, 5},
},
}
snakeMoves := []SnakeMove{
{ID: "left", Move: "left"},
{ID: "other", Move: "left"},
}
r := WrappedRuleset{}
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
expectedSnakes := []Snake{
{ID: "left", Health: 100, Body: []Point{{10, 5}, {0, 5}, {0, 5}}},
{ID: "other", Health: 9, Body: []Point{{4, 5}}},
}
for i, snake := range nextBoardState.Snakes {
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
require.Equal(t, expectedSnakes[i].Health, snake.Health, snake.ID)
}
}