Byte-snake-engine/maze.go
2020-12-08 13:20:13 -08:00

41 lines
940 B
Go

package rules
import ()
type MazeRuleset struct {
StandardRuleset
}
func (r *MazeRuleset) CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error) {
initialBoardState, err := r.StandardRuleset.CreateInitialBoardState(width, height, snakeIDs)
if err != nil {
return nil, err
}
err = r.fillBoardWithFood(initialBoardState)
if err != nil {
return nil, err
}
return initialBoardState, nil
}
func (r *MazeRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
nextState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
if err != nil {
return nil, err
}
err = r.fillBoardWithFood(nextState)
if err != nil {
return nil, err
}
return nextState, nil
}
func (r *MazeRuleset) fillBoardWithFood(b *BoardState) error {
unoccupiedPoints := r.getUnoccupiedPoints(b, true)
b.Food = append(b.Food, unoccupiedPoints...)
return nil
}