* wrapped ruleset * resurrect like brad suggested * introduce mode to binary * go fmt * address edge crossing collision and eating bugs * Update board_state.go * removed binary * rename variable
248 lines
7.5 KiB
Go
248 lines
7.5 KiB
Go
package rules
|
|
|
|
import (
|
|
"testing"
|
|
|
|
"github.com/stretchr/testify/require"
|
|
)
|
|
|
|
func TestLeft(t *testing.T) {
|
|
boardState := &BoardState{
|
|
Width: 11,
|
|
Height: 11,
|
|
Snakes: []Snake{
|
|
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
|
|
{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
|
|
{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
|
|
{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
|
|
},
|
|
}
|
|
|
|
snakeMoves := []SnakeMove{
|
|
{ID: "bottomLeft", Move: "left"},
|
|
{ID: "bottomRight", Move: "left"},
|
|
{ID: "topLeft", Move: "left"},
|
|
{ID: "topRight", Move: "left"},
|
|
}
|
|
|
|
r := WrappedRuleset{}
|
|
|
|
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
|
|
require.NoError(t, err)
|
|
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
|
|
|
|
expectedSnakes := []Snake{
|
|
{ID: "bottomLeft", Health: 10, Body: []Point{{10, 0}}},
|
|
{ID: "bottomRight", Health: 10, Body: []Point{{9, 0}}},
|
|
{ID: "topLeft", Health: 10, Body: []Point{{10, 10}}},
|
|
{ID: "topRight", Health: 10, Body: []Point{{9, 10}}},
|
|
}
|
|
for i, snake := range nextBoardState.Snakes {
|
|
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
|
|
}
|
|
}
|
|
|
|
func TestRight(t *testing.T) {
|
|
boardState := &BoardState{
|
|
Width: 11,
|
|
Height: 11,
|
|
Snakes: []Snake{
|
|
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
|
|
{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
|
|
{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
|
|
{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
|
|
},
|
|
}
|
|
|
|
snakeMoves := []SnakeMove{
|
|
{ID: "bottomLeft", Move: "right"},
|
|
{ID: "bottomRight", Move: "right"},
|
|
{ID: "topLeft", Move: "right"},
|
|
{ID: "topRight", Move: "right"},
|
|
}
|
|
|
|
r := WrappedRuleset{}
|
|
|
|
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
|
|
require.NoError(t, err)
|
|
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
|
|
|
|
expectedSnakes := []Snake{
|
|
{ID: "bottomLeft", Health: 10, Body: []Point{{1, 0}}},
|
|
{ID: "bottomRight", Health: 10, Body: []Point{{0, 0}}},
|
|
{ID: "topLeft", Health: 10, Body: []Point{{1, 10}}},
|
|
{ID: "topRight", Health: 10, Body: []Point{{0, 10}}},
|
|
}
|
|
for i, snake := range nextBoardState.Snakes {
|
|
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
|
|
}
|
|
}
|
|
|
|
func TestUp(t *testing.T) {
|
|
boardState := &BoardState{
|
|
Width: 11,
|
|
Height: 11,
|
|
Snakes: []Snake{
|
|
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
|
|
{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
|
|
{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
|
|
{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
|
|
},
|
|
}
|
|
|
|
snakeMoves := []SnakeMove{
|
|
{ID: "bottomLeft", Move: "up"},
|
|
{ID: "bottomRight", Move: "up"},
|
|
{ID: "topLeft", Move: "up"},
|
|
{ID: "topRight", Move: "up"},
|
|
}
|
|
|
|
r := WrappedRuleset{}
|
|
|
|
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
|
|
require.NoError(t, err)
|
|
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
|
|
|
|
expectedSnakes := []Snake{
|
|
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 1}}},
|
|
