121 lines
2.5 KiB
Go
121 lines
2.5 KiB
Go
package rules
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import (
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"errors"
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"math/rand"
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)
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type RoyaleRuleset struct {
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StandardRuleset
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Seed int64
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Turn int32
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ShrinkEveryNTurns int32
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DamagePerTurn int32
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// Output
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OutOfBounds []Point
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}
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func (r *RoyaleRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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if r.ShrinkEveryNTurns < 1 {
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return nil, errors.New("royale game must shrink at least every turn")
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}
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nextBoardState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
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if err != nil {
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return nil, err
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}
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// Algorithm:
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// - Populate OOB for last turn
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// - Apply damage to snake heads that are OOB
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// - Re-populate OOB for this turn
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// ---> This means damage on board shrinks doesn't hit until the following turn.
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// TODO: LOG?
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err = r.populateOutOfBounds(nextBoardState, r.Turn-1)
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if err != nil {
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return nil, err
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}
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// TODO: LOG?
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err = r.damageOutOfBounds(nextBoardState)
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if err != nil {
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return nil, err
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}
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// TODO: LOG?
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err = r.populateOutOfBounds(nextBoardState, r.Turn)
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if err != nil {
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return nil, err
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}
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return nextBoardState, nil
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}
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func (r *RoyaleRuleset) populateOutOfBounds(b *BoardState, turn int32) error {
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r.OutOfBounds = []Point{}
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if r.ShrinkEveryNTurns < 1 {
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return errors.New("royale game must shrink at least every turn")
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}
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if turn < r.ShrinkEveryNTurns {
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return nil
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}
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randGenerator := rand.New(rand.NewSource(r.Seed))
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numShrinks := turn / r.ShrinkEveryNTurns
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minX, maxX := int32(0), b.Width-1
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minY, maxY := int32(0), b.Height-1
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for i := int32(0); i < numShrinks; i++ {
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switch randGenerator.Intn(4) {
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case 0:
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minX += 1
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case 1:
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maxX -= 1
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case 2:
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minY += 1
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case 3:
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maxY -= 1
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}
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}
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for x := int32(0); x < b.Width; x++ {
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for y := int32(0); y < b.Height; y++ {
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if x < minX || x > maxX || y < minY || y > maxY {
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r.OutOfBounds = append(r.OutOfBounds, Point{x, y})
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}
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}
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}
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return nil
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}
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func (r *RoyaleRuleset) damageOutOfBounds(b *BoardState) error {
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if r.DamagePerTurn < 1 {
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return errors.New("royale damage per turn must be greater than zero")
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}
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for i := 0; i < len(b.Snakes); i++ {
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snake := &b.Snakes[i]
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if snake.EliminatedCause == NotEliminated {
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head := snake.Body[0]
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for _, p := range r.OutOfBounds {
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if head == p {
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// Snake is now out of bounds, reduce health
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snake.Health = snake.Health - r.DamagePerTurn
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if snake.Health <= 0 {
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snake.Health = 0
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snake.EliminatedCause = EliminatedByStarvation
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}
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}
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}
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}
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}
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return nil
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}
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