Byte-snake-engine/cli/commands/play_test.go
Torben 397d925110
DEV-765 pipeline refactor (#64)
Refactor rulesets into smaller composable operations

In order to mix up the functionality from different rulesets like Solo, Royale, etc. the code in these classes needs to be broken up into small functions that can be composed in a pipeline to make a custom game mode.
2022-03-16 16:58:05 -07:00

104 lines
2.8 KiB
Go

package commands
import (
"fmt"
"testing"
"github.com/BattlesnakeOfficial/rules"
"github.com/BattlesnakeOfficial/rules/test"
)
func TestGetIndividualBoardStateForSnake(t *testing.T) {
s1 := rules.Snake{ID: "one", Body: []rules.Point{{X: 3, Y: 3}}}
s2 := rules.Snake{ID: "two", Body: []rules.Point{{X: 4, Y: 3}}}
state := &rules.BoardState{
Height: 11,
Width: 11,
Snakes: []rules.Snake{s1, s2},
}
s1State := SnakeState{
ID: "one",
Name: "ONE",
URL: "http://example1.com",
Head: "safe",
Tail: "curled",
Color: "#123456",
}
s2State := SnakeState{
ID: "two",
Name: "TWO",
URL: "http://example2.com",
Head: "silly",
Tail: "bolt",
Color: "#654321",
}
snakeStates := map[string]SnakeState{
s1State.ID: s1State,
s2State.ID: s2State,
}
initialiseGameConfig() // initialise default config
snakeRequest := getIndividualBoardStateForSnake(state, s1State, snakeStates, getRuleset(0, snakeStates))
requestBody := serialiseSnakeRequest(snakeRequest)
test.RequireJSONMatchesFixture(t, "testdata/snake_request_body.json", string(requestBody))
}
func TestSettingsRequestSerialization(t *testing.T) {
s1 := rules.Snake{ID: "one", Body: []rules.Point{{X: 3, Y: 3}}}
s2 := rules.Snake{ID: "two", Body: []rules.Point{{X: 4, Y: 3}}}
state := &rules.BoardState{
Height: 11,
Width: 11,
Snakes: []rules.Snake{s1, s2},
}
s1State := SnakeState{
ID: "one",
Name: "ONE",
URL: "http://example1.com",
Head: "safe",
Tail: "curled",
Color: "#123456",
}
s2State := SnakeState{
ID: "two",
Name: "TWO",
URL: "http://example2.com",
Head: "silly",
Tail: "bolt",
Color: "#654321",
}
snakeStates := map[string]SnakeState{s1State.ID: s1State, s2State.ID: s2State}
rsb := rules.NewRulesetBuilder().
WithParams(map[string]string{
// standard
rules.ParamFoodSpawnChance: "11",
rules.ParamMinimumFood: "7",
rules.ParamHazardDamagePerTurn: "19",
rules.ParamHazardMap: "hz_spiral",
rules.ParamHazardMapAuthor: "altersaddle",
// squad
rules.ParamAllowBodyCollisions: "true",
rules.ParamSharedElimination: "false",
rules.ParamSharedHealth: "true",
rules.ParamSharedLength: "false",
// royale
rules.ParamShrinkEveryNTurns: "17",
})
for _, gt := range []string{
rules.GameTypeStandard, rules.GameTypeRoyale, rules.GameTypeSolo,
rules.GameTypeWrapped, rules.GameTypeSquad, rules.GameTypeConstrictor,
} {
t.Run(gt, func(t *testing.T) {
// apply game type
ruleset := rsb.WithParams(map[string]string{rules.ParamGameType: gt}).Ruleset()
snakeRequest := getIndividualBoardStateForSnake(state, s1State, snakeStates, ruleset)
requestBody := serialiseSnakeRequest(snakeRequest)
t.Log(string(requestBody))
test.RequireJSONMatchesFixture(t, fmt.Sprintf("testdata/snake_request_body_%s.json", gt), string(requestBody))
})
}
}