{ID: "bottomRight", Health: 10, Body: []Point{{10, 1}}},
|
|
{ID: "topLeft", Health: 10, Body: []Point{{0, 0}}},
|
|
{ID: "topRight", Health: 10, Body: []Point{{10, 0}}},
|
|
}
|
|
for i, snake := range nextBoardState.Snakes {
|
|
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
|
|
}
|
|
}
|
|
|
|
func TestDown(t *testing.T) {
|
|
boardState := &BoardState{
|
|
Width: 11,
|
|
Height: 11,
|
|
Snakes: []Snake{
|
|
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
|
|
{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
|
|
{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
|
|
{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
|
|
},
|
|
}
|
|
|
|
snakeMoves := []SnakeMove{
|
|
{ID: "bottomLeft", Move: "down"},
|
|
{ID: "bottomRight", Move: "down"},
|
|
{ID: "topLeft", Move: "down"},
|
|
{ID: "topRight", Move: "down"},
|
|
}
|
|
|
|
r := WrappedRuleset{}
|
|
|
|
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
|
|
require.NoError(t, err)
|
|
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
|
|
|
|
expectedSnakes := []Snake{
|
|
{ID: "bottomLeft", Health: 10, Body: []Point{{0, 10}}},
|
|
{ID: "bottomRight", Health: 10, Body: []Point{{10, 10}}},
|
|
{ID: "topLeft", Health: 10, Body: []Point{{0, 9}}},
|
|
{ID: "topRight", Health: 10, Body: []Point{{10, 9}}},
|
|
}
|
|
for i, snake := range nextBoardState.Snakes {
|
|
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
|
|
}
|
|
}
|
|
|
|
func TestEdgeCrossingCollision(t *testing.T) {
|
|
boardState := &BoardState{
|
|
Width: 11,
|
|
Height: 11,
|
|
Snakes: []Snake{
|
|
{ID: "left", Health: 10, Body: []Point{{0, 5}}},
|
|
{ID: "rightEdge", Health: 10, Body: []Point{
|
|
{10, 1},
|
|
{10, 2},
|
|
{10, 3},
|
|
{10, 4},
|
|
{10, 5},
|
|
{10, 6},
|
|
}},
|
|
},
|
|
}
|
|
|
|
snakeMoves := []SnakeMove{
|
|
{ID: "left", Move: "left"},
|
|
{ID: "rightEdge", Move: "down"},
|
|
}
|
|
|
|
r := WrappedRuleset{}
|
|
|
|
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
|
|
require.NoError(t, err)
|
|
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
|
|
|
|
expectedSnakes := []Snake{
|
|
{ID: "left", Health: 0, Body: []Point{{10, 5}}, EliminatedCause: EliminatedByCollision, EliminatedBy: "rightEdge"},
|
|
{ID: "rightEdge", Health: 10, Body: []Point{
|
|
{10, 0},
|
|
{10, 1},
|
|
{10, 2},
|
|
{10, 3},
|
|
{10, 4},
|
|
{10, 5},
|
|
}},
|
|
}
|
|
for i, snake := range nextBoardState.Snakes {
|
|
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
|
|
}
|
|
}
|
|
|
|
func TestEdgeCrossingEating(t *testing.T) {
|
|
boardState := &BoardState{
|
|
Width: 11,
|
|
Height: 11,
|
|
Snakes: []Snake{
|
|
{ID: "left", Health: 10, Body: []Point{{0, 5}, {1, 5}}},
|
|
{ID: "other", Health: 10, Body: []Point{{5, 5}}},
|
|
},
|
|
Food: []Point{
|
|
{10, 5},
|
|
},
|
|
}
|
|
|
|
snakeMoves := []SnakeMove{
|
|
{ID: "left", Move: "left"},
|
|
{ID: "other", Move: "left"},
|
|
}
|
|
|
|
r := WrappedRuleset{}
|
|
|
|
nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
|
|
require.NoError(t, err)
|
|
require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
|
|
|
|
expectedSnakes := []Snake{
|
|
{ID: "left", Health: 100, Body: []Point{{10, 5}, {0, 5}, {0, 5}}},
|
|
{ID: "other", Health: 9, Body: []Point{{4, 5}}},
|
|
}
|
|
for i, snake := range nextBoardState.Snakes {
|
|
require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
|
|
require.Equal(t, expectedSnakes[i].Health, snake.Health, snake.ID)
|
|
|
|
}
|
|
}
|