Byte-snake-engine/cases_test.go
Torben 5e629e9e93
DEV-765 add some additional tests (#65)
Adds additional test coverage. Re-uses standard test cases where possible and added a few additional cases specific to some modes.
2022-03-15 16:41:39 -07:00

41 lines
1.2 KiB
Go

package rules
import (
"testing"
"github.com/stretchr/testify/require"
)
type gameTestCase struct {
name string
prevState *BoardState
moves []SnakeMove
expectedError error
expectedState *BoardState
}
func (gc *gameTestCase) clone() *gameTestCase {
return &gameTestCase{
name: gc.name,
expectedError: gc.expectedError,
moves: append([]SnakeMove{}, gc.moves...),
prevState: gc.prevState.Clone(),
expectedState: gc.expectedState.Clone(),
}
}
// requireValidNextState requires that the ruleset produces a valid next state
func (gc *gameTestCase) requireValidNextState(t *testing.T, r Ruleset) {
t.Run(gc.name, func(t *testing.T) {
prev := gc.prevState.Clone() // clone to protect against mutation (so we can ru-use test cases)
nextState, err := r.CreateNextBoardState(prev, gc.moves)
require.Equal(t, gc.expectedError, err)
if gc.expectedState != nil {
require.Equal(t, gc.expectedState.Width, nextState.Width)
require.Equal(t, gc.expectedState.Height, nextState.Height)
require.Equal(t, gc.expectedState.Food, nextState.Food)
require.Equal(t, gc.expectedState.Snakes, nextState.Snakes)
require.Equal(t, gc.expectedState.Hazards, nextState.Hazards)
}
})
}