Byte-snake-engine/wrapped.go
John Oram 17556e15c1
wrapped ruleset (#30)
* wrapped ruleset

* resurrect like brad suggested

* introduce mode to binary

* go fmt

* address edge crossing collision and eating bugs

* Update board_state.go

* removed binary

* rename variable
2021-08-24 12:11:36 -07:00

66 lines
1.2 KiB
Go

package rules
type WrappedRuleset struct {
StandardRuleset
}
func replace(value, min, max int32) int32 {
if value < min {
return max
}
if value > max {
return min
}
return value
}
func (r *WrappedRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
nextState := prevState.Clone()
err := r.moveSnakes(nextState, moves)
if err != nil {
return nil, err
}
err = r.reduceSnakeHealth(nextState)
if err != nil {
return nil, err
}
err = r.maybeDamageHazards(nextState)
if err != nil {
return nil, err
}
err = r.maybeFeedSnakes(nextState)
if err != nil {
return nil, err
}
err = r.maybeSpawnFood(nextState)
if err != nil {
return nil, err
}
err = r.maybeEliminateSnakes(nextState)
if err != nil {
return nil, err
}
return nextState, nil
}
func (r *WrappedRuleset) moveSnakes(b *BoardState, moves []SnakeMove) error {
err := r.StandardRuleset.moveSnakes(b, moves)
if err != nil {
return err
}
for i := 0; i < len(b.Snakes); i++ {
snake := &b.Snakes[i]
snake.Body[0].X = replace(snake.Body[0].X, 0, b.Width-1)
snake.Body[0].Y = replace(snake.Body[0].Y, 0, b.Height-1)
}
return nil
}