* remove squad support and switch to using pipelines only in RulesBuilder * remove spawn_food.standard from legacy ruleset definitions * bugfix: Royale map generates Standard food * add maps support to CLI * add automated tests for all registered GameMap implementations * update README
116 lines
2.7 KiB
Go
116 lines
2.7 KiB
Go
package maps
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import (
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"errors"
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/stretchr/testify/require"
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)
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func TestSetupBoard_NotFound(t *testing.T) {
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_, err := SetupBoard("does_not_exist", rules.Settings{}, 10, 10, []string{})
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require.EqualError(t, err, rules.ErrorMapNotFound.Error())
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}
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func TestSetupBoard_Error(t *testing.T) {
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testMap := StubMap{
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Id: t.Name(),
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Error: errors.New("bad map update"),
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}
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TestMap(testMap.ID(), testMap, func() {
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_, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{})
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require.EqualError(t, err, "bad map update")
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})
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}
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func TestSetupBoard(t *testing.T) {
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testMap := StubMap{
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Id: t.Name(),
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SnakePositions: map[string]rules.Point{
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"1": {X: 3, Y: 4},
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"2": {X: 6, Y: 2},
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},
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Food: []rules.Point{
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{X: 1, Y: 1},
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{X: 5, Y: 3},
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},
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Hazards: []rules.Point{
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{X: 3, Y: 5},
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{X: 2, Y: 2},
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},
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}
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TestMap(testMap.ID(), testMap, func() {
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boardState, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{"1", "2"})
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require.NoError(t, err)
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require.Len(t, boardState.Snakes, 2)
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require.Equal(t, rules.Snake{
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ID: "1",
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Body: []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 4}, {X: 3, Y: 4}},
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Health: rules.SnakeMaxHealth,
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}, boardState.Snakes[0])
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require.Equal(t, rules.Snake{
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ID: "2",
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Body: []rules.Point{{X: 6, Y: 2}, {X: 6, Y: 2}, {X: 6, Y: 2}},
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Health: rules.SnakeMaxHealth,
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}, boardState.Snakes[1])
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require.Equal(t, []rules.Point{{X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food)
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require.Equal(t, []rules.Point{{X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards)
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})
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}
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func TestUpdateBoard(t *testing.T) {
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testMap := StubMap{
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Id: t.Name(),
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SnakePositions: map[string]rules.Point{
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"1": {X: 3, Y: 4},
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"2": {X: 6, Y: 2},
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},
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Food: []rules.Point{
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{X: 1, Y: 1},
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{X: 5, Y: 3},
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},
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Hazards: []rules.Point{
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{X: 3, Y: 5},
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{X: 2, Y: 2},
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},
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}
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previousBoardState := &rules.BoardState{
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Turn: 0,
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Food: []rules.Point{{X: 0, Y: 1}},
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Hazards: []rules.Point{{X: 3, Y: 4}},
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Snakes: []rules.Snake{
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{
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ID: "1",
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Health: 100,
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Body: []rules.Point{
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{X: 6, Y: 4},
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{X: 6, Y: 3},
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{X: 6, Y: 2},
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},
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},
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},
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}
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TestMap(testMap.ID(), testMap, func() {
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boardState, err := UpdateBoard(testMap.ID(), previousBoardState, rules.Settings{})
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require.NoError(t, err)
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require.Len(t, boardState.Snakes, 1)
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require.Equal(t, rules.Snake{
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ID: "1",
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Body: []rules.Point{{X: 6, Y: 4}, {X: 6, Y: 3}, {X: 6, Y: 2}},
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Health: rules.SnakeMaxHealth,
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}, boardState.Snakes[0])
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require.Equal(t, []rules.Point{{X: 0, Y: 1}, {X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food)
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require.Equal(t, []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards)
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})
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}
